A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS More release 2 information

More release 2 information, still nothing on the new units though. Mostly deals with changes from Release 1.

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More release 2 information


General

  • Added Unit crates. The crates will only spawn Tiberian dawn or Tiberian sun ground units. Cross your fingers and hope for a Devil's Tongue! Standard C&C3 crates not effected.
  • Implemented some of the MEC 2 blood sdk into the mod. Only a select few units cause these special death effects, I may expand on this in later releases.
  • Tiberium fields regrowth rate increased by 15%.
  • Veterancy bonuses increased to match Kane's wrath values (even more reward for those who look after their units)
  • All sides airfields no longer provide build radius (use something else to base crawl)

Scrin

  • Removed 'Lightning Spike' special power.
  • Scrin Corrupter no longer spawns Visceroids when it kills enemy infantry.
  • 1 new unit added.

GDI

  • 'GDIAirborne' & GDIHunterkillers' reinforcement powers are now delivered by a new unit. Whilst being delivered, these reinforcements are able to fire at enemy units!
  • Added 3 new units.

Nod

  • Nod have regained the 'Shadow strike' & 'Seed tiberium' support powers!
  • Removed the 'Cloaking field', 'Catalyst missile', 'The Avatar' & 'Mirage squad' support powers.
  • New reinforcement power 'Devil's Tongue' added.
  • New support power 'Seed blue tiberium'. Power is added once 'Blue tiberium mix' has been researched. You have to wait for the timer to finish before you can use this power! Conflicts with 'Seed tiberium' - the 'Seed tiberium' button will be greyed out.
  • The Tiberium Liquidation Facility's 'Blue Tiberium Mix' upgrade now costs $5000 and takes 100 seconds to research.
  • Nods 'Secret shrine' now spawns Confessors if sold.
  • Nods 'Tiberium Liquidation Facility' now spawns Nod chemical warriors if sold.
  • Nod 'Rocket hub' defence replaced by Nod Sam-site.
  • Nod venom replaced by Nod Apache.
  • Removed the 'Signature generator' upgrade from the Nod 'Tech assembly plant' (upgrade is not needed).
  • Added 6 new units\structures.
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