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3D Artists Group

3D Artists Group

Arts & Literature group with 1,150 members, open to all members

Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...

Old Timers

Old Timers

Official group with 129 members, must apply to join

For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...

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TKAzA Jun 26 2007, 3:37am says:

cool matey id love to throw out a max vs sketchup speed modeling comp

talk on msn

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TKAzA Jun 26 2007, 2:34am says:
Quote:while the other can be learned in thirty minutes and can do 95% of 3D game content creation.

It can be used for game design, and can do so quite ably IMO

making models isn’t 95% of game modelling
making the model is not even half

in a five min tut for max you can make a set of table and chairs have them uved and skinned.
im sorry i cant see SU doing that :)

in 2 hours you can have a rigged skinned character model
I cant see SU doing that

in 1 hour you can make a tire and a normal map and have it uved and ingame
I cant see SU doing that

in 2 min you can normal map a model
I don’t believe SU has projection mapping

In 2 min you can bake a diffuse map to a models uv
I don’t believe SU has texture baking or even GI

If im wrong feel free to link me to vids or anything of this being the case.

Its a modeller and that’s about it. you cant really glorify it any more than what it is.

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TKAzA Jun 26 2007, 1:50am says:

but why use 2 modelling pack when everything can be done in one
i see what your saying and yer you can get a model into a game its still not a suitable app for game modelling imo

+1 vote     reply to comment
TKAzA Jun 26 2007, 1:08am says:
Quote:As for organic modeling itself, it's quite possible. Observe:

yer but poly counts due its all about the polies and how they will deform with animations

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TKAzA Jun 26 2007, 12:17am says:

that’s not a rig its a layer based relationship
a rig involves weighting vertices onto bones
im interested to see some sketchup organics and if possible animations
it can make models yer but its still not a modelling app for games which is the point ive been trying to make all along.

+1 vote     reply to comment
FullMetalFox Apr 8 2005, 9:24pm says:

Ah, id tought we Spacegamer are going to die out ^^
Good work, man!

+1 vote     reply to comment
RatoN Apr 7 2005, 4:09pm says:

lol thanks :P

+1 vote     reply to comment
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