Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Report abuse C&C 3: The Forgotten 1.1 Patch
Filename
TheForgotten-Patch-1.1.zip
Type
Patch
Uploader
Blbpaws
Date
Dec 29th, 2010
Size
0.72mb (754,970 bytes)
Downloads
7,072 (4 today)
Embed Button
Mirrors
Download now
Description

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.


Change Log
-Power Station health values normalized in line with other defenses
-Fixed graphical issue with low-detail Garden of Life and other models
-Fixed a number of issues with Arteries of Assault tunnels, including tunnel repair, and how the tunnels handled salvagers and Beastmasters (the latter are no longer allowed inside)
-Arteries of Assault tunnels now can be built near other tunnels, Construction Yards, and Relay Stations
-Added additional infantry art and icons, including targeting cursor for the Body Double ability, and new cameos by ErastusMercy and Alex06
-Fixed EVA effects, including the mistimed "Veinhole Monster ready" one
-Added missing description strings, including for the Outpost
-Updated Tacitus Library and Garden of Life descriptions
-Added sound effects to defense upgrades
-Fixed issue whereby Tick Tanks would not get graphical indicators of upgrades
-Increased Viceroid health
-Decals and cursors added to create a more informative UI

Preview Image
C&C 3: The Forgotten 1.1 Patch
Post comment Comments
Gregthegen
Gregthegen Dec 30 2010, 1:30am says:

thanks for the patch and the awesome mod!

+2 votes     reply to comment
shekdog
shekdog Dec 30 2010, 2:02am says:

Isn't there any more balance changes?

+2 votes     reply to comment
SоrataZ
SоrataZ Dec 30 2010, 6:57am says:

I'm not quite sure about this changelog. Isn't there something missing? And are you telling me Powerplants got their health REDUCDED? O.o

+2 votes     reply to comment
Mogenar
Mogenar Dec 30 2010, 5:29pm says:

I am currently in the middle of campaign mission four. Will installing this patch render my save file unusable?

+1 vote     reply to comment
Cncforever
Cncforever Dec 30 2010, 8:13pm replied:

I am also in the middle of a campaign and installing this update didn't cause any problems or render my save useless. I wouldn't expect it to though.

+2 votes     reply to comment
501General
501General Dec 31 2010, 1:29pm says:

making the engineer's repair ability automatic, by right clicking on the vehicle with the engineer would be awesome as clicking on the ability during battle and then choosing unit is quite a hassle.

thats my opinion though

+2 votes     reply to comment
Tehkrad
Tehkrad Dec 31 2010, 3:25pm says:

yay I hope some good balance changes in this one :D the mutants need some rocket troops ;/

+1 vote     reply to comment
Galacticruler
Galacticruler Jan 5 2011, 7:21pm says:

please make balance changes to the Scrins over powered units,with a devastator warship they annihilated my base,ONE WARSHIP!

their tier 2+3 aircraft are too laong range,they can destroy you from well out of range of most AA units and structures

-1 votes     reply to comment
H0LL0W
H0LL0W Jan 5 2011, 9:54pm replied:

They are not going to touch the Scrins, they are only focused on their army, which is only and exclusivelly the Forgotten.

+1 vote     reply to comment
Pinc3r
Pinc3r Jan 27 2011, 7:46pm replied:

But they could balance out the AA guns, or include more anti-air attack abilities to other units.

0 votes     reply to comment
SiriusPayne4U
SiriusPayne4U Mar 16 2011, 1:59am replied:

Besides, GDI and Nod are also highly vulnerable. Because the Devastators are artillery, they will outrange any AA defense, not just Forgotten.

+1 vote     reply to comment
Mrsmall
Mrsmall Mar 19 2012, 12:58pm says:

any chance for desura support of this patch?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Contact
Send Message
Official Page
TheForgotten.CNCLabs.com
Release Date
Released Sep 20, 2010
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
7291394ebef5768f8ac7fa0d2f8b691e
Related Mods
C&C 3: The Forgotten (C&C3: Tiberium Wars)
C&C 3: The Forgotten C&C3: Tiberium Wars - Single & Multiplayer Real Time Strategy
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
Related Groups
C&C Labs Mod Development Team
C&C Labs Mod Development Team Developer & Publisher with 4 members