Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

Report article RSS Feed S.T.A.L.K.E.R. Call of Pripyat: Redux - Refocusing Redux

Here's how we're going to trim the fat and hyper-focus the mod for a brighter tomorrow!

Posted by Beac on Jul 28th, 2012

S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0

Refocusing Redux


First off, I'll allay fears over the ominous title: Redux is not cancelled!

With that taken care of, I'll explain what has been going on in my mind recently.


I feel like in the last year, I've lost track of what Redux is about.



The cancellation of Way of the Wolf and the sad news about GSC and S.T.A.L.K.E.R. 2 have swayed me towards a policy of 'content content content'. Lately I've been crafting Redux as a pseudo-replacement for a new sequel, and that's not what the mod is for.


Content is important, but even more-so is remaining true to the original vision of the mod.
Because of this, I'm going to be scrapping the implementation of the Southern Zone and its associated storyline extension into Redux.


It's a hard decision, but one I feel is right for a number of reasons. I've laid out some points with elaboration below.

  • Less development time - adding new levels and everything associated with them is hideously time consuming, especially with only one person (me) working within the SDK. Not having to create all the life in these levels and the new storyline will cut literally months and months from development.
  • Expanded interiors – instead of adding all these levels, we're going to flesh out the places GSC missed. Pripyat's apartment blocks, factory buildings, houses, etc etc, there'll be a load more building interiors to explore, all filled with interesting items and available to NPCs.
  • More new missions in the CoP levels – we were adding a host of new missions to Zaton, Jupiter and Pripyat anyway, but since we don't need to do dozens and dozens of them for new levels, we can refocus and make more of them in the North.
  • Smaller mod size - literally, the mod's files will be smaller. We don't have to include all the CS/SoC textures (gigabytes oh god) and the level files/folders themselves are pretty big as well. This leaves us room to maybe include Absolute Nature 3 or something. What do you think?
  • New underground level – as a little something to lessen the sting of removing the South from Redux, we'll be moving an underground level planned for the Red Forest to one of the vanilla CoP levels. It's all new, and it's going to be atmospheric as hell.
  • More focus on the Redux experience – we need to give you what you want. 

    We're going to give you stashes back in style, revamped and tweaked for Redux. We're also introducing SoC-style caches. You'll find cache locations (with names and descriptions) on corpses just like in SoC, and they'll contain interesting flavour items as well as supplies.

    We're going to give you upgrades again. Weapons and outfits will have specially tweaked upgrade trees so you can customize your items as you like.

    There's loads more we can focus on again now – PDAs, flavour items, script systems, missions, A-Life improvements, and so much more.

I hope you can understand the reasons for this difficult decision, and rest assured, Redux will be a hell of a lot better off with a laser-focused vision and no excess fat.

'Til next time,

 - Beacon
  
     Redux Development Lead


Post comment Comments
CobraMad
CobraMad Jul 29 2012, 6:08am says:

When I saw your tweet two days ago, I was a bit worried.
I'm glad to see the mod is not dead but moving to something different. Actually, I want to restart CoP because of this mod.
About Absolute Nature, it could be a good improvement. The landscapes are so epic with it.
I liked caches system in CS/CoP. We could find guns or supplies, with exploration and curiosity. Even if I played SoC many times (and found many bodies), I guess I missed many caches.
Anyway, I CAN'T WAIT FOR THIS MOD!!

+6 votes     reply to comment
capitanloco6
capitanloco6 Jul 29 2012, 6:31am says:

I think this is very good news. There are dozens of mods adding old maps, so perhaps it's better if you focus more on the 'Redux' expirience. I' looking foward to see more updates regarthing new interiors in northern maps, that sounds very interesting.

+2 votes     reply to comment
sasasa
sasasa Jul 29 2012, 7:03am says:

"Interesting."

+1 vote     reply to comment
ZeroComfort
ZeroComfort Jul 29 2012, 8:09am says:

Sounds good!

+1 vote     reply to comment
MCGONN
MCGONN Jul 29 2012, 11:23am says:

I'm ok with this.

+1 vote     reply to comment
VigoVonHomburg
VigoVonHomburg Jul 29 2012, 12:51pm says:

Thank goodness, we already have a mod adding all the levels, so we don't need another one, if you just focus upon improving over the original mod with new features, I will be happier than with new levels.

+1 vote     reply to comment
Beac
Beac Jul 29 2012, 1:21pm replied:

We weren't just 'adding all the levels', we were doing a full storyline extension running through fitted overhauled levels, filled with dozens of missions and thousands of lines of dialogue ;)

+1 vote     reply to comment
Amez
Amez Jul 31 2012, 7:29pm replied:

**** and I thought the basic modding of STALKER configuration files was extremely difficult, I'm glad you decided to lighten up the workload.

+1 vote     reply to comment
SPTX
SPTX Jul 29 2012, 1:23pm says:

Heh, works for me.

+1 vote     reply to comment
Szabtom
Szabtom Jul 30 2012, 3:55am says:

Focus is always good.

+1 vote     reply to comment
Lito.LV
Lito.LV Jul 30 2012, 7:06am says:

Works for me too. :)
To be honest the maps from old games don't attract me as much as new quests and a better overall experience.

+1 vote     reply to comment
jjawinte
jjawinte Jul 30 2012, 12:48pm says:

I can support your thoughts here. Including AN3 is nearly a must alone and I'm definitely all in for expanded interiors as well. Good to see the direction(s) your going in.

+1 vote     reply to comment
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Beac
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Released Aug 29, 2010
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