Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Poll: What do u think of the ideas (6 votes)
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Few ideas (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : Few ideas) Locked
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Dec 18 2016 Anchor

Ideas

Steel Talons > Mech force

Effect > Spawns 2 titans and 2 wolverines in a area


Zocom > Zone Reclaimation Base

Weapons > Two Emp Sonic Cannons and 2 Light Rockets

Spawns > 5 Repair/Gattling Drones


RRF > Armoured Pillbox

Has > 20% Health than a normal pillbox

Can Contain > 3 groups of infantry

Could use the neutral bunker model




Black Hand > "Inferno" MRLS

Weapon > 12 Fiery rockets

Uses madins MRLS Model but probebly retextured


Marked of Kane > Heavy Deployment

Spawns 3 Enlightened squads and 2 Awakened Squads on the field


Renegades > Nuclear Artillery Barrage

Effect > Drops 12 Small nuclear artillery strikes randomly in a radius

Explosion size > half the size of a spectre nuclear explosion





Traveler 59 > Capital "Screamer" Assault Ship

Weapons > 2 Scrin Lasers & 2 Plasma Cannons

Carries > 4 Stormriders


Reaper 17 > Advanced Ichor Seed

Effect > 2x bigger than the ichor seed


Messenger 8 > Advanced Storm column

Creates > 2 ion storms when built

effect > Increased firing rate of nearby scrin units by 25%



What do u think


Dec 21 2016 Anchor

The ideas are nice and good, replacing some of the common support powers with those could make for a more unique approach for every faction,

As for the steel talons the Mech force would be a nice replacer for their weird 2 wolverines and 2 pitbulls support power. However, this one is a lot better, so should be more expensive.

That zocom thing with 2 emp canons would be just an op gamechanger))

I like the look of that idea of RRF Armoured Pillbox. Would be even better if it was like deployed reckoner so you couldn't kill units inside of it with flames or grenades and other things. But I think it is a bit pointless since RRF doesn't have any really powerful infantry to make use of that bunker. Good thing just to make an enemies waste their time destroying that thing))

Marked of kane: don't you think it would be to simple? Just a few infantry squads - not so interesting and useful.

Renegades > Nuclear Artillery Barrage - that would be nice) Would be even better if it was dropped by several vertigo bombers (so your enemy could see it coming or even prevent them from dropping bombs) Good replacer for their gas bomb thingy (do not remember how it is exactly called)

Traveler 59 > Capital "Screamer" Assault Ship - that thing would look really good with a fleet of assault carriers.

Reaper 17 > Advanced Ichor Seed - 2x bigger? Isn't it too much?

Messenger 8 > Advanced Storm column - if you could place this anywhere on the map it would be a gamechanger. I like more the idea of just placing a regular ion storm. That would be handy.


That's what I think at least :3

Dec 21 2016 Anchor

advanced storm column is just buildable at the command centre and is requires a signal transmitter to build it and it cost 3000

Dec 22 2016 Anchor

Oh well, somewhy I thought you are suggesting just some new support powers

Dec 22 2016 Anchor

dont worry its fine do u like them what do u think of the black hand

Dec 23 2016 Anchor

Yeah, I missed that one.

Black Hand > "Inferno" MRLS with 12 Fiery rockets

Here you are suggesting a new rocket tank if I got it right. It could be a nice alternative to Marked's mantis as black hand is somewhat weak against aircraft early on, unless you're just spamming those wonderful rocket indoctrine squads. I beliveve mantis was added to original game just due to black hand's anti-aircraft weakness. And for some reason black hand lacks mantis in this mod. But it is balanced well, I think. So, on the whole, I do not think black hand needs that MRL.

As for me, I'd rather see an upgraded (more armored) version of the flame tank. I love flame tanks :3 Though, we have a purifier - pretty much the same, but better.

However, both suggestions can make black hand really op. Black hand is supreme on the ground already. Just look at that ridiculously powerful infantry spam!

Edited by: RomRomRya

Dec 23 2016 Anchor

Which faction do u think the mrls should go to

a armored flame tank would be nice

Proxwarrior33 wrote:

Which faction do u think the mrls should go to

a armored flame tank would be nice

yeah

i though of the idea cause it makes them more to their faction status

also decrease the manhunter cost and damage

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