This member has provided no bio about themself...

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.

Start a group Groups
3D Artists Group

3D Artists Group

1,221 members Arts & Literature

Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...

Old Timers

Old Timers

135 members Official

For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...

Post comment Comments
TKAzA Staff
TKAzA Jun 26 2007 says:

cool matey id love to throw out a max vs sketchup speed modeling comp

talk on msn

+1 vote   reply to comment
TKAzA Staff
TKAzA Jun 26 2007 says:

Quote:while the other can be learned in thirty minutes and can do 95% of 3D game content creation.

It can be used for game design, and can do so quite ably IMO

making models isn’t 95% of game modelling
making the model is not even half

in a five min tut for max you can make a set of table and chairs have them uved and skinned.
im sorry i cant see SU doing that :)

in 2 hours you can have a rigged skinned character model
I cant see SU doing that

in 1 hour you can make a tire and a normal map and have it uved and ingame
I cant see SU doing that

in 2 min you can normal map a model
I don’t believe SU has projection mapping

In 2 min you can bake a diffuse map to a models uv
I don’t believe SU has texture baking or even GI

If im wrong feel free to link me to vids or anything of this being the case.

Its a modeller and that’s about it. you cant really glorify it any more than what it is.

+1 vote   reply to comment
TKAzA Staff
TKAzA Jun 26 2007 says:

but why use 2 modelling pack when everything can be done in one
i see what your saying and yer you can get a model into a game its still not a suitable app for game modelling imo

+1 vote   reply to comment
TKAzA Staff
TKAzA Jun 26 2007 says:

Quote:As for organic modeling itself, it's quite possible. Observe:

yer but poly counts due its all about the polies and how they will deform with animations

+1 vote   reply to comment
TKAzA Staff
TKAzA Jun 26 2007 says:

that’s not a rig its a layer based relationship
a rig involves weighting vertices onto bones
im interested to see some sketchup organics and if possible animations
it can make models yer but its still not a modelling app for games which is the point ive been trying to make all along.

+1 vote   reply to comment
FullMetalFox Apr 8 2005 says:

Ah, id tought we Spacegamer are going to die out ^^
Good work, man!

+1 vote     reply to comment
RatoN Apr 7 2005 says:

lol thanks :P

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Last Online
Aug 30 2011
United States United States
Become friends
Member watch
Start tracking
Old Timers
19,813 of 541,121
4,919 (1 today)
Time Online
1 week
Activity Points
Site visits
Send Message
tnathan475 Online 3 months ago
mrskittles Online 1 year ago