One year after the Main Release of the big success Call of Duty 4: Rooftops Campaign, I am proud to announce its ambitious sequel "Rooftops 2: Red Alert" that is going to complete the story in a very epic way. Stay tuned in both of my channels and in my moddb page for the latest updates on the Campaign's Sequel!
If you haven't played the first Rooftops Campaign it is highly recommended that you do before taking any look on the sequel.
COD4: Rooftops 1:
Call of Duty 4: "Rooftops 2: Red Alert" takes place immediately after it's prequel ends. Out heroes; SPi, Loz, Pan, Alex along with SV, AV and their pilot Michael, return back to their base after the events of Rooftops 1. Then they will have to inform the rest of the Task Force 99 about what happened and prepare to confront the evil General Romanov who is behind the undercover hostile military actions in nearby territories. Romanov is a Soviet Union fanatic who wants to revive it's supremacy by starting a new World Conflict. He and his army will be superior by the time he ignites the war so all of Russia will subject to him and his power will rise. Task Force 99 got accidentally involved to his plans and since they know what he is up to they will do anything they can to stop him from achieving his evil plans. However, they must do it alone because if they inform any of the authorities, they will immediately ignite the war which is exactly what Romanov wants. So they have to do it alone.
The campaign will feature multiple levels just like the previous one. Only this time levels will be shorter but in greater number. The first Rooftops Campaign featured 4 levels, two small and two big. Rooftops 2 will feature 6 levels of similar size and length. Around 15 minutes estimated time to complete each level.
These levels are:
Some of these levels were already in development while Rooftops 1 was developed but I didn't work on them with much attention I just made them when I was bored in some Rooftops 1 parts. It turns out that this speeded me up.
Thanks for your support! Stay tuned in my Youtube Channels and follow this MODDB page for latest updates on the Campaign!
Have a nice day!
Hey everyone. Rooftops 2 is still developing! As you may know, currently I am focused on the Train level, the fourth level of the campaign.
Everything was going great untill I met a limit error. The train feature required me to use a large number of scripted objects. There is a limit for scripted objects/models in COD4 and it looks like I hit it! Anyway, the nature of the level is very suitable for splitting because it is apparted from multiple sequences in different places. Which means that in some parts the screen will fade to black and you will be teleported in a different skybox without being able to view or access the previous area.
So splitting the level in multiple parts actually helps me organise them better instead of having all of those sequences in one map and one script. They will all however be one level consisted by three parts. Think of original COD games like MW3.
The "Mind The Gap" level in London has 2 parts:
They did that probably for the same reasons. So, in my case, it's natural to do something like that.
Alright, the map parts will be like this:
That's all for now, wish me good luck and have a nice day!
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