Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
Nod's SAM site opts for quantity over quality, firing dozens of small heat seeking missiles. This missile-based anti-air scatter gun of a defense has something of hit-and-miss quality. Should aircraft be caught in the storm of projectiles, their odds are not good.
...Excuse me, I need to go find my lower jaw.
I can't wait to see this "sweet thing" in game!
Very unique design :)
Also hows it going with the Firestorm Cannon, Orac?
Hey! I should put a render of that up too!
...It's ingame now. It just needs cool effects for the weapon.
Will the turret be a SHP or Voxel?
SHP. Ingames sooner or later.
I'd hate to be a GDI pilot that comes across these things.
Interesting design, me likey. Obviously TO should be finally released on TS but these would also work well in C&C3 I imagine.
They're crazy high-poly, mostly due to laziness.
How do you stop an Orca? Macross Missile Massacre it with this!