Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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SkulpingStarlight
SkulpingStarlight - - 81 comments

Removed fences
Does that mean we can fall off the map again? I was really confused when I could walk into undeveloped areas of Yantar.

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Borovos Author
Borovos - - 816 comments

Nope.
This is to extend the playable area, not to fall.
In the current version, the player is stop by a fake object and fake radioactive object.
Perhaps I'll redo new fences.

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Tejas_Stalker
Tejas_Stalker - - 870 comments

Does this mean NPCs or mutants will go in these areas or only if they pursue the Player?

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Borovos Author
Borovos - - 816 comments

Hello Tejas,

Ofc, a playable area with nothing have no sense.

For now, I'm working on geometry. After it, it will be time to add anomalies fields, stashes, few campire...

So yes, there will be alife here. Imo, more monsters than npc, but this part of work will be done with Alundaio and Bangalore.

See you

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Amoch
Amoch - - 1,541 comments

It would be great if you opened up the northwest corner of the map, ie. the cave, derailed train and destroyed bridge. It's a great location, but hampered by invisible walls.

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Borovos Author
Borovos - - 816 comments

It's already done:
Moddb.com

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Amoch
Amoch - - 1,541 comments

You guys f**ing rule! :D

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SkulpingStarlight
SkulpingStarlight - - 81 comments

Nice. Will you be redoing Limansk too? I hate that forced and fenced off Clear Sky path you have to take everytime you want to go to the hospital and back. And its such a well designed location.

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Borovos Author
Borovos - - 816 comments

I started, I stopped. It need new roads, pavements, places for buildings... & I don't like this part of work.

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TheStewieOConnor
TheStewieOConnor - - 43 comments

Hello. Are you going to connect the Wild Territory and Bar? The bar also has a site area enclosed by a fence. I think it should be open.

S010.radikal.ru

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Borovos Author
Borovos - - 816 comments

Yes, it's on the todo list. I'm just waiting for news from a guy on ap-pro.ru.
I asked for pics, video or 3D models related to old eastern industrial site.

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Amoch
Amoch - - 1,541 comments

I know you've done plenty already, but opening up Limansk would be a big improvement. It's a very nice map, but it has more potential - in vanilla form it's a bit on-the-rails.
The improved Marshes map is anyway a huge deal, thanks!

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Gendarme_Zero
Gendarme_Zero - - 1,968 comments

Nice too see new update :)
It will be awesome if you guys remake game map :D

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RRCM_Rico
RRCM_Rico - - 368 comments

Kindly keep up the great work!

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NetBuddyBoo
NetBuddyBoo - - 296 comments

It's always good to hear from you :)

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gesaffs
gesaffs - - 225 comments

you could ask the guy over at wormwood for help :P

Moddb.com

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Borovos Author
Borovos - - 816 comments

I know this project and I track it ofc. I didn't exchange with Beacon since a long time.
When wormwood will be release, their stuff should be a good addition in CoC, a nice update of CoP maps.

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PiratePokemon
PiratePokemon - - 30 comments

This will be the new version 1.4? It's a good job!

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Borovos Author
Borovos - - 816 comments

I hope Marsh will be ready for 1.4.

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Description

Long time I didn't post here.
Few pics of Marsh level:
remove fences, playable area expansion, few small edits as open doors, add few buildings in the south east part as it was never used by GSC and others
Work in progress, "More than Draft version without details"