Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report DoctorX Faction Relations 1.6 [CoC 1.4.22]
Filename
DRXCoCFactionRelations1.6.zip
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GUIs
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DoctorX01
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Updated
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71.91kb (73,637 bytes)
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10,481 (15 today)
MD5 Hash
a3f8d2d12865fae91ae37a003fdad1e0
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Description

Adjusted faction relations to be as close as possible to the S.T.A.L.K.E.R. wiki and to provide interesting gameplay no matter which faction you join. Zombies are now hostile to everyone, including Monolith. (They're zombies after all, and brainzz are brainzz). Compatible with CoC 1.4.22

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DoctorX Faction Relations 1.6  [CoC 1.4.22]
Comments  (0 - 50 of 85)
Maester_Hamfi
Maester_Hamfi

Good

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Guest
Guest

Clear sky hates freedom , first time i see this

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キレックス
キレックス

(buried)

Clear Sky consists mostly of autistic virgin neckbeard "intellectuals" with kalashnikovs and M16's. Just like in high school, the class "intellectual" hated Chad because Chad did nothing all day long except **** the hottest chicks in the school and smoke weed. Freedom is that Chad from highschool, but this time Chad has an LR300.

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Veniathan
Veniathan

The only one with autism here is you.

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Ossanha
Ossanha

I like his autism.

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キレックス
キレックス

(buried)

Spotted the necbeard

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mushroombat
mushroombat

Why everyone hating on you?

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xtul
xtul

memes are strong with this one

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AFellowStalker
AFellowStalker

This is honestly hilarious

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Strogglet15
Strogglet15

AK-47

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NotAnyMoreInMyZone
NotAnyMoreInMyZone

I'll give u a vote

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Guest
Guest

It's not so much that Clear Sky hates Freedom, more the other way around. Clear Sky has a lot of scientists, Freedom wants scientists out of the Zone, so Clear Sky's gotta go.

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GC_dzbanek
GC_dzbanek

Freedom wanting scientists outta zone? Did You even play Stalker?
The goal of freedom is to open zone for EVERYONE and CAPITALIZE ON IT. You can learn that from their recruit dialogue in CoP, from dialogues with their Leaders in ShoC (Lukash), CS (Shekhov) and even CoP as well (Loki, he gives most info). Also their attitude to scientists in all games is neutral.

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LostToTheZone
LostToTheZone

You have memory problem? Freedom is hostile to Ecologists in ShoC.

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LostToTheZone
LostToTheZone

And try to read dialogues carefully. The goal of Clear Sky is to remove fractures in the noosphere, thus prevent the Zome from spreading and then "control" it. Their goal is more of a hybrid between goals of Duty and Ecologist. They are as afraid of the Zone as Duty are, but they chose a different way to deal with it.

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Mustang_Esp
Mustang_Esp

It's a way for introduce some changes. If not, Clear Sky have de same relations than STALKERs.

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Elvagapundo
Elvagapundo

Its more that Freedom hates clear sky. Because clear sky wants to study the zone and find the cause of it and revert it. Because its constantly spreading and could be a treat to the world.
Freedom see's that as wrong because they think we should just leave the zone alone and let it be. Co-exist with it and let tourists wander the zone and see it.

So its mostly due to this

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Charcharo
Charcharo

Technically... lore-wise.. Freedom should be neutral to both Scientists and Clear Sky.

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DoctorX01 Author
DoctorX01

From the S.T.A.L.K.E.R. wiki:

"Freedom believes that the Zone is a wonder given to all humanity. They are hostile to the ecologists exploiting the Zone for research. They openly oppose the Military, and their long-time rivals, Duty. The only interest of Freedom is to live and open the Zone as a museum for people outside of Chernobyl. Freedom believes that if ecologists leave the Zone from scientific research, the zone will act friendly and peacefully."

This is why Freedom is hostile to Ecologists. Clear Sky is a grey area since they're so mysterious. My basis for making Freedom hostile to Clear Sky is that they are made up of researchers, which would put them in the same light as the Ecologists.

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Charcharo
Charcharo

Then the wiki has issues and I need to edit it again.

Remember Call of Pripyat? Freedom REALLY wanted to guard the scientist bunker. And that is in gameplay.

In SoC it seems more like a left off unbalanced feature IMHO, since Freedom are never on the same map as the Ecologists.

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Borovos Creator
Borovos

In SoC/wild territory entrance, Mercenary are here to shoot down the ecologist heli. But in build, Freedom members was here.
So, Freedom don't like Ecologist as they hate Duty or Military.

If I remember, Lebedev had links with X-Lab and C-cons (Gauss Rifle project or documents in CoP, not sure). And Clear Sky is a secret faction. We can imagine they killed each stalkers who find them in Marsh to keep their secret location and existence.

But everything is possible. CoC is not related to SoC, Cs, CoP or builds. You can edit files as you want, create your own zone with your own relationship.

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Khimicheskiy_Ali
Khimicheskiy_Ali

IMHO you have it the wrong way around. I think SoC is a lot more representative of the actual lore than any of the sequels that base relations more on gameplay compromises (in Call of Pripyat Freedom and Duty are essentially the same faction with a different name.). Freedom originally being hostile to Ecologists and neutral to bandits makes perfect sense. They're anarchists who hate the government. The Ecologists are a part of that government.

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Lowpro18
Lowpro18

Ecologist are researching the zone for the benefit of humanity so its kind of oxymoronic to say the least but everyone has different views on it i guess. Freedom and ecologist work hand in hand in my opinion.

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azile0
azile0

Ecologists are also suggested to be working to control the zone for governmental use. That's pretty amoral.

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Drag0
Drag0

Science is made up by jewish global elites NWO, thats why freedom is fighting them. They smoke weed because it helps against chemtrails and mindcontrol...

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Freeman-BR
Freeman-BR

Freedom neutral to bandits, sad

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MillionDollarMerc
MillionDollarMerc

BANDITS CHEEKI BREEKI WITH POTHEAD
SHASLIK AND KOMPOT FOR ALL!

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Dignitias
Dignitias

OY BLIN CYKA BLYAT.

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GC_dzbanek
GC_dzbanek

Wel it makes sense lore-wise. THough other things do not.

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Vardayn
Vardayn

In the lore, freedom were as hostile to bandits as duty.

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Charcharo
Charcharo

They were made neutral (at least from the players perspective) to bandits so that a bandit player can choose Freedom after a Bandit campaign :P

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Ivanovich_s
Ivanovich_s

nice

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CzechDeath
CzechDeath

I like the Cop relations with military neutral to loners ... I think military should be neutral to everyone besides mercs and bandits... they cordoned the whole area... since they dont recieve too much support from the outside, they kind of need to survive in the zone too ...

I remember in SHoC they were hostile on the map, but you could still speak to them untill you sneaked across the bridge in cordon without paying them...

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Applejaxc
Applejaxc

In CoP the military's presence was extremely small. They were weak, and the Loners were the only reason they survived to escape Pripyat.

I think in CoC they're a much more powerful, organized, and supplied faction, so they've returned to their original mission.

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s3lim
s3lim

Thanks for this addon, I was tired of Mercs being neutral to Loners :D

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Guest
Guest

In the faction selection menu freedom is still neutral to ecologists.

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DoctorX01 Author
DoctorX01

Yeah, I never figured out why that was. The actual in-game relations are what my chart shows though.

Reply Good karma+2 votes
Guest
Guest

Thanks for the quick answer. Btw, is this addon really a must-have if I use your more tasks addon?

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DoctorX01 Author
DoctorX01

Not a "must have" in the sense it won't work without it. The only issue you may encounter is ocasionally being tasked to kill a faction member you are friendly with, or missing out on a few tasks, depending on which faction relations you use. Like I said, it's recommended for best experience, but not required.

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DoctorX01 Author
DoctorX01

Heh, just found the problem. I'll have an update soon.

Reply Good karma+4 votes
DoctorX01 Author
DoctorX01

Updated to ver 1.1

No major changes, just fixed the above issue.

Reply Good karma+4 votes
VIPZockerGER
VIPZockerGER

Nice, thanks for the fix.

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bundestrojaner
bundestrojaner

I like these changes, but is there a way to make all factions neutral in safe zones like the Skadovsk or Yanov Station? With the different factions only engaging in combat outside these safe areas. I remember a while back playing this mod and waltzing into Yanov Station as a Duty player and the minute I stepped inside a gunfight broke out.

Also, is there a way to mark any people like Loki and Shulga and any other Faction leaders and traders in the different areas as a trader rather than their supporting faction (like in Shadow of Chernobyl) so that regardless of their "public" faction they won't attack you and will still talk to you, trade with you, offer you jobs etc.

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VIPZockerGER
VIPZockerGER

I would also like something that makes the helicopter leave if you enter a faction base/safe zone. It's really frustrating if the helicopter in cordon camps and shoots on rookie village and the stalkers in the village don't care at all.

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A_Stormtrooper
A_Stormtrooper

I believe there was a mod that did the "everyone is neutral in a safe zone" thing called "The Faction War". No idea what magic the devs did to make it work, but it's definitely possible.

To ask my own question: Would it be possible to make random Mercenary squads neutral/hostile, or is the faction simply given a "hostile to everything" or "neutral to everything" value? I'd personally like it if mercenaries were a mixed bag as I assume they would be, especially after meeting the one squad in Call of Pripyat that won't fire on you so long as you respect their space, and let you explore their small little base if you bring 'em food.

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NDTwoFives
NDTwoFives

It already occurs around Yanov and Zaton, sometimes I would bump into neutral bandits when playing a a loner. There is also a slight chance of finding hostile mercenaries near the Ranger station even when playing as merc

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*Raubtier*
*Raubtier*

Will this mod be updated in the next CoC update?

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Roadkill_SRB
Roadkill_SRB

Last time I checked Mercenaries should be hostile to Ecologists and neutral to Bandit faction. As for the zombies and Monolith I know that zombies ignore them in SoC and CoP.

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DoctorX01 Author
DoctorX01

Version 1.2 updated for CoC 1.3.20

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Fercyful
Fercyful

Thank you Doc! ;)

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