Full release of The Forgotten 1.2.3, featuring bugfixes and balance changes for the Forgotten faction and vanilla factions.
Changelog:
- Attribute modifier given to infantry leaving War Camper that prevents them from attacking duration reduced from 30s to 1s
- Mutant MCV lights no longer show when dead or in formation preview
- GDI Guardian Cannon damage increased from 350 to 450
- GDI Guardian Cannon now has a 50% damage boost against Predators, Scorpions, Devourers, and Tick Tanks
- Nod Laser Cannon damage increased from 140 to 170
- Nod Laser Cannon now has a 50% damage boost against Predators, Scorpions, Devourers, and Tick Tanks
- Scrin Photon Cannon damage increased from 140 to 150
- Scrin Photon Cannon now has a 50% damage boost against Predators, Scorpions, Devourers, and Tick Tanks
- GDI Guardian Cannon health increased from 4000 to 4600
- Nod Laser Cannon Hub health increased from 3600 to 4600
- Alien Photon Cannon health increased from 4000 to 4600
- Mutant Power Station upgraded with Pillbox health increased from 4400 to 6400
- Mutant Power Station upgraded with RPG Launcher health increased from 6000 to 8600
- Mutant Power Station upgraded with Flak Cannon health increased from 9000 to 11000
- Mutant RPG Launcher damage decreased from 425 to 230
- Mutant RPG Launcher now has a 50% damage boost against Predators, Scorpions, Devourers, and Tick Tanks
- Mutant Fissure Tank range increased from 350 to 400
- Mutant Fissure Tank damage against base defenses reduced 50%
- Mutant Slicer Volley Fire ability now fires missiles from all weapon bones
- Removed Nod-specific voice clips from Forgotten infantry effort voice
- Mutant unit voices made louder and more consistent
- Mutant Beastmaster speed increased to keep up with Tiberian Fiends in Beastmaster Herd
- Nod Militant damage taken from ROCKET weapons decreased 50%
- Nod Rocket Militant damage taken from ROCKET weapons decreased 50%
- Nod Confessor damage taken from ROCKET weapons decreased 50%
- Nod Confessor damage taken from GRENADE weapons decreased 25%
- Nod Black Hand damage taken from ROCKET weapons decreased 50%
- Scrin Assimilator damage taken from CANNON weapons decreased 50%
- Scrin Shock Trooper damage taken from GRENADE weapons decreased 25%
- GDI/Nod call for air transport ability cost reduced from 500 to 200
Nice. Love the reduction of damage infantry takes from rockets. Could use a reduction to cannon damage too, though (if only because i find infantry to be a nuisance, rather than a legitimate threat on the battlefield; opposite of what infantry was capable of in games where it cant be run over, like Company of Heroes).
Yes, infantry units in C&C 3 have fairly limited purpose. Tanks (particularly the Scorpion) are just too good at squishing them. I'd like to take the squishing down a notch without removing it entirely--maybe have squished infantry apply a temporary speed debuff to their crusher?
Yes, a temporary speed debuff sounds great actually. I was thinking about removing infantry crush entirely but that would limit the options for the player while creating a plethora of balance issues (GDI/Nod/Forgotten spamming infantry while Scrin would struggle to counter them with their own infantry, due to a poor roster).
You have my vote on that idea! :)
Sorry but I think thats nonsense. To crush infantry you gotta drive over there and actually crush them. Thats balanced by having to drive there which gets you into the range of every gun around.
Maybe look at how strong sidearmor is in your mod, crushing should really not be an option when you got 2 or more rocket squads spread out.
Then there's buildings.
I dunno how you balance your mod but you gotta consider who you make it for. Balancing against AI is rather simple, balancing for two experienced players is rather difficult.
Glad to see new updates! :)
Can you also plz take a look at formations of Forgotten vehicles (some are messed up) and also the Tick tank explodes like a Nod Scorpion.
+ Longhorn can still garrison like 4 or 5 squads (it was stated that the squads amount was reduced).
Holy crap. I havent played the previous version and didnt see the changes in action but the buff to veteran units is ridiculous. My defensive force of about 5 predators and 2 APCs was steamrolled by 3 heroic seekers. Was this change really necessary? Think what a heroic mammoth/tripod/avatar can do!
Hi there.
I'm trying to apply this mod for my fiance, but I'm not exactly sure what to do after downloading the newest version. I'm not super familiar with mods so if someone could take me through it step by step, I'd greatly appreciate it.
Thanks in advance.
You gotta use WrathEd Mod laucher
Its a fanction working for AI on skirmish?
The Forgotten faction skirmish AI should be working. If it's not, then it's a bug.