Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
Here's how we're going to trim the fat and hyper-focus the mod for a brighter tomorrow!
Posted by Beac on Jul 28th, 2012
First off, I'll allay fears over the ominous title: Redux is not cancelled!
With that taken care of, I'll explain what has been going on in my mind recently.
I feel like in the last year, I've lost track of what Redux is about.
The cancellation of Way of the Wolf and the sad news about GSC and S.T.A.L.K.E.R. 2 have swayed me towards a policy of 'content content content'. Lately I've been crafting Redux as a pseudo-replacement for a new sequel, and that's not what the mod is for.
Content is important, but even more-so is remaining true to the original vision of the mod.
Because of this, I'm going to be scrapping the implementation of the Southern Zone and its associated storyline extension into Redux.
It's a hard decision, but one I feel is right for a number of reasons. I've laid out some points with elaboration below.
I hope you can understand the reasons for this difficult decision, and rest assured, Redux will be a hell of a lot better off with a laser-focused vision and no excess fat.
'Til next time,
Redux Development Lead