The Chernobyl-Team is proud of some very productive months since the last update, and so it's time again to share some parts of our work with you guys.
After tying some loose ends, progress is really coming to a late stage on every aspect of the mod. In addition we've done internal playtests to verify the quality of the overall gameplay experience.
(Homepage of our Music Composer: Klick here)
It's safe to say there is still much fine-tuning to be done, and we are eager to concentrate on that from now on. For that purpose we are still searching for 3d-Designers, you'll never get enough custom models, right? So if you think you are skilled enough and can take part in this great project, you might consider applying for one of these positions.
But whatever your abilities are, if you think you can be an enrichment for the project, please contact us at av3ris[at]chernobyl-l4d2.com and don't forget to attach some of your past work.
Latest tweets from @chernobyl_l4d2
Frosty new year, first Media Update in 2014! Check it out! T.co
Jan 7 2014, 5:03pm
27th Anniversary of the Chernobyl Disaster: News Update: T.co
Apr 26 2013, 5:53pm
Rest in peace THQ.... #THQ
Jan 24 2013, 5:23am
@l4ddev Dear L4D Dev´s, I like to become beta-tester for the L4D2 Authoring Tools to test new features for our Project.Could we participate?
Jan 23 2013, 1:01pm
Jan 18 2013, 5:30pm
@l4ddev Cool stuff. But did you think about a function for download-mirrors? Because the most best campaigns are often bigger than 500MB.
Jan 18 2013, 9:40am
Workshop published! But with a size-limit of 500MB each user, come on guys that´s a joke? CB is unfinished already sized about 1,2 GB
Jan 18 2013, 7:22am
The whole Team wishes you a wonderful christmas and a happy new year. We like to show you a shipload of stuff in 2013. T.co
Dec 21 2012, 6:00pm
@squidinabox You should have some more now ;) Best regards
Oct 1 2012, 8:26pm