Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing the production quality of the S.T.A.L.K.E.R. game series. The Complete mod series emphasize on improving the original graphics, sound, and atmosphere of each game while preserving the core game elements. Built upon the success of Stalker Complete 2009, which was downloaded by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the cumulative culmination of the series’ achievements in aesthetically updating the game without changing the original story or gameplay. Designed to meet the desires of new players and veterans alike, Call of Pripyat Complete unleashes the full potential of the latest, climactic chapter in the S.T.A.L.K.E.R and the Complete mod series.

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Call of Pripyat Complete
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Bolognius_Maximus Jan 22 2011, 2:29am says:

Great job! It's looking really nice.

+1 vote     reply to comment
stalkercze Jan 22 2011, 4:49am says:

awesome mod thats looking as true COP not the bad textured

+1 vote     reply to comment
☢Youknowit☢™ Jan 22 2011, 6:37am says:

Perfect!Very realistic. I can't wait for this fantascit mod! :D

+1 vote     reply to comment
[TZP]LoNer1 Jan 22 2011, 7:20am says:

This is just awesome, better than those first screens! loving it!

+1 vote     reply to comment
altercuca Jan 22 2011, 11:08pm says:

looking awesome!

+1 vote     reply to comment
mod115 Jan 23 2011, 1:31pm says:

compared to soc complete I think that there is still much work

-1 votes     reply to comment
CrommCruac Jan 24 2011, 12:45pm says:

IMO the ground is much too bright compared to the sky on last 5 screenshots. This could be tweaked with console lumscale and tonemap settings though. Also the high hills/mountains on the horizon don't really fit the Zone. They are probably a result of the stretched sky-box in CoP. I fought the same issue in AF.

+3 votes     reply to comment
PaulDolgov Author
PaulDolgov Jan 24 2011, 2:51pm replied:

Thanks Cromm, I'm experimenting with the way to use it to my advantage (double stretching/contrast etc.). There will be a variation between elevated horizon and AF wider areas depending on location.

+2 votes   reply to comment
CrommCruac Jan 25 2011, 5:20am replied:

Interesting idea with the different horizon line for the areas.
BTW, have you managed to add the new weather cycles?

+2 votes     reply to comment
PaulDolgov Author
PaulDolgov Jan 25 2011, 6:30am replied:

Yes, everything works now, thanks. I love how you softened the grass draw line with Nature packs, just can't stop taking screenshots, every component in every set works together and blends seamlessly.

+2 votes   reply to comment
KEEP_IT_UP! Feb 5 2011, 7:27pm replied:

i love the idea of having elevated horizons because the original "just having clouds from top to bottom" is much more annoying then a zone down into the valley imho. keep them please! :D

-2 votes     reply to comment
CrommCruac Feb 14 2011, 9:02am replied:

I was referring to the horizon line from AtmosFear 2 or Panoramic Mod for CoP.

+2 votes     reply to comment
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On this screenshot:

Skyboxes by Complete Weather.
Vary NPC skins and models by Darkenneko.
Absolute Structures textures by Cromm Cruac.

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Jan 22nd, 2011
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