Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.
Get a behind-the-scenes look at what goes into crafting one of the most detailed stories and campaigns ever in RTS modding in "The Making of The Forgotten." Plus, learn about our international publicity and, of course, vote for us for Mod of the Year!
Posted by Blbpaws on Nov 20th, 2010
First things first: C&C 3: The Forgotten is in the running for Mod of the Year 2010, and we're honored to have been featured in the official promo trailer for the competition. We'd love your vote here. We're also honored to have received the "Geile Mod" (Cool Mod) award from German magazine PC Action, and to have been featured in a two page spread in German magazine PC Games. If you speak German, pick up the most recent issues to see the piece!
With the release of C&C All Stars and now the release of C&C 3: The Forgotten, at C&C Labs we get asked often about what it's like to make a mod. In an effort to pull back the curtain a little bit on the (very fun) process and to show you what goes in to crafting something like The Forgotten, we've created a series of articles we're calling "The Making of The Forgotten." The first in that series, "Story, Campaign, and Battlefields" was released today. Here's a snippet:
The Forgotten were a natural choice. Their motivations are complex but, before our mod, their story was largely untold. Initially, we thought that The Forgotten would be a faction that, to use Head Artist’s Tsumetai’s term, “was thrown together”—here a beam from an obelisk, there an older GDI tank chassis, here part of a Nod jet, and on and on. My contrasting idea was to make The Forgotten a group bound by a near-religious identity, with Tiberium at its core. Happily, we moved away from that. An intermediate stage of the design was “Nod’s Nod,” which lasted a bit longer and which in some forms made it in to the final version: in this conception, The Forgotten are motivated by their economic plight, and the disillusionment they have with Nod. The more I worked on the story, though, the more I realized that the questions of why people fight often relate to money and resources, but rarely end there.
Read on to learn more about the story, plus how Head Scripter Drummin scripted the missions and Mission Designer Predatore created the maps.