After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

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Recently, CnC All Stars mod leader Blbpaws sat down with HeXetic of PlanetCNC for "hours, nay, days of heated discussion in the hardened PCNC secret underground bunker conference room." Command & Conquer: All Stars is a Generals World hosted mod currently under development - and nearing completion

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Recently, CnC All Stars mod leader Blbpaws sat down with HeXetic of PlanetCNC for "hours, nay, days of heated discussion in the hardened PCNC secret underground bunker conference room." Command & Conquer: All Stars is a Generals World hosted mod currently under development - and nearing completion - for C&C Generals: Zero Hour.

All Stars has been in development for over 3 years now, and is finally nearing its release; only the AI code for computer players remains. Over two dozen individuals have worked on the mod over the years. Having watched the mod's development all this time, I'm personally excited to see it enter the final stages of development. It's certainly come a long ways.

HeXetic's interview with Blbpaws sheds light on the development of the All Stars mod, detailing the design and decision-making processes.

HeXetic: Was it concern over rabid Red alert 2 fans clashing with ferocious TD/RA1 fans over Apocalypse vs Mammoth that caused the original Mammy to be left out of All Stars?

Blbpaws: No, it was more a desire to vary the sides as much as possible. Granting each side one big, lumbering, double-barreled tank would be boring and would result in too much spamming of units (kind of like, I don't know, granting each side one big, lumbering, expensive mech). We thought it'd be more interesting to bring back the Mammoth MKII (and its build limit of one). The neat thing about the MMKII is that it's very upgradeable. You can pack a ton more armor onto them, and, if you're the GDI subfaction, you can significantly upgrade the rail gun. Also, the Carryall returns, so the Mammoth MKII can be quickly flown across the battlefield. Dropping one in the back of your opponent's base leads to loads of fun.


I definitely recommend you head over to PlanetCNC for the rest of the interview - it's a good read. On a related note, we recently relaunched the All Stars website, so you may want to check that out too.

Stay tuned for the release of CnC All Stars in the near future. If you're an experienced AI coder and want to help out, drop us a line.

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Jester401
Jester401 - - 85 comments

I always enjoy interviews, lots of neat info about the mod in this one. ;)

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