A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

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Obelisk of Light
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ApornasPlanet Sep 4 2012 says:

looking good! based on the cutscene right? not the ingame model.

+4 votes     reply to comment
Nuttah Sep 4 2012 replied:

Very much seems to. Much approval from this end.
The details on the side are...well *******, awesome, that's what.

And it doesn't have that annoying sweep.

+5 votes     reply to comment
Bobbymax Sep 4 2012 says:

I don't like this kind of obelisk. The work you've done is very good, and i know that's based on C&C95, but i prefer TS one. Here I find it too blocky.
Just my opinion =)

+2 votes     reply to comment
Nuttah Sep 5 2012 replied:

But everyone and their dog are using the later models.

And even if they weren't suffering from overuse, I still have to say I find the old one better in the "Giant imposing tower of doom," perspective.

And it seems to be the tallest thing around, which is a nice bonus.

+3 votes     reply to comment
Anubis_theDark Sep 8 2012 replied:

I agree with bobbymax. And since this is a mod about the entire history of the tiberian universe, why not use the upgraded obelisk design in cnc4. The game itself may not be cool, but many of it's assets have really good designs.

+1 vote     reply to comment
Madin Author
Madin Sep 9 2012 replied:

I do not own C&C4, and have no intention of owning it.

Nowhere do I claim that this mod is of the entire history of the Tiberian universe (when I first planned this mod there was no C&C4).

+4 votes   reply to comment
Scorponizer Sep 4 2012 says:

I agree with Bobby. Although it is very detailed, the blocky form puts me off.

+3 votes     reply to comment
DaViperDragon Sep 6 2012 says:

To make it more appealing, all you need to do is round the edges slightly, that should reduce the blockyness.

+2 votes     reply to comment
Madin Author
Madin Sep 6 2012 replied:

This blocky Obelisk appeals to me, reminds me of... Obelisks.

People do not have to like it, but I can assure you that it is not going change.

+3 votes   reply to comment
Nuttah Sep 6 2012 replied:


By the way, is it the tallest Nod structure or is the temple bigger?

+2 votes     reply to comment
Madin Author
Madin Sep 6 2012 replied:

It is exactly the same height (measured to the tip of the crystal) has the C&C3 Obelisk.

+1 vote   reply to comment
Guest Feb 19 2013 says:

The first Obelisk was always soo cool. great texturing, looks exactly like the first.

+2 votes     reply to comment
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Name: Obelisk
Side: Nod
Tier: 3
Cost: $1800
ERA: Tiberian Dawn FMV
Base asset: Black_Drakon model

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Sep 4th, 2012
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