What would happen if in 1988, Soviet Leader Mikhail Gorbachev was assassinated? CNC Fallout is a total conversion mod for Command and Conquer 3: Tiberium Wars that postulates this very question.

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RSS feed Report content NATO Skirmish Walkthrough Video now online! (view original)
NATO Skirmish Walkthrough Video now online!
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Henford Author
Henford

In a video too large for the ModDB uploader, Henford takes you through a free-for-all Skirmish match playing as NATO against the USSR and Australia; and demonstrates a variety of units, buildings and weapons - all in 720p HD!

Watch it by clicking the following link!

Youtube.com

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Make84
Make84

A-10's turn animation looks abit odd to. Maybe som rework is needed.

The heavy walker's movement sense like to ski, but the fire power is awsom it well balanced

kick's the armored, end buildings ***, but vulnerable tu inflanry end air units.

end a last atantion. its almost done conversion.

!!!!AWSOME WORK!!!!

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Henford Author
Henford

The issue is across all aircraft, not just the A10 - proper banking animations haven't been coded to transition yet. You will notice this as the B2 turns as well.

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jasonboy16
jasonboy16

the game should have more skirmish maps

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Battle8111

I watched it, looks amazing! very cool!
My youtube is CommandConquerSaga

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Sarathstra
Sarathstra

Love the video man :) One thing that always made me wonder about the A.I on Tiberium Wars, Why do they always flock to the centre of a Super weapon strike? xD

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Fearsubzero
Fearsubzero

look mod is almost ready, but here are 4 maps is not enough :)

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Black_Overseer
Black_Overseer

epic

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CommanderDef
CommanderDef

I have a feeling that you made it mostly with the walker and support powers. Aren't those powers too good? One more question: if you take MTB of any faction, how many shots it needs to destroy the same MTB? This mod is exactly what I expected from Red Alert 3, before I saw that parody. I hope you won't be offended if I call it "the true RA3".

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Henford Author
Henford

One thing that you will notice is that the support powers are not as effective against buildings.

In the walkthrough, I artificially increased my starting cash so I could best demonstrate the mod.
It took a Tactical Nuke($6000), an A-10 strike($4,500) and a Raptor Strike($4000); total spend $14,500, to take down the Devastator Cannon, a $4500 structure.

As a NATO player, that cash would buy you 16 M1A2 Abrams.

Regarding the Liberty Walker, as you may have noticed, it is quite slow and cumbersome. It can be easily defeated by flanking it/rushing in close with ground units and overwhelming it. It was eventually taken down in the video by infantry.

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CommanderDef
CommanderDef

Ok, and what about MBT hitpoints/attack? I know I misspelled the shortcut for the first time.

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Henford Author
Henford

The Soviet T-90 is slightly better armored than the NATO M1A2 with the same 120mm cannon. The M1A2 is slightly faster.

The Australian A5 Lazarus is significantly less powerful with an 80mm cannon and lower armor; however it is significantly faster. Additionally, it can be upgraded with a 120mm cannon and explosive reactive armor (ERA).

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CommanderDef
CommanderDef

Sorry you still don't understand. I wanted to know how many shots from for example from T90 is needed to destroy another T90. Thanks.

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FELIX_SKI
FELIX_SKI

SKIRMISH
ШАLКТНЯОUGH
VIDEO
Как меня заебала эта стилизацыя букв

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Description

In a video too large for the ModDB uploader, Henford takes you through a free-for-all Skirmish match playing as NATO against the USSR and Australia; and demonstrates a variety of units, buildings and weapons - all in 720p HD!

Watch it by clicking the following link!

Youtube.com

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