Cold War Crisis (CWC) is a Command & Conquer Generals Zero Hour total conversion. It takes place in the 80s, and features infantry, vehicles and aircraft of that era.

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USSR Buildings
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angel-in-HELL
angel-in-HELL - - 162 comments

I would like to know how many vertices are in that model. It looks high poly but I don't know if the skins are the ones that made the model realistic or is the model itself highly accurate.

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Dibelius
Dibelius - - 260 comments

I don't think it consumes much more than the GLA CC model. Most of these fine lines for fences and such are done by a texture with alpha channel. The buildings itself look a bit more detailed than usual but all in all you must not worry about performance issues, I think.

In general, the matter if you're using a skin modifier or not, and which kind of materials (1-pass, multi-pass) is more important than the polygon count. If made correctly, a ZH mod with higher-poly-models could have an even better performance than the original game ever could, because the original ones are split down to tons of seperate meshes, each needing seperate draw calls.

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angel-in-HELL
angel-in-HELL - - 162 comments

The problem is not the performance. I'm a beginner at modeling in C&C, where poly has to be limited. So, I wanna know what's the limit of the poly count in ZH.

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Abra
Abra - - 828 comments

There isn't any real limit.
The thing is that Generals/ZH engine "blurs" the model and texture when you zoom out, so it really doesn't make much difference if you use 2,000 polies or 300 polies when it comes to small details (you wouldn't be able to see it anyway in normal zoom).
The only problem is that high poly count slows the computer.
It isn't noticeable in high-end computers, but it really screws-up performance in slow machines.
And many Zero-Hour players still have slow machines…
(That's why they still play Zero-Hour… :p That's a well known thing in Zero-Hour modding community).

That's why it's better to use low-poly models, because it looks pretty much the same as high-poly models in normal zoom, and it works with Zero-Hour's low system requirements too.

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hukaflukagie
hukaflukagie - - 69 comments

i still play zero hour because its an awesome game its too bad they didnt make anymore like it with ships but whatever thats what mods are for

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cronos35
cronos35 - - 3,391 comments

i agree.. i'm just in high school and still play zero hour till now. what i just do is download mods and that's it.. and when it comes to details, there's not much difference between high poly and low poly counts in normal zoom(and besides you don't need to zoom in that much if you want to catch the action).

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Description

A selection of the new USSR buildings. For the other pics of 'em, please check out our homepage (1st comment of the 4t birthday news) ;)