Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
Well penned article by James Long details much about the quest for better Quake C!
trials and tribulations
"the Archons" - where is it? This is the coming 1.2 beta release update!
chaos mod mark (ii) - "the archons"
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
what is in a map?
Steps to become an Archon. (standard summary field filler clause.)
chaos mod: archon gameplay 01
How far have we come? A look into advancements related to the Quake one engine.
how far - "a road map of quake features"
Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".
programming / creating
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
quake c - using map entity spawn functions to load quake iii maps in darkplaces
Elements available in Chaos Archon 1.0 alpha release
visible feature set
Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.
announcing chaos mod: archon
A dredge of the features Chaos Archon might feature...
feature set briefing
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