Cinematic Mod Awakening aims at further delving into the expanded gameverse of FakeFactory's Cinematic Mod which added a lot of depth to the award-winning blockbuster of HL2. CMA uses CM2013 platform with additional work being done by third-party/community members. All work is done with the original author permission from FakeFactory.

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Credits:

Mod Base:
FakeFactory

Mapping:
FakeFactory
demon667_schwarz (NervenHölle-Team)

Materials, models, prefabs and sounds:
FakeFactory
Z-O-M-B-I-E
A-06
teh strelok
Maldo
themanclaw
J.Barnes
ShoTGuNGuY49
demon667_schwarz (NervenHölle-Team)
MrCrash407
Noodum
DeepSix
ellie
MotoR HeaD
The_Unknown_One
Knife Kitty
Arby26
Rafaël De Jongh \\\ SamVision

Credits for the used weapon models (CM Base):
TheLama
!NC!Furious
-WildBill-
BadPrankster
Vunsunta
Kaskad
TheLama
flamshmizer
Twinke Masta
WangChung
Dr. Zoidburg
Firegold
geno
Hellspike
klla_syc3
Lonewolf
Lordn00b
modderfreak
Schmung
Thanez

Credits for the used weapon models and materials (HL2 Beta Base):
Romka64

For the new HD combine this mod uses parts of models and
textures from the following authors (CM Base):
Jason278
J.Barnes
Romka
StealthSilver
Predaaator
insurgency team

Prefabs:
_Mr.T_
-[Mace]-
unt0uch4bl3
Rexel259
Fibbs

For new particle effects this mod uses code and particles created
by GuNsHiP_MK_II

Used model resources (CM Base):
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Call of Duty: BO (ONLY CMA build 01 - 74)
Fallout: New Vegas (ONLY CMA build 01 - 74)

Used texture resources (CM Base):
Majang.com
3d.sk
Dosch
environmenttextures.com
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Call of Duty: BO (ONLY CMA build 01 - 74)
Fallout: New Vegas (ONLY CMA build 01 - 74)
Own photos

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RSS Articles

The situation with certain players obliged us to stop public testing of CMA. From now on we'll go by another, more common method: almost complete internal testing and development. Alpha and beta releases are postponed.
As practice showed, large amount of warnings about INSTABILITY, LACK OF OPTIMIZATION, BUGS and UNFINISHED state doesn't get to most people. There are lots of players who think that alpha is "almost ready, just some things need polishing" thing. And when they see that alpha build is 100% alpha they become shocked and trash the mod. People don't want to see long development, people want it full and fast.
Some folk ask us why do we repeat the same warnings over and over. Answer is simple: there are always slow ones who don't get that alpha won't give you the same as the finished product. To prevent this from happening we (as stated earlier) stop open testing.

CMA (news 07.10.16)

CMA (news 07.10.16)

News 5 comments

Quick update regarding CMA WIP. We continue on fixing bugs. We add new maps. And we also add new features!

CMA - Gameplay (alpha)

CMA - Gameplay (alpha)

News 4 comments

NH-team here with a quick look to CMA gameplay. There are some new effects, new content (including new and reworked old locations), improved AI and a...

Comments  (0 - 10 of 107)
garysplay
garysplay

how to download??

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GamerDude933
GamerDude933

can you put the blobby shadows? from bms.

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demon667_schwarz Creator
demon667_schwarz

No.

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GamerDude933
GamerDude933

oh okay thanks.

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Guest
Guest

Do you plan on adding a very hard or expert difficulty to the game? I always found h-l2 to be very easy to beat, even on hard.

Also, could you guys add 1187 mod to this. It is a nice prequel to h-l2, even though it is fan-made?

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demon667_schwarz Creator
demon667_schwarz

I'll think about it

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hacim229911
hacim229911

please make this a zip file

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MegaSean45
MegaSean45

Can this mod work at 32-bit?

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demon667_schwarz Creator
demon667_schwarz

I don't know.

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MegaSean45
MegaSean45

I think I might know, but it depends on which version of FakeFactory you're using. If 2013 means you ripped from versions 1-4, or 9 and above then yes, it can work on 32-bit. If 5-8, then it won't. So which version of Cinematic is this?

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