Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic/objective based missions.
For those who wants to make maps for this cool game!
sdk 2013 hammer setup - steam version
Codename CURE has now been released on Steam via early access!
cure steam release!
CURE has been launched on Steam Greenlight, with a view to release B3.0 (and onwards) directly via Steam.
cure - greenlight launch
An all hallows eve teaser update, showing some of the progress being made on CURE Beta 3.0.
cure - b3.0 halloween teaser
Source SDK 2013 hammer setup tutorial for Codename CURE (B2.0) - NOW OUTDATED! PLEASE SEE NEWER STEAM TUTORIAL.
sdk 2013 hammer setup
Codename CURE - B2.0 Released. Utilising the new 2013 source engine B2.0 now includes multi-platform support adding both the mac and linux operating systems...
cure - b2.0 release
A quick update to show source 2013 porting progress.
cure - sdk 2013 progress
New cure map "cbe_trainstation" has been officially released. See both video preview and download here.
cure - new map release
New Codename: CURE mapping guide is now available, and we are having a mapping competition with the aim of putting together a map pack. (Ends 8th of December...
mapping
Level creation guide for Codename CURE, Goes through the custom entities available and includes an example map to demonstrate them.
mapping guide - codename cure
Simple tutorial/workaround to get the a version of hammer up and running with which maps can be compiled for 2007 mods.
2007 sdk/hammer workaround
Tutorial on how to create both listen and dedicated servers for windows and linux
cure - create servers
Basic tutorial for graphical settings on first launch of the game.
cure - first launch
The long awaited Codename: CURE - Beta 1.0 will be available for public download this evening, if your looking for a time, some point before 23:59:59...
public beta release
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