This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.
Head on over to the downloads and grab it while it's hot!
vrm 0.5 released!
VRM0.5 right around the corner, the last VRM release by doctorheredoctor.
vrm 0.5 update 04/06/13
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...
vrm 0.5 update 15/05/13
Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)
vrm 0.5 update 04/03/13
First update of the new year, the new version, the new post-apocalyptic world.
vrm 0.5 update 02/01/13
0.4 will be released before Christmas together with a new video showcasing the various improvements.
0.4 christmas release
A brief summary of progress over the last several weeks.
vrm 0.4 update 27/11/12
A brief summary of progress over the last month.
vrm 0.4 update 8/11/12
With so little time before the end of the world, I best get crackin'!
vrm 0.4 update 5/10/12
Slow development is slow, but still alive. VRM is alive and kicking.
still workin'...
v0.3 alpha of VRM is now available for download, go get it!
0.3 released
The planets have aligned, the ancient prophecies are coming to pass, VRM is under construction once more!
back to work!
All changes and additions for release 0.3 up until this point.
update 18-09-11
Version 0.2 (alpha) now available for download, grab it while its hot!
0.2 release
VRM Alpha 0.2 release is imminent! Loads of new and better stuff! Less bad stuff!
next release v0.2
Particle effects, maps, sounds, locomotors, and being really busy with real life work.
update 12-08-11
As of today, an alpha release version of the mod is available for download.
alpha release available for download
Extremely large amount of stuff done: Skins, models, bugfixes, and particles!
update 18-07-11
Steady improvement of existing models and skins, new models, and we need a name!
update 13-07-11
Keksz has kindly decided to join our team. His awesome skins will greatly improve the quality of the mod :)
new team member
The primary objective of this mod was to remove all the unrealistic parts of the game without changing the feel. This goal has already almost been accomplished...
current progress
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