This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

VRM 0.5 Released!

VRM 0.5 Released!

Jun 10, 2013 18 comments

Head on over to the downloads and grab it while it's hot!

VRM 0.5 update 04/06/13

VRM 0.5 update 04/06/13

Jun 4, 2013 13 comments

VRM0.5 right around the corner, the last VRM release by doctorheredoctor.

VRM 0.5 update 15/05/13

VRM 0.5 update 15/05/13

May 15, 2013 21 comments

It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...

VRM 0.5 update 04/03/13

VRM 0.5 update 04/03/13

Mar 3, 2013 23 comments

Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)

VRM 0.5 update 02/01/13

VRM 0.5 update 02/01/13

Jan 2, 2013 4 comments

First update of the new year, the new version, the new post-apocalyptic world.

0.4 Christmas Release

0.4 Christmas Release

Dec 11, 2012 12 comments

0.4 will be released before Christmas together with a new video showcasing the various improvements.

VRM 0.4 update 27/11/12

VRM 0.4 update 27/11/12

Nov 27, 2012 10 comments

A brief summary of progress over the last several weeks.

VRM 0.4 update 8/11/12

VRM 0.4 update 8/11/12

Nov 8, 2012 12 comments

A brief summary of progress over the last month.

VRM 0.4 update 5/10/12

VRM 0.4 update 5/10/12

Oct 5, 2012 8 comments

With so little time before the end of the world, I best get crackin'!

Still workin'...

Still workin'...

Mar 30, 2012 8 comments

Slow development is slow, but still alive. VRM is alive and kicking.

0.3 Released

0.3 Released

Dec 23, 2011 11 comments

v0.3 alpha of VRM is now available for download, go get it!

v0.3 Release

v0.3 Release

Dec 20, 2011 14 comments

Wrapping up 0.3 this week. 50 characters minimum!

Back to work!

Back to work!

Dec 16, 2011 11 comments

The planets have aligned, the ancient prophecies are coming to pass, VRM is under construction once more!

Update 18-09-11

Update 18-09-11

Sep 18, 2011 4 comments

All changes and additions for release 0.3 up until this point.

0.2 Release

0.2 Release

Aug 28, 2011 1 comment

Version 0.2 (alpha) now available for download, grab it while its hot!

Next release v0.2

Next release v0.2

Aug 26, 2011 8 comments

VRM Alpha 0.2 release is imminent! Loads of new and better stuff! Less bad stuff!

Update 12-08-11

Update 12-08-11

Aug 12, 2011 5 comments

Particle effects, maps, sounds, locomotors, and being really busy with real life work.

Alpha Release Available for Download

Alpha Release Available for Download

Jul 24, 2011 2 comments

As of today, an alpha release version of the mod is available for download.

Weekend Release

Weekend Release

Jul 22, 2011 7 comments

We may be releasing an alpha this weekend, woohoo!

Update 18-07-11

Update 18-07-11

Jul 17, 2011 3 comments

Extremely large amount of stuff done: Skins, models, bugfixes, and particles!

Update 13-07-11

Update 13-07-11

Jul 13, 2011 23 comments

Steady improvement of existing models and skins, new models, and we need a name!

New Team Member

New Team Member

Jul 8, 2011 0 comments

Keksz has kindly decided to join our team. His awesome skins will greatly improve the quality of the mod :)

Update 03-07-11

Update 03-07-11

Jul 3, 2011 0 comments

Nuke Battlemaster, Combat Chinook and medical humvee.

Current Progress

Current Progress

Jun 26, 2011 0 comments

The primary objective of this mod was to remove all the unrealistic parts of the game without changing the feel. This goal has already almost been accomplished...

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Parsec
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