PATCH v1.42 NOW RELEASED! Remember the original Command & Conquer? Remember all the units, characters and themes from the original C&C game? Remember the gritty feeling of RTS Warfare? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine! GDI and Nod are back along with two subfactions and nearly two dozen recreated campaign missions!

Forum Thread
  Posts  
Tank MGs (Mods : C&C Tiberian Dawn Redux : Forum : Ideas and Suggestions : Tank MGs) Locked
Thread Options
Aug 19 2009 Anchor

I absolutely love the idea of the medium tanks sporting machinegun upgrades. It's something I've always wanted to see in C&C games, as pretty much every tank ever made in real life carried at least one. But predictably the issue of balance comes up. Oddly, I've noticed that the tank MGs make the vehicles overpowered against other armored vehicles and structures, rather than infantry. The coax seems to chew up structures in particular; is there any way to nerf its effectiveness on armor? Also, the tooltip claims that the machineguns can shoot down helicopters, but very rarely do I ever see this happen, and my tanks often refuse to target enemy aircraft.

These problems aside, it's a great idea that I would like to see remain if at all possible. Overall, the best mod I've ever played, keep it up.

Haha the 1.21 patch fixed it...not sure how I overlooked it but that's much better. Bonus points on answering my question and fixing the problem before I even mentioned it....

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.