A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS General Changes for Release 4

A quick summary of general changes that will effect gameplay in Release 4

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General Changes

  • All Tier 1.5 (Infantry tech centre) & Tier 2 structures no longer give build radius. Trimming the number of base crawl buildings for probably the last time.
  • All Refinery & War Factory's build radius increased from 250 -> 280. We are not trying to stifle expansion, nor make it difficult to place defensive structures near refineries. For those who used Refineries & War factories to base-crawl, things have just got much better!
  • Increased all mini outposts build radius by approx. 25%. This is mainly to assist the AI, so the trimming of buildings which give build radius does not unduly effect them.
  • Tiberium 'Growth between stages' reduced by approx. 13%, this means that Tiberium will reach its final growth stage quicker.
  • Swapped Tiberian Dawn tunes, with Tiberian Sun tunes. Also checking to see how the matches play without the tunes being interrupted every time there is a battle.

GDI

  • The Zone Troopers 2 upgrades: Scanner packs & Auto injectors, have been unified into a single upgrade. The cost and build time have been combined as well.
  • The RIG has been removed from the War factory.
  • New reinforcement power: Call support Rig. Call in a Rig to any location in the map. This support power, which is available as soon as a War factory is placed, cost $2000. This is to clear a space in the War factory build queue. I theorised that I would probably use the Rig more if it was a support power rather than a unit, and I do. The AI will use it has well! (it will send it out and then deploy it, it's a start!).
  • Silo replaced. No more Silo sell exploit!
  • GDI Commando replaced.
  • Barracks replaced.

Nod

  • Nod Commando can now place C4 on vehicles. She is still nearly useless! Using the stealth Chinook is the key.
  • Nod Raider Buggy replaced.
  • Call for Infantry transport ability replaced.
  • Harvester replaced.
  • Scorpion Tank replaced.

Scrin

  • New support power: Ichor seed. Apparently the Scrin were not content with their late game economic advantage, and wanted a mid game boost as well!
Tiberium from the heavens!

Legend
Blue = my comments.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

So, when is Release 4 scheduled for release?

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Madin Author
Madin - - 2,077 comments

I'm currently testing it.
I'd say in a couple of weeks, if they are no major issues.

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