Rooftops 2 is a Fanmade Call of Duty 4 Campaign created by SPi. The story is about a SAS team discovering undercover Russian operations in southern Europe under the command of an evil Russian General who plans to start a new world war and take over the world.
If you haven't played the first Rooftops Campaign it is highly recommended that you do before taking any look on the sequel.
COD4: Rooftops 1:
Call of Duty 4: "Rooftops 2: Red Alert" takes place immediately after it's prequel ends. Out heroes; SPi, Loz, Pan, Alex along with SV, AV and their pilot Michael, return back to their base after the events of Rooftops 1. Then they will have to inform the rest of the Task Force 99 about what happened and prepare to confront the evil General Romanov who is behind the undercover hostile military actions in nearby territories. Romanov is a Soviet Union fanatic who wants to revive its supremacy by starting a new World Conflict. He and his army will be superior by the time he ignites the war so all of Russia will subject to him and his power will rise. Task Force 99 got accidentally involved to his plans and since they know what he is up to they will do anything they can to stop him from achieving his evil plans. However, they must do it alone because if they inform any of the authorities, they will immediately ignite the war which is exactly what Romanov wants. So they have to do it alone.
The campaign will feature multiple levels just like the previous one. Only this time levels will be shorter but in greater number. The first Rooftops Campaign featured 4 levels, two small and two big. Rooftops 2 will feature 8 levels of similar size and length. Around 15 minutes estimated time to complete each level.
Some of these levels were already under development while Rooftops 1 was under developed but I didn't work on them with much attention back then. I was just working on them randomly. It turns out that this speeded the project up.
Thanks for your support! Stay tuned in my Youtube Channels and follow this MODDB page for latest updates on the Campaign!
Rooftops 2 is a large and ambitious project, with tons of upgrades on lots of aspects of Call of Duty 4 Singleplayer and adds a fully new Campaign with an entirely new and different story.
Given the long time development of the project, it is finally coming really close to release stages. However, given that it is a one man project, difficulties keep getting in the way along with real life issues that slow down the development.
Regardless, the project is looking better than ever and at this point it is fully and entirely playable. The only things that are missing are three cinematics that are unfinished, and all the character voice dialogues. The last big and hard task for the development is collecting, sorting and editing all the voice files.
Currently, the awesome volunteer voice actors for the project are given their role's dialogue scripts and work hard on delivering them. Once they do, it's still going to be far from over. Editing them all to adjust their sound levels properly so they can sound right in-game is going to be a big task as all the dialogue queues for the mod's story are around one thousand. Hard, but not impossible. it's estimated that each dialogue line will take around a minute to edit. If you think about it, a thousand minutes isn't too long.
Finally, once all voices and cinematics are finalized, the ALPHA testing of the mod will be conducted. And when it's done, the release will be right around the corner!
Anyway, that's the update I have for you guys for now. I'll post a roadmap below to give you a crystal clear idea of what's left.
Now when is it actually going to be released?
I estimate that it will be ready around the first half of November.
Let's hope for good this time.
Thanks for your understanding and hope you have a great day.
Rooftops 2 Release Roadmap
Done up to this point.
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