Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Immersive fast travel 1.0 [1.4.22]
Filename
immersive-fast-travel-1.0.zip
Category
Prefabs
Licence
Proprietary
Uploader
spikensbror
Added
Size
518.3kb (530,740 bytes)
Downloads
5,379 (12 today)
MD5 Hash
434c76a4511bf7d8f210cb3b8a838677
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Description

Adds the ability to fast travel via NPCs across the zone. Updated!

Preview
Immersive fast travel 1.0 [1.4.22]
Comments  (0 - 50 of 73)
Capt.Host
Capt.Host

I like the way you're thinking. I really hope you keep working on this mod because it really suits CoC.

Good work ;)

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spikensbror Author
spikensbror

Thank you! I already have some features planned for the next version that'll make it a lot less "bare bones" as it is now.

Reply Good karma+10 votes
GraalOtonami
GraalOtonami

As of yet, there's nothing available for Ecologists, will this change in the future?

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J00B
J00B

Good to have this type of fast travel available. Great job.

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spikensbror Author
spikensbror

Thanks a lot!

Reply Good karma+6 votes
axebeardbeardaxe
axebeardbeardaxe

Sounds good so far, can you implement a time-change thing when traveling? Maybe make it take longer to go to/from certain areas?

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spikensbror Author
spikensbror

That is implemented, it's based on the distance from the player to the smart terrain object that the player travels to.

Reply Good karma+9 votes
yodahouse900
yodahouse900

I remember in COP you could ask NPCs where they were going and tag along free of charge is this also the case or is it all money based ?

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yodahouse900
yodahouse900

I remember in COP you could ask NPCs where they were going and tag along free of charge is this also the case or is it all money based ?

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spikensbror Author
spikensbror

That is not within the scope of this mod. I might look into making a separate mod for that if I get time for it.

Reply Good karma+6 votes
Benjin
Benjin

Reminds me a lot of the paid fast travel systems in Morrowind and Skyrim. A cost to skip travelling is how it ought to be done for people who can't be bothered to travel. Well done!

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Darryl123 Creator
Darryl123

Silt Striders, now there's an idea!

Reply Good karma+5 votes
AceSpade00
AceSpade00

Is this compatible with COM vanilla or COM+OA or COM+AO+OA?

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spikensbror Author
spikensbror

I'll look into CoM compatibility in the next version.

Reply Good karma+3 votes
peych13
peych13

I was just going to ask the same question, I reckon there is more CoM players interested in that superb option so please do include CoM :)

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LostToTheZone
LostToTheZone

Is this addon compatible with savegames? Or I have to start a new game?

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spikensbror Author
spikensbror

There is no need to create a new game for this mod.

Reply Good karma+4 votes
LostToTheZone
LostToTheZone

Wow that's cool. 20/10 for your effort. This addon is a must-have for me.

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Guest
Guest

Can you make a CoM compatibility patch?

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spikensbror Author
spikensbror

I'll look into that for the next version.

Reply Good karma+2 votes
Maggy_

YES! I love this!

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spikensbror Author
spikensbror

Thank you!

Reply Good karma+3 votes
best209
best209

new game ?

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spikensbror Author
spikensbror

As the description says, no.

Reply Good karma+4 votes
best209
best209

New game ?

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nucloid
nucloid

Currently experiencing crashes when talking to standard NPCs. I'm able to talk to traders, mechanics, etc without issue.

Mods being used alongside Immersive Fast Travel

CoC Surround Sound
CoC Ambient Overhaul
AN Redux
Dan's Slower Spawns
STCoP Weapon Pack
Outfit Addon
TRoR
40 Trading Mod

Stack Trace:

0023:662A6195 lua51.dll
0023:662A761F lua51.dll, lua_rawgeti()
0023:0A7C41EB xrGame.dll, CDialogHolder::IgnorePause()
0023:0A7BF7AC xrGame.dll, CDialogHolder::IgnorePause()
0023:0A7C127D xrGame.dll, CDialogHolder::IgnorePause()
0023:0A53591C xrGame.dll, CDialogHolder::operator=()
0023:0A9439DA xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943B90 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943C73 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943DD3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A9437FF xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A94381F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A944012 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A9438EA xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A8AF0B6 xrGame.dll, CDialogHolder::AddDialogToRender()
0023:0A8AEB61 xrGame.dll, CDialogHolder::StartMenu()
0023:0A8AF225 xrGame.dll, CDialogHolder::StartDialog()
0023:0A8E5E2A xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A8B863D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A535801 xrGame.dll, CDialogHolder::operator=()
0023:0A535967 xrGame.dll, CDialogHolder::operator=()
0023:0A533B9F xrGame.dll, CDialogHolder::operator=()
0023:0A72CCDE xrGame.dll, CDialogHolder::IgnorePause()
0023:0A53B110 xrGame.dll, CDialogHolder::operator=()
0023:0A73BB25 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A73BB94 xrGame.dll, CDialogHolder::IgnorePause()
0023:00B583F8 xrCore.dll, xrCriticalSection::Leave()
0023:75F68508 bcryptPrimitives.dll, ProcessPrngGuid()

[error][ 298] : Too many posts were made to a semaphore.

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LostToTheZone
LostToTheZone

I can confirm that outfit addon and StCoP weapon pack don't conflict with this mod.

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Wilk222
Wilk222

After installing this mod CoC crashes (sometimes it says something about Sultan model being duplicated)

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Guest
Guest

Also seeing this - I believe it's an incompatibility with DoctorX Questlines :/

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Wilk222
Wilk222

I don't think so. Gore mod was messing my game up

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Kahvana
Kahvana

Now that is interesting. Did you merge them correctly?.

Gore mod shouldn't mess up your game unless another mod requires system.ltx or you were using the original version of gore mod (not the patched one I released recently).

the original version of gore mod is made for an older version of CoC.

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LostToTheZone
LostToTheZone

Such a geinus idea you have here, and thanks for the update, it's perfect. Now I hope the devs pin this must-have addon so that many people like me could find it.

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DeadlyDanDaMan
DeadlyDanDaMan

This really needs a merge with DrX Questlines:(

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DeadlyDanDaMan
DeadlyDanDaMan

You know what, never mind. I've decided to stop using that mod. A lot of the quests just end up breaking anyway due to the FullSim A-life mod. I'll stick to Vanilla CoC with this mod installed if I want to quest it up:)

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RLTYProds
RLTYProds

Hey, Deadly! Just made Doc X's Questlines and this addon compatible. Report any bugs to me.

Moddb.com

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TimtheBigDaddy
TimtheBigDaddy

Ahh! Thank you SO much for this!

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Guest
Guest

The mod breaks the bartender in Rostok.
It makes my game crash when I try to speak with him.
It may also break every other character this mod uses.
Any ideas?

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spikensbror Author
spikensbror

What other mods do you have installed? There might be conflicts.

Reply Good karma+1 vote
Guest
Guest

Arsenal Overhaul
Corpses Drop Money
Increased Weapon Damage
Extra Outfits

I don't think any of those should conflict with this mod?

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spikensbror Author
spikensbror

They should not, I've used those with this myself. What version of CoC are you on? I haven't tried any lower version than 1.4.22 so I cannot guarantee that it works on any other version. Also post your log file.

Reply Good karma+2 votes
wakwo
wakwo

I am using version 1.4.22, and I don't have this mod anywhere in my log file as I've re-downloaded CoC multiple times, due to my incompetence when it comes to making backups.

I'll re-download Immersive Fast Travel and post the log file if the crash reoccurs. If I don't come back with the log file, I likely fixed whatever issue I had somehow.

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Magister_Militum
Magister_Militum

Maybe, there was a request, but Ill ask anyway. Could you please make a compatibility patch with DoctorX mods?

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dtroy20
dtroy20

Hello! can you add russian translation to your addon? Drive.google.com

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Ilya108
Ilya108

Dropbox.com

Here's a link to files to merge this with Dr X's dynamic quest mod (the version dated 20th Feb (curently the latest))

Just install the other folders from this mod, but use this file to add in the required files in amedata/configs/gameplay folder :)

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JohnHighway
JohnHighway

Hey man, I installed it in the right folder and replaced the files but I still have no fast-travel options. I'm playing as a Merc and I'm currently in Dead City. Dushman offers no travel. Does it require a new save?

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Ricards0210
Ricards0210

This worked for me. The first time I installed the fast travel without this fix, and the game wouldn't even start. Good thing that I backed up the gamedata before that. But with this patch it works with DoctorX's Questlines.

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Ilya108
Ilya108

Dropbox.com

Link to updated version, it's DrX (April 27th version (currently most recent)) mod combined with this mod so no need to install either of them, just open it up and merge the "Gamedata" folder over your current "Gamedata" folder and you should gain the benefits of both the mods combined

Note to mod author: Feel free to use these files to create an "official" optional update to the mod to include compatibility with DrX's quest mod

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Ricards0210
Ricards0210

Thanks! Will this work with current savegames or is a new game required?

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Ilya108
Ilya108

Worked just fine for me after i made it and tested it on the same save

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Ricards0210
Ricards0210

Ok. Thanks for the response.

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Ilya108
Ilya108

I also have patched this to work with the jobs guide mod if youre interested?

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Ricards0210
Ricards0210

What's the jobs guide mod?

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Ricards0210
Ricards0210

Thanks but no. I don't think I want to play that mod. Dragging an NPC along is always a pain. The S.T.A.L.K.E.R. AI is too dumb for that. It doesn't matter whether you give your companions the command to be either aggressive or passive, they will always wander off to chase a tushkan or a cat accross the whole map. If you set their behaviour to don't attack, they won't return fire even when being shot at. I guess there's the same issues in the guide jobs mod.
Anyway, I like the idea of being the leader of your own squad but trying to control your dudes is just painful. I would really welcome a mod that fixes their idiotic behaviour. Having your mates by your side makes the underground levels more enjoyable, or... enjoyable at all. Damn, those underground labs always freak me out :D

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