A comedy-based mod for C&C Generals: Zero Hour, the C&C Crazy Mod adds downright absurd and hilarious units you'd never see in any other mod.

Report abuse Crazy Mod Version 0.55 Patch
Jun 24th, 2010
2.72mb (2,852,509 bytes)
20,301 (2 today)
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A very long overdue patch to the very buggy Crazy Mod Version 0.5, the Version 0.55 mod fixes bugs that broke the campaign, made units ineffective at what they should be effective against, or had other negative consequences on the mod. It also adds a couple new units for you to play around with until I finally finish the Crazy Mod 0.6 release. Click Read More+ below for installation instructions, bug fixes from earlier versions, known bugs in the current version, and more.

How to Install:
1.) Download and install the Crazy Mod version 0.5 first. You can get it here if you need it.

2.) Copy the 00CrazyMod55.big file into your C&C Generals: Zero Hour main folder.
Usually, this is C:\Program Files\EA Games\Command & Conquer Generals Zero Hour

If you cannot find your Zero Hour folder, here's a quick way to locate it: (For Windows Users)

  1. Right-Click your shortcut to run Zero Hour.
  2. Select "Properties."
  3. Look at the target in the properties menu. That is the location of the generals.exe file. Put the file 00CrazyMod55.big into that folder.

3.) Then just run the game as normal. To uninstall, just delete the 00CrazyMod55.big file, as well as the CrazyMod.big file of the previous version.

Instructions are also in the Readme file included with the mod.

Bug Fixes:

  • Scud Launcher Launcher bug fixed.
  • Hover SCUD Launcher Fixed.
  • Gattling Nuke Cannon weapon re-made for balance. No longer fires 30 shots per second.
  • Lead Beam ineffectiveness against infantry fixed.
  • Lead Beam given to China. (Was Tank General's)
  • Stealth ability removed from Stealth General's RPG Trooper, which originally caused it to break the campaign.
  • Buzzsaw Paladin's speed increased.
  • Shockwave effect from MRLS rockets decreased.
  • Bike Squad cost increased to $2500, and number of bikes decreased from 8 to 6.

New Stuff:

  • Gattlinglord given to China Tank General. (New Unit)
  • New Lead Beam model, far superior to the old one.
  • New Emperor Overlord model.
  • Monster Technical given to GLA Demo General. (New Unit)

Known Bugs:

  • Buzzsaw Paladin does not attack when given an attack move command.
  • The barrels of the Emperor's Gattling Cannon upgrade are not visible. Maybe they spin so fast you can't see them! 8I.gif
  • Major Nuker's radar icon does not have the crosshair indicating it is a hero unit.
  • Terromahawk and Nunchaku tank still in-game, intentionally though. They might not be kept in the game unless something can be done with them.
  • Fan Truck does not leave a hull when destroyed.
  • Lead Beam does not leave the correct hull when destroyed.
  • MRLS shows the Black Napalm upgrade even though it has no bonus from it.
  • MRLS does not leave the correct hull when destroyed.
  • Gattling Nuke Cannon barrels do not spin.
Preview Image
Crazy Mod Version 0.55 Patch
Post comment Comments
Nathanius Jun 25 2010, 2:58am says:

Yes! It's still living!

+1 vote     reply to comment
█Black/Brunez█ Jun 25 2010, 8:43am says:

This made my day.

+2 votes     reply to comment
mgs2 Jun 25 2010, 8:55am says:


+1 vote     reply to comment
ComeradeStalin Jun 26 2010, 5:21am says:

It is uuuuuuuunbelievable! Finaly it happened :D

+1 vote     reply to comment
Lolnomnomnom Jun 26 2010, 6:43am says:

Found a bug - The Gattling Nuke Cannon's barrels don't spin when force firing... All six of the shells come from the bottom barrel.

I love this mod :)

+1 vote     reply to comment
Lolnomnomnom Jun 26 2010, 6:52am replied:

Gah, after playing around for a bit with the GNC, it was working for a bit, then the barrel stopped spinning altogether.

Oh, and in the description of the GNC, it says it fires flips of 12 shells. Sorry for nit-picking :(

+1 vote     reply to comment
RocKRebel Jun 28 2010, 9:29pm says:

This indeed made my day !

+1 vote     reply to comment
toxictouch Jul 1 2010, 8:06pm says:

the gatling nuke dosent turn it only fires from one cannon

+1 vote     reply to comment
Sibirqk Jul 4 2010, 7:41am says:

The gattling nuke doesn't rotate its barrels, MiGs are flying backwards (perhaps on purpose, but I don't think the idea is good) and I cannot find some units (like the Uberlord).

+1 vote     reply to comment
LeafFriend Jul 4 2010, 8:57am replied:

IIRC, the MIGs were made to fly backwards on purpose.
The rest of the new units will have to wait for Crazy Mod 0.6.

+1 vote     reply to comment
calvin1007 Jul 5 2010, 6:28pm says:

dang i was realy exited there for a moment

+1 vote     reply to comment
Supadestroyer Jul 22 2010, 7:57am says:

good good good

+1 vote     reply to comment
rahaspeedhot Aug 2 2010, 3:12am says:


+1 vote     reply to comment
iLOVEmoddbSOmuch Aug 7 2010, 1:59am says:

Hey owner of this mod when will u be coming out with more of the mods. some of this stuff looks sick and i rllllly want to get the full mod! dude if u reply tell me sooon cuz i NEED TO KNOW MAN!

+1 vote     reply to comment
ʇɐuʞɐʇǝp Aug 12 2010, 5:09am replied:

How would he know. He has a life too.

+1 vote     reply to comment
FILM_Smartson Sep 1 2010, 3:17am says:

this mod is the craziest mod i ever Seen!!??!???...

+1 vote     reply to comment
death3051g Oct 26 2010, 12:16pm says:

i cant see the mod units when i play can someone help me out they function fine but u just cant see them??

+1 vote     reply to comment
Lordbrenner Nov 22 2010, 5:28pm says:


+1 vote     reply to comment
Moridrin Aug 21 2011, 11:53am says:

Im so excited for version .6, i laughed my *** off at all the units in .5, hope this mod isnt dead and great work

+1 vote     reply to comment
MrBoroda Aug 22 2011, 1:16am says:

Nope.It's dead.

+1 vote     reply to comment
ʇɐuʞɐʇǝp Aug 8 2012, 1:49pm says:

Don't expect v6 for a while guys.

+2 votes     reply to comment
FILM_Smartson Jan 19 2013, 12:50am replied:

but they can wait for it in here:

+1 vote     reply to comment
Guest Sep 17 2013, 7:31am says:

This comment is currently awaiting admin approval, join now to view.

Modder27 Nov 9 2013, 11:05pm says:

how to install this mod? I install it ones but it did not work and the two new generals are missing only general leang and their is no changes happen to her units pls help me how to install this mod properly. pls.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Released Oct 2008
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C&C Generals: Crazy Mod (C&C Generals: Zero Hour)
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C&C Generals: Zero Hour
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