A comedy-based mod for C&C Generals: Zero Hour, the C&C Crazy Mod adds downright absurd and hilarious units you'd never see in any other mod.
A graphical update for the GLA SCUD Launcher, it now has an underside to it so you can't see right through it when a Fan Truck sends it flipping through the air. Also, the wheels are slightly rounder as well, the hexagonal wheels are a thing of the past.
Now released for use in your own mods, download it in the Addons section now!
Well, you can't download it right this minute, it's still validating on ModDB. Wait for it, and when it becomes available, you can download this remake, as well as the USA M1A1 Abrams tank for use in your own mods.
Okay, it's finally online for you to download. Go to the addons section of the mod's profile.
Cool, looks much better Jordan :3
whats diffrent i cant tell
Rounder wheels, and it has an actual underside. That's why the Scud Launcher on the left is upside-down, so you can see it. The original didn't have an underside, so you wouldn't have seen anything there before, just an empty void.
Nice work
I realize how old this game is, when I see the hexagonal wheels.
And I thought there was a new upside-down scud launcher that the launcher is being launched by the scud missile or something..
Well, there is the Scud Launcher Launcher Upgrade for Scud Launchers, which allows you to launch Scud Launchers at your target.
lol yeah. that ne's my personal favorite. XD
@ Jordan_[CNCRE] I know and your Scud Launcher Launcher idea is way better then what I was thinking.. Still can you use my idea for the tomahawk?
I might be able to, it's a good idea. Maybe a random Tomahawk could be defective, and launch itself at the target while the missile stays in place.
While it wouldn't make sense, it would make a great WTF moment.
Hexagonal, is aus! Round, is in!
*why is round in?*
*because it's funny* XD
There is no point having a underside as the model is always shown on its wheels so the underside is wasted polygons and texture space, as the game engine is dated and there may be lots of models on the screen at the time 2 polygons could make a huge difference to performance, this is why it was left out in the first place and your not zoomed into the vehicle's anyway.
So as nice as the update is, its a bit, well to be brutally honest, pointless.
As stated in the DESCRIPTION, the underside was made so that you couldn't see through the model when it was sent flying by fan trucks and such. Just so happens that the model can also be used for other mods.
It may not be so useful for other mods, but for the Crazy Mod it is much more necessary, as units go flying in the air quite often.
I've tested vehicles with over 60,000 polygons, and had hardly any drop in performance, so I don't think it will be an issue. Most vehicles in Zero Hour have an underside to them anyways, it's just that there are a few that don't.
A underside? THAT*S CRAZY!!!!!11!
:p
Well, the thing is, my crazier units are useless in anything besides a Crazy Mod. It would be pointless to release them, as nobody would have a use for them, unless they wanted to start their own Crazy Mod. And I don't think I want to cause my own competition. :P
well you know i would use a maus super heavy tank as i already asked for it but got no answer
when i first saw the picture without reading the description i thought:
Is he making the scud launcher into a russian reversal joke? (missile launches you)
too bad you didn't LOL
I like the premade bullet holes.
By the way I know that was in the original model