This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.
Head on over to the downloads and grab it while it's hot!
VRM0.5 right around the corner, the last VRM release by doctorheredoctor.
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...
Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)
First update of the new year, the new version, the new post-apocalyptic world.
0.4 will be released before Christmas together with a new video showcasing the various improvements.
A brief summary of progress over the last several weeks.
With so little time before the end of the world, I best get crackin'!
Slow development is slow, but still alive. VRM is alive and kicking.
The planets have aligned, the ancient prophecies are coming to pass, VRM is under construction once more!
All changes and additions for release 0.3 up until this point.
Version 0.2 (alpha) now available for download, grab it while its hot!
VRM Alpha 0.2 release is imminent! Loads of new and better stuff! Less bad stuff!
Particle effects, maps, sounds, locomotors, and being really busy with real life work.
As of today, an alpha release version of the mod is available for download.
Extremely large amount of stuff done: Skins, models, bugfixes, and particles!
Steady improvement of existing models and skins, new models, and we need a name!
Keksz has kindly decided to join our team. His awesome skins will greatly improve the quality of the mod :)
The primary objective of this mod was to remove all the unrealistic parts of the game without changing the feel. This goal has already almost been accomplished...