Cinematic Mod Awakening aims at further delving into the expanded gameverse of FakeFactory's Cinematic Mod which added a lot of depth to the award-winning blockbuster of HL2. CMA uses CM2013 platform with additional work being done by third-party/community members. All work is done with the original author permission from FakeFactory.

YouTube: Youtube.com

Facebook: Facebook.com


Credits:

Mod Base:
FakeFactory

Mapping:
FakeFactory
demon667_schwarz (NervenHölle-Team)

Materials, models, prefabs and sounds:
FakeFactory
Z-O-M-B-I-E
A-06
teh strelok
Maldo
themanclaw
J.Barnes
ShoTGuNGuY49
demon667_schwarz (NervenHölle-Team)
MrCrash407
Noodum
DeepSix
ellie
MotoR HeaD
The_Unknown_One
Knife Kitty
Arby26
Rafaël De Jongh \\\ SamVision

Particles:
Richard Seabrook
demon667_schwarz (NervenHölle-Team)

Credits for the used weapon models (CM Base):
TheLama
!NC!Furious
-WildBill-
BadPrankster
Vunsunta
Kaskad
TheLama
flamshmizer
Twinke Masta
WangChung
Dr. Zoidburg
llopn
Kimono
Firegold
geno
Hellspike
klla_syc3
Lonewolf
Lordn00b
modderfreak
Schmung
Thanez

Credits for the used weapon models and materials (HL2 Beta Base):
Romka64

For the new HD combine this mod uses parts of models and
textures from the following authors (CM Base):
Jason278
J.Barnes
Romka
StealthSilver
Predaaator
insurgency team

Prefabs:
_Mr.T_
-[Mace]-
unt0uch4bl3
Rexel259
Fibbs

For new particle effects this mod uses code and particles created
by GuNsHiP_MK_II

Used model resources (CM Base):
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Call of Duty: BO (ONLY CMA build 01 - 74)
Fallout: New Vegas (ONLY CMA build 01 - 74)

Used texture resources (CM Base):
Majang.com
3d.sk
Dosch
environmenttextures.com
S.t.a.l.k.e.r.: COP
Metro 2033 and Metro: Last Light
S.t.a.l.k.e.r.: build 1935
Own photos

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There has been no news for a long time. Unfortunately, the work goes not as fast as I want it to be. A massive project like this requires a lot of time and dedication.
Look at how much time FakeFactory have spent on the original Cinematic Mod. That tells us something doesn't it. Nevertheless, the work is being done, the content is being added and updated here and there.

Speaking of a content, I've been considering branching the mod in two separate versions - The "Basic Branch" and "Extended Branch". The branching is supposed to let players choose whatever version they want to play. Fancy looking original or completely revamped version with its own concept and ideas.

The "Basic Branch" (Cinematic Mod: Awakening - Origins (basic branch)) is supposed to satisfy the people who doesn't like the FakeFactory's character models and other non-canon things available in "Extended Branch".
What this means is that the "Basic Branch" (Cinematic Mod: Awakening) will include as much vanilla content/assets as possible (but slightly updated here and there, no drastic changes), leaving only the visually enhanced maps and some visuals from original game. This also means a smaller download size for this "basic" version.
The "Extended Branch" is the one I've been working on mainly last year. It will be the same as stated before. It will include all previously announced/shown changes, gameplay tweaks, updates, custom gameplay features etc.

Alright, let's talk about the progress achieved so far. I recently started working on updating and tweaking the Episodes.
To be more exact there will be changes to the Episodes maps similiar to how it's been demonstrated in the demo except for that I am experimenting on restoring some interesting maps from the cut content of Episodes 1 and 2, that was leaked a several months ago. Along with restoring of the beta maps of Episodes I am working on a couple of completely new locations as well.

And since I've mentioned the demo, I am planning on releasing the final update for it that is supposed to improve some parts of it. If everything will go according to plan, the v1.0 update for a demo will be released somewhere by the end of a year.

Also new plot junctions/alternate ways being added, player can choose how to act in different situations (for example help rebels or leave the battlefield) which will change the further story and maps you will play on. Many gameplay factors that change different circumstances, that player is going to face. Actions and manner of playing have consequences.

And here is one more thing I want to clarify. If anyone recently had issues with downloading mod from Google Drive, that's because Google decided to delete my files without notifying me about it. No reason present, so I have no idea what's wrong with that. The new downloads will be posted elsewhere from now on. I'll restore the downloads later.

That's it for now. Thanks for you attention.


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Work in Progress

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swamp (work in progress)

Train Depot (HL2:EP2 beta)

Cinematic mod: Awakening Demo (ver. 0.96)

Cinematic mod: Awakening Demo (ver. 0.96)

News 16 comments

Notice: This demo doesn't fully represent the final version of the mod as there lots of placeholders and barebones levels. Demo will be periodically updated...

CMA - SDK

CMA - SDK

News

SDK for CMA (and CMA Demo), DNS and Portal. 22-24 GB. Source Engine 2013 (modified).

CMA: Alpha and beta releases are postponed

CMA: Alpha and beta releases are postponed

News 6 comments

The situation with certain players obliged us to stop public testing of CMA. From now on we'll go by another, more common method: almost complete internal...

CMA (news 07.10.16)

CMA (news 07.10.16)

News 5 comments

Quick update regarding CMA WIP. We continue on fixing bugs. We add new maps. And we also add new features!

Add file RSS Files
"Censored graffiti decals" for CMA Demo \ CMA

"Censored graffiti decals" for CMA Demo \ CMA

Skin Pack 2 comments

Addon that removes the decals/overlays that contain inappropriate stuff

"No lens flares" for CMA Demo \ CMA

"No lens flares" for CMA Demo \ CMA

Skin Pack

Addon that removes the lens flare sprites from the mod.

Alternate background for CMA Demo

Alternate background for CMA Demo

Singleplayer Map 2 comments

Alternate background for menu (CMA Demo 0.96 - 0.96b) with new music

Comments  (0 - 10 of 159)
Gendarme0
Gendarme0

it will be really awesome if you can add this add-on ( Youtube.com ) to CM:A :D

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hl2forever
hl2forever

it looks so goooood, but sadly i have potato computer.

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hl2forever
hl2forever

Btw, wat's that music that playd when you go outside from trainstation in CM:A Alpha.

(Sorry for my bad English.)

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slipkid69
slipkid69

Looks great.

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redkit42
redkit42

Will the weapons be updated or will it remain the same?(sorry my bad English)

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MottyZ
MottyZ

The models most likely will be, but the stats and code probably will not. But things may change later.

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Guest
Guest

The mod looks fantastic,how stable is the current demo?

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demon667_schwarz Creator
demon667_schwarz

5\10

Reply Good karma+1 vote
feasco
feasco

Great, so will this also require 10000 gigs of drive space for all those uncompressed files Michael Bay movie soundtracks and several dozen terrible Alyx models?

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demon667_schwarz Creator
demon667_schwarz

10002 GB Hard Drive.

Reply Good karma+4 votes
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