GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS New Heavy Nod infantry (render-walk) (view original)
New Heavy Nod infantry (render-walk)
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Astor Author
Astor - - 1,946 comments

I am still working on the animations, so far I only did the walk and one idle animation.

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OmeG
OmeG - - 816 comments

Uh, so does this mean there is one mouse click to destination = walk animation while double clicking destination = run animation? Because when a firefight breaks out in a battlefield setting, soldiers don't usually walk like that. Just a suggestion, great render-walk though.

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o0kael0o
o0kael0o - - 113 comments

HOLY TIT BALLS BATMAN!! that's awesome.

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Valherran
Valherran - - 2,443 comments

That much detail on a unit kind of concerns me... Will the engine be able to handle a couple hundred units with this much detail on 1 screen without frame lag?

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GraionDilach Creator
GraionDilach - - 451 comments

Neither TS neither OpenRA uses models directly. All the infantry you've seen in TS/RA2/OpenRA are actual rendered images, just plenty of them.

And due to this, a say 30x60 frame will take the same amount of processing time, regardless if it's an explosion/TS pixelart infantry/RA2-based rendered infantry or this.

The voxels are handled different, though, with TS/RA2 having a simple renderer while OpenRA converts them to a model in the memory - latter is indeed slow and indeed might be a problem in the long run.

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Valherran
Valherran - - 2,443 comments

Yeah I figured as much, hopefully you all can get around that.

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GraionDilach Creator
GraionDilach - - 451 comments

Thankfully the recent changes in OpenRA performance-wise allow a TS/RA2 based mod to be played well with 6 AIs on an AMD Athlon II X3 450 with 2 GB RAM even with the voxels being slow (gameplay is still faster than 3 AIs on Generals with the same PC), although indeed, the requirements at Github.com would probably not be enough for the TS/RA2-based mods.

We'll see, if it causes an issue in the long run, there's still the option to convert all voxels to SHPs and gain performance that way. I assume that'll only be decided to happen after some public feedback though.

The aforementioned issue with voxels are tracked at Github.com with all the geeky talk involved in it.

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skyhunter713
skyhunter713 - - 111 comments

:O

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Templarfreak
Templarfreak - - 6,721 comments

Wow!! That turned out REALLY good!

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Sn4rk
Sn4rk - - 528 comments

Dude you have all of my respect, this is amazing

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FoxFort
FoxFort - - 1,553 comments

Dayum and finally Nod got some better infantry support (Since Cabal took Cybrogs)

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Description

Nods gets some heavy infantry support!