This is a MOD for Command Conquer:Zero Hour, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the number of units of each faction to prevail Zero Hour, the unit will differ from nature (such as the Hummer into infantry units), the total number of units unchanged. Game camp for "Asian-Pacific Allance (APA), European Union (EU), Global Liberation Army (GLA)", each camp administered three generals, in accordance with general reference to Generals 2 specialty condemnation .

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FELIX_AKI
FELIX_AKI - - 479 comments

RA3? WTF?

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addok
addok - - 247 comments

wtf- like finaly or wtf-like it looks bad?

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IamInnocent
IamInnocent - - 266 comments

The style of the models are more fitting in RA3's environment than Generals, but also too realistic to suit RA3. Still, after seeing some of Generals 2 gameplay, I conclude that RA3 has the most suitable graphic effects for the game. :p

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AlphaZulu
AlphaZulu - - 460 comments

I couldn't agree more, this mod's evolution needs to be in RA3, the engine is just right for the atmosphere of Generals 2.

I feel like now we've seen this, looking at the Zero Hour port wont be the same.

Please Mahailong, continue the mod in RA3 B)

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addok
addok - - 247 comments

ya but i hope they will remove that cartoon effect

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xdxsadd
xdxsadd - - 638 comments

lol i say its actually best for cnc3. redalert 3 looks too cartoonish. ik the mod will be for all of them but cnc3 looks best

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addok
addok - - 247 comments

Ehm, cartoonish effect can be remowed but only if they want to, but I think RA3 has better graphic check GenEvo.

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TypicalRussianIvan
TypicalRussianIvan - - 961 comments

Tiberium Wars has more fast gameplay style, while Red Alert 3 is just as slow as original Zero Hour

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addok
addok - - 247 comments

True

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userz
userz - - 298 comments

Red alert 3 version yay!.

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