Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survive. A dark age with deep blend of cultures. 6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth. Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy. In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.
This mod is epic........just epic. The sheer amount of townsand factions is amazing. They've added so much to the game, and have even put in easter eggs.....This doesn't feel like a mod, this could be a full-fledged game. The only downside to this that I can think of (it's not even worth mentioning) is that if you try to look at the 'faction relations report', the game crashes, because there's about 20 factions on a game meant to be 6. The graphics are tolerable, but you don't expect Halo 4 type graphics on a Mount & Blade mod. The combat is very fun, and the fact that you can now do more the 'charge' or 'stand in a line' is great. This mod is going to keep me preocupied for a looooong time.
The depth of this mod is outstanding. The inclusion of special weapons is a very fun aspect, and makes you want to work for them. Additionally, the overall feeling of this mod, created by the reworked cities and towns, and the entirely new set of weapons and armors, is immersive. I would like it if Beowulf's sword, out of myth, was more powerful than the falcata, but that is just my opinion.