Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Report article RSS Feed Two New Structures, CNCSaga.de Interview at C&C 3: The Forgotten

We have the Tunnel Network (revamped from Generals) and the Tiberium Silo to show off at C&C 3: The Forgotten. For those who speak German, we also have an interview with C&C Saga, the leading German language fansite.

Posted by Blbpaws on May 25th, 2010

We have two new structures to show off today over at C&C 3: The Forgotten, as well as an interview with the German speaking community. Those of you who do speak German will want to head to CNCSaga.de for our first ever foreign language piece. In the interview, I provide some background on both this mod and our other mod, The Red Alert, as well as modding for C&C in general.

For those who prefer English, we have the Tunnel Networks to explain. For The Forgotten, they work slightly differently than in past C&C games; each tunnel network node is activated by a support power, and must be placed within a certain distance of another node or of the Construction Yard. The tunnels allow The Forgotten to move up to three units at any one time across the map at high speed. They were created by Andy Littleton and Tsumetai. We also have the Tiberium Silo, which stores the Tiberium collected by The Forgotten on the battlefield.

For those who prefer the universal language of pictures, here you go, fresh shots of a Forgotten base, the tunnel network, the Silo, and an up-close screen of the Sidewinder (as always, you can see more on our media page):
 

Forgotten Base Sidewinder Attack Tunnel Network in Outpost Tiberium Silo
 
Post comment Comments
feillyne
feillyne May 25 2010, 6:46am says:

Can these tunnels be used interchangeably? I.e. you use tunnel network power twice, coud you move units between any stations, or just the two "connected" with each other (created by using the power once).

+1 vote     reply to comment
CnC_Fin
CnC_Fin May 25 2010, 6:57am says:

Loving the Tunnel :D great work, keep it up

+2 votes     reply to comment
Blbpaws
Blbpaws May 25 2010, 12:05pm says:

Once you have tunnels, they all link with each other. So if you have five tunnels, any unit can enter or exit the tunnel system at any of the five points.

+2 votes     reply to comment
feillyne
feillyne May 25 2010, 1:10pm replied:

Nice. Guerrilla tactics will be feasible.

+1 vote     reply to comment
Jeffman12
Jeffman12 May 25 2010, 3:01pm says:

So it's like the transit hub, but you can pretty much place it anywhere.

+2 votes     reply to comment
Valherran
Valherran May 25 2010, 5:21pm says:

The Tunnel Network from Generals...That was the only thing that saved the GLA in that game. XD

+2 votes     reply to comment
Нunter-Seeker
Нunter-Seeker May 26 2010, 10:04am says:

Good work, good work...

+1 vote     reply to comment
Yokto
Yokto May 26 2010, 6:47pm says:

I have always liked Tunnel networks. half of GLAs strength came form tunnel network at least.

+1 vote     reply to comment
darkshadow10120
darkshadow10120 Jun 21 2010, 3:34pm says:

FOr people who want to read the interview in english, google translate works pretty well,

Tinyurl.com

+1 vote     reply to comment
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Released Sep 20, 2010
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