Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
Featured here are some of the dwellings the Mutant forces reside in including a HQ, Factory and a defensive emplacement. Capturing the Mutant HQ will allow access to an array of Mutant infantry whilst the factory will provide you with the ability to produce some of the various vehicles the Mutants have in their arsenal.
So the mutants are gonna be a playable faction this time round?
Awesome props!
cool
Very nice!
The Mutants will not be a playable faction, but they play a much larger role in the story and the environment of Tiberian Odyssey. In regions which are not under direct control of GDI's civilian wing there are Forgotten clans.
They are the inhabitants of the outskirts of civilisation, sometimes allies of GDI, sometimes carrying out raids against it.
They are not usually allies of Nod, recalling the history of human experimentation and abuse, but their mercenary nature can sometimes sway them in The Brotherhood's direction.