Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.
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Players can end up outside map brushes on typical quake maps. In the Void space. This can happen for several reasons, but mostly random (chaos telesphere) teleports.
Archons are more susceptible with self teleports, beacons and polymorph spells.
What I ask myself - make this a feature, tie it into the game with some goal?
Or continue with the fix code (already in place) that keeps players out of the void.
With gravity bound players (non flyers) keeping out of the void is a must - you just fall forever.
But with Archons and demi-Archons that can fly...well it could be a game feature.
Of course the map tech - well, that doesnt really have a Void space.
Players can end up outside map brushes on typical quake maps. In the Void space. This can happen for several reasons, but mostly random (chaos telesphere) teleports.
Archons are more susceptible with self teleports, beacons and polymorph spells.
What I ask myself - make this a feature, tie it into the game with some goal?
Or continue with the fix code (already in place) that keeps players out of the void.
With gravity bound players (non flyers) keeping out of the void is a must - you just fall forever.
But with Archons and demi-Archons that can fly...well it could be a game feature.
Of course the map tech - well, that doesnt really have a Void space.