In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth. As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC), Tiberium fields continued to grow, changing the course of Nature forever. The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. In "Command & Conquer 2142", the two military superpowers will collide - in an epic battle for the last habitable lands. The math of this war is simple: Some will live, most will die.
Posted especially to reflect the updated PAC air transport model, the miniguns are now more alike they way they originally were in BF2142.
Thanks to WalkerMK.IV for reminding me to update the model! :)
THAT'S MORE LIKE IT!!!!!!!!!!!!!!
air transport with defensive machine gun!!
impressive job guys!
I LIKE UPDATES! XD
Excellent, and the player colors aren't hogging the ship, perfect work! Nice detail as well!
all thanks to those who suggested that I should keep the team colours less in the first place ^^
OMG...It looks beautiful!
We all like updates :D, unless the update is about killing the mod :(
RIGHT!
I knew there was something amiss in the previous models, but I was so excited with the news that I simply didn't care. Thanks Walker for reminding them :P
And the model looks so beautiful...
AWESOME
hahahahhaha thanks guys :D it's even more awesome when its firing off XP
thats just epic very good job i just love it how you make the vehicles so well
Very nice.
impressive :D So much fun ramming these things into defenceless US tanks mwhahaha, you gotta add a "ram target" hability for this :P
...your a rammer? For god sake, ramming was so ******* gay in 2142.
LOL ahahahahahah omg we never thought of that, it sounds funny already! XD
but lol Jinzor has a point, it was abit like slapping a go-to-death-screen sign that players can't dodge without some serious kung fu skills haha
Yeah lol, they're easy to dodge in an APC/FAV/Gunship/another Air Transport, but they aren't with Walkers/Tanks.
Don't forget the Titan...
I think I hit another transport once.
this is sooo epic I cant wait. Just a quick bit of constructive critisism, if you can you should put a gunner for the side turrets just to make it look better.
we thought of adding the soldiers onto gunner posts, and results were fine, except the poly count got bumped all the way to almost 12000.. which might make some slower comps lag in a big game.
EA suggests poly count for 3d models in CNC3 should stay around 3000, but for the sake of better visuals, we've brought the poly count up for all of the bigger vehicles, and made sure the rest of vehicles look great even though the poly counts are much smaller (for example: the EU Apc vehicle, it's poly count is only about 1500, but looks just as good as the original in BF2142 right now!) - all this while everything is still scaled precisely! :) thanks to our talented team hahaha~
Only 1500? Omg?
Well as far as I know, in this kind of "boxy" models like the APC, what is going to really matter is the skin, the model can actually be very simple, as long as the skin has enough detail.
it wasn't just the APCs! we have the urber resources to make even the EU gunship to be at 1400 polys,, just an example of many other vehicles we've optimized to make room for other more detailed models. Certainly doesn't look like it huh! :P
i rammmed a UAV once :D
AHAHAAHAHAA lol nice man :P that's pretty epic
this place is starting to sound like a "rammers" confession table lol
me 2!
so funny LOL!
takes few tryes :D
I like it! :)
You have my GG! :P
thank you! :D
i like the size of MGs, its REAL :)
I like this,
alot
really nice models and i like that u kept the colors of pac without the team color overwhelming them .and about ramming i once rammed an eu transport in a pac apc VERTICALLY haha sooooo lol