Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Report content C&C 3: The Forgotten 1.1 Patch
Dec 29th, 2010
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The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

Change Log
-Power Station health values normalized in line with other defenses
-Fixed graphical issue with low-detail Garden of Life and other models
-Fixed a number of issues with Arteries of Assault tunnels, including tunnel repair, and how the tunnels handled salvagers and Beastmasters (the latter are no longer allowed inside)
-Arteries of Assault tunnels now can be built near other tunnels, Construction Yards, and Relay Stations
-Added additional infantry art and icons, including targeting cursor for the Body Double ability, and new cameos by ErastusMercy and Alex06
-Fixed EVA effects, including the mistimed "Veinhole Monster ready" one
-Added missing description strings, including for the Outpost
-Updated Tacitus Library and Garden of Life descriptions
-Added sound effects to defense upgrades
-Fixed issue whereby Tick Tanks would not get graphical indicators of upgrades
-Increased Viceroid health
-Decals and cursors added to create a more informative UI

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C&C 3: The Forgotten 1.1 Patch
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Gregthegen Dec 30 2010 says:

thanks for the patch and the awesome mod!

+2 votes     reply to comment
shekdog Dec 30 2010 says:

Isn't there any more balance changes?

+2 votes     reply to comment
SоrataZ Dec 30 2010 says:

I'm not quite sure about this changelog. Isn't there something missing? And are you telling me Powerplants got their health REDUCDED? O.o

+2 votes     reply to comment
Mogenar Dec 30 2010 says:

I am currently in the middle of campaign mission four. Will installing this patch render my save file unusable?

+1 vote     reply to comment
Cncforever Dec 30 2010 replied:

I am also in the middle of a campaign and installing this update didn't cause any problems or render my save useless. I wouldn't expect it to though.

+2 votes     reply to comment
501General Dec 31 2010 says:

making the engineer's repair ability automatic, by right clicking on the vehicle with the engineer would be awesome as clicking on the ability during battle and then choosing unit is quite a hassle.

thats my opinion though

+2 votes     reply to comment
Tehkrad Dec 31 2010 says:

yay I hope some good balance changes in this one :D the mutants need some rocket troops ;/

+1 vote     reply to comment
Galacticruler Jan 5 2011 says:

please make balance changes to the Scrins over powered units,with a devastator warship they annihilated my base,ONE WARSHIP!

their tier 2+3 aircraft are too laong range,they can destroy you from well out of range of most AA units and structures

-1 votes     reply to comment
H0LL0W Jan 5 2011 replied:

They are not going to touch the Scrins, they are only focused on their army, which is only and exclusivelly the Forgotten.

+1 vote     reply to comment
Pinc3r Jan 27 2011 replied:

But they could balance out the AA guns, or include more anti-air attack abilities to other units.

0 votes     reply to comment
SiriusPayne4U Mar 16 2011 replied:

Besides, GDI and Nod are also highly vulnerable. Because the Devastators are artillery, they will outrange any AA defense, not just Forgotten.

+1 vote     reply to comment
Mrsmall Mar 19 2012 says:

any chance for desura support of this patch?

+1 vote     reply to comment
brandonvortex1 May 26 2015 says:

the patch requiers version 1.0 to play? okay im confused here etheir older 1.0 mods or the c&c 3 v1.0

i did say patch 1.1

+1 vote     reply to comment
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