Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Few interiors or exterior views
The way to labX underground.
Labs need alotta juice
Would you tell me how do you make the torchlight shines on the weapon please?
I tried to fiddle with light_night.ltx but nothing seems to make it work from there. I needed it for soc.
Thanx
the flashlight has two components in both CoP and CoC (unsure of clear sky, perhaps it is similar), the projection light for shadowing and distant lighting, and the radial light for upclose AND (maybe you guessed it) lighting the players weapon model.
maybe you can "port" it into SHoC, you'd have to invest some time cruising the .LTX's associated with the flashlight/ambient light (for the flashlight ofc) in all honesty im not sure its possible for SHoC, unless someone who is a ninja can provide information otherwise, i think its a dead-end, albeit your idea would be a welcome change in my SHoC game-time, perhaps a port of SHoC into CoC would be an idea.
Inside light_night.ltx
omni_range_r2 = 1.75 ; Ranges of omni light, it simulates the light reflected on the player, gun, and vicinity (meters)