Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survive. A dark age with deep blend of cultures. 6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth. Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy. In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.
Brytenwald is one of the best mods for MB I saw so far.
Large world, lots of factions, extreamly large amount of custom content... This is not mod that simply adds something to the MB. It totally changes the game. It 'feels' totaly different. With large amount of factions you really feel that the world is living around you. On the other hand you might suddednly losing orientation in that chaos. It might be intentional ;)
I highly recomend anyone willing to try something totally different then good old MB. You won't be disappointed.
Overall impression: The amount of work and attention to details is staggering. This mod is evidently the fruit of a labor of love.
Graphics: Passable but unimpressive. M&B WB desperately needs better graphics.
Sound: Similar to core game, but improved period music.
Gameplay: Simply too hard, and often also quite confusing.
Highlights: Convincing environments - towns and villages are much improved. Realistic and balanced equipment (except crossbows). Ships! Vast options for actions. Many minor improvements to game mechanics.
Let downs: No substantial improvement on general sand-box qualities of core game - No real campaigning possible.
Still totally unrealistic trading prices - You must loot thousands of corpses to afford some decent equipment for you and your retainers.
Elite sodiers will still get swamped by rabble.
Capabilities of bandits and other riff-raff totally outrageous.
Ridiculous salaries for top tier soldiers.
Still to many traits to pursue in character development, with very little gain for each step.
Exponential scale for exp.improvement too limiting - Needs moderation.
Morale rules mostly unnecessary - Leading a company of whiners gets boring quickly.
Still almost impossible to get by as peaceful trader etc, because of constant harrassment by elite raiders - No matter how much it tries, M&B can only be enjoyed as a war game (unless you are a masochist).
The temptation to cheat becomes overwhelming after some time and this in turn destroys the enjoyment of any accomplishments. With a few tweaks to the basic calculations, this could have been avoided.
Verdict: An excellent mod that unfortunately retains the worst flaws from the core game.
One of two great overhauls for Mount and Blade (the other being 1257).
Brytenwalda brings you the ultimate saxon experience.
The scenes are well-done.
The items equally so.
Tons of new scripts, quests, you name it.
Bug free, a big plus in my book.
Tons of attention to detail.
Only two things bother me: Some of the dialogue is a bit sketchy, and the map could use a bit more work - France is way off. As I'm the one who did the france part, I'll have to take the blame for that one.