Cinematic Mod Awakening aims at further delving into the expanded gameverse of FakeFactory's Cinematic Mod which added a lot of depth to the award-winning blockbuster of HL2. CMA uses CM2013 platform with additional work being done by third-party/community members. All work is done with the original author permission from FakeFactory.

YouTube: Youtube.com

Facebook: Facebook.com


Credits:

Mod Base:
FakeFactory

Mapping:
FakeFactory
demon667_schwarz (NervenHölle-Team)

Materials, models, prefabs and sounds:
FakeFactory
Z-O-M-B-I-E
A-06
teh strelok
Maldo
themanclaw
J.Barnes
ShoTGuNGuY49
demon667_schwarz (NervenHölle-Team)
MrCrash407
Noodum
DeepSix
ellie
MotoR HeaD
The_Unknown_One
Knife Kitty
Arby26
Rafaël De Jongh \\\ SamVision

Credits for the used weapon models (CM Base):
TheLama
!NC!Furious
-WildBill-
BadPrankster
Vunsunta
Kaskad
TheLama
flamshmizer
Twinke Masta
WangChung
Dr. Zoidburg
Firegold
geno
Hellspike
klla_syc3
Lonewolf
Lordn00b
modderfreak
Schmung
Thanez

Credits for the used weapon models and materials (HL2 Beta Base):
Romka64

For the new HD combine this mod uses parts of models and
textures from the following authors (CM Base):
Jason278
J.Barnes
Romka
StealthSilver
Predaaator
insurgency team

Prefabs:
_Mr.T_
-[Mace]-
unt0uch4bl3
Rexel259
Fibbs

For new particle effects this mod uses code and particles created
by GuNsHiP_MK_II

Used model resources (CM Base):
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Call of Duty: BO (ONLY CMA build 01 - 74)
Fallout: New Vegas (ONLY CMA build 01 - 74)

Used texture resources (CM Base):
Majang.com
3d.sk
Dosch
environmenttextures.com
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Call of Duty: BO (ONLY CMA build 01 - 74)
Fallout: New Vegas (ONLY CMA build 01 - 74)
Own photos

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The situation with certain players obliged us to stop public testing of CMA. From now on we'll go by another, more common method: almost complete internal testing and development. Alpha and beta releases are postponed.
As practice showed, large amount of warnings about INSTABILITY, LACK OF OPTIMIZATION, BUGS and UNFINISHED state doesn't get to most people. There are lots of players who think that alpha is "almost ready, just some things need polishing" thing. And when they see that alpha build is 100% alpha they become shocked and trash the mod. People don't want to see long development, people want it full and fast.
Some folk ask us why do we repeat the same warnings over and over. Answer is simple: there are always slow ones who don't get that alpha won't give you the same as the finished product. To prevent this from happening we (as stated earlier) stop open testing.

CMA - Alpha 2: Download

CMA - Alpha 2: Download

News 16 comments

Warning! The following version is just an Alpha Build and is not indicative of the final product. Subject to change.

CMA - Alpha 2

CMA - Alpha 2

News 5 comments

CMA - Alpha 2, Feb 2017.

CMA (news 07.10.16)

CMA (news 07.10.16)

News 5 comments

Quick update regarding CMA WIP. We continue on fixing bugs. We add new maps. And we also add new features!

CMA - Alpha

CMA - Alpha

News 6 comments

Warning! The following version is just an Alpha Build and is not indicative of the final product. Subject to change.

Comments  (0 - 10 of 93)
GamerDude933
GamerDude933

Hey guys ! keep up the amazing work you are doing ! just a question..
can you add some features from smod ? like the kick and optional smod weapons and the gore levels? thanks..

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HL3L4D3Nomad
HL3L4D3Nomad

ALL Porn things have to be CLEARED. or the mod will sucks

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Guest
Guest

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Guest
Guest

2 questions:

1: Do you plan on adding like interactions with Civilians and such, like being able to talk to them and do stuff for them or something?

2. Do you guys plan on porting this to Source 2?

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demon667_schwarz Creator
demon667_schwarz

1. I don't know.
2. No. It's too complicated.

Reply Good karma+1 vote
Guest
Guest

As i played part of it while the build was public, i'd like to offer my own thoughts on it.

Fist, while the detail and extra areas you added were absolutely amazing, they were disparagingly empty, the opening Chapter with it's multiple areas felt lifeless, large stretches of the new areas devoid of NPC's and such. Another problem with said new areas in later chapters is that many seemed to be begging for more enemies, secret supplies, or both.

Second, though this is not really a problem with the mod itself, in 'We don't go to Ravenholm' When i attempted to talk to an NPC in a disturbingly empty office building, somewhat creepy text popped up saying i had somehow failed,the screen went red, then faded to black. I got genuinely spooped, and i stopped playing. The problem was that i didn't know HOW i failed, or exactly what i was supposed to do.

Despite these flaws, i still am excited for your mod, as it's amazing how far you can push the engine and the game to it's limits!

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demon667_schwarz Creator
demon667_schwarz

Alpha version

Reply Good karma+3 votes
$n!p3r
$n!p3r

OMG YES.
I really like CM !

Cant wait for this one!

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Nevermore2790
Nevermore2790

Please fix the Vortigaunt not charging your armor in Route Kanal. Half-Life 2 Update fixed this.

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xangelo7
xangelo7

I hope they are not using those plastic oversexualize models, they dont fit well with HL2 theme, if they are gonna use them atleast make them not look like plastic

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