Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
Mutant troops on the move, forming up before sending their full force in a raid across a desolate oil-line and into GDI territory.
Seems that about half their armour is built on a mammoth chassis.
They predominantly use the "Crawler" chassis for their heavier and more bulkier units, whilst an outdated design it's reliable and robust.
WE WILL NOT BE FORGOTTEN.
Again, very nice. I like their unified colour scheme.
Are they a playable faction? Sorry I really dont know. Is so, do they have lighter vehicles like Hummers or M113s?
They're a substantial story element, so they appear in force in campaign.
In skirmish, their units can be produced after capturing a Forgotten HQ. At the moment our plan is for GDI to be given the lighter Forgotten units from this deal, adding a dose of speed and affordability to GDI. Nod gets the heavier weapons, allowing them to go toe-to-toe with GDI armour.
The same treatment is being worked out for our other tech buildings too.
As for Hummers or M113s, we've been trying to avoid using real-world designs for the most part.
Even heavily patched and reworked Tiberian Dawn vintage?
Already seem to have an Abrams or two in there and it would probably be fairly difficult for The Forgotten to make anything more than a dune buggy on their own. And even that would be valuable.
Tvtropes.org
Awesome units and awesome map.
Will you make a FinalTO for map making?
We have a TO specific edit of FinalSun at the moment.
Will you guys plan to integrate your mods with Tiberian Retro?
Which means that infantry will be like realistically smaller then the vehicles and buildings in term of size scale, unlike the default scale, where infantry and vehicles are almost of the same size.
Cheers