Brutal Half-Life is a modification that makes the game more violent and addictive. It is inspired by Brutal Doom.

Add file Report Brutal Half-Life - beta 1
Filename
brutalhl-b01.exe
Category
Demo
Uploader
zoonyarts
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Size
23.4mb (24,538,838 bytes)
Downloads
50,929 (58 today)
MD5 Hash
b1b70c5de3a4c0a7ac286bb728476ce9
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Description

First beta release of Brutal Half-Life mod. Version 0.1

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Brutal Half-Life - beta 1
Comments  (0 - 50 of 123)
TheSkunk
TheSkunk

Awhh yeahhh

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JuleRose
JuleRose

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Ballistic-24
Ballistic-24

Perfect! XD

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flippedoutkyrii
flippedoutkyrii

Good thing I have a day off tomorrow, I will be popping some Xenian heads for sure!

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Gleylancer
Gleylancer

Thank ****!

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Dune_Jumper
Dune_Jumper

I didn't expect this all of a sudden.

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Crypt

Hey, so that kick feature can create some interesting situations.
I.imgur.com

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AntiEvil
AntiEvil

This mod make me install Half-Life again!

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Guest
Guest

me too

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Max312
Max312

Great work,I appreciate you putting so much effort into this for us,out of generosity.

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Qwertyus
Qwertyus

Very fun and surprising! Some notes:
- barnacles are gibbable forever (it's probably better to remove them from ceiling or crash them after few additional hits);
- if you catched by barnacle and kill it, you will stick in it;
- it's probably better to make scripted NPCs ungibbable, until they finish to play a scripted sequence;
- game crashes when turrets begin to shoot hornets;
- some weapons work wrong if cl_lw enabled;
- crowbar miss hit decals on objects;

Few ideas:
- how about to reload weapons by whole clip (maybe on hard difficulty);
- how about to make snarks agressive to anyone (and anyone agressive to snarks, at least if they attack first);
- how about to make possible for barnacles to eat zombies and headcrabs.

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zoonyarts Author
zoonyarts

I took notes of all you say. Thanks!

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Chyvachok
Chyvachok

fully gibeable barnacles will be cool, and expanded ration for them too, if they will eat unsuspecting aliens too, (like in HL2). What about idea for turrets, make them gibeable too when they blow by explosives or busted already destroyed turrets with crowbar, and when player gibbed tripod turret, spawn ammo clip that used to feed turret's machine gun?

What about idea add to items "physics"? If they shooted they will bounce away, like this: Moddb.com

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Cpl. William
Cpl. William

Zoon, you are awesome...

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Nitestokeh
Nitestokeh

I've waited for this more than for HL3. At last.

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HeadCrab-PRO
HeadCrab-PRO

OK I.I.I... IMPOSIBLE...
BEST MOD EVER...
So sad it lags... :(

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m0u$3[uz]
m0u$3[uz]

aww yeah

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Trempler
Trempler

Zoonyarts, this is a masterpiece ! Totally awesome mod, you know I also hate you for releasing this. Now I have to replay so many hl1 vanilla mods with this modification as base! :/
hehe
It is really brilliant. I also like how the AI reacts on grenades.
Just played 30 mins so far, will write a longer review soon with ideas and bugs.
Oh a small idea I just had, the roaches, make a dead version of it, when you step on them there will be a squished roach model on ground :D
Also when hornets are shoot and die, make dead hornets so they fall to ground :)

So what are your plans on the next version and do we see new attacks / abillitys for the current enemies ?? that would be overkill !

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zoonyarts Author
zoonyarts

Thanks for test it! Well still considerable amount of work to get the whole idea of what must be a good Half-Life gore mod :D I like your ideas and probably try to develop them. New abilitys / weapons / behaviours for all enemies is the goal of future releases.

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Chyvachok
Chyvachok

What about new enemies in future releases? Some beta monsters looks really badass, especially panthereye, stukabat and archer, strange why valve cut them, Point of View has sounds for them, and add them into HL maps.

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ToxicHolyGrenade
ToxicHolyGrenade

Is there going to be a final release?

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Greenchumtoad
Greenchumtoad

I think I squeed!

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totaljebaczjebaczy
totaljebaczjebaczy

Youtube.com
A glitch!

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zoonyarts Author
zoonyarts

Yes :( it happens when monster / pushable is kicked very close to walls... Thanks for notice. I hope I'll solve it

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TheGreatGonzo
TheGreatGonzo

Can the next versions be in zip files rather than installers?

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HeadPwner62
HeadPwner62

Works on the WON version of half life!
Its too brutal!

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Montynita
Montynita

Thank you, I now got another reason to replay Half Life.

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ModMage
ModMage

Anyone have a quick installation guide? I entered the correct path in the installer (so "bhl" is in "Half-Life") but nothing has changed.

Thanks

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zoonyarts Author
zoonyarts

If you install it in your correct Steam / Half-Life directory it must appear on steam

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Untamed64
Untamed64

I really wish there were buttons to summon more Scientists and Barneys in the Zoo map.

You should consider joining up with Moddb.com to add to Scientist Slaughterhouse

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IEveRtoNI
IEveRtoNI

Ohhhhhh Yeahhh! Many thanks Dude! Many thanks!

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Guest
Guest

Crawling zombies (without legs) would be fun :)

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GypsyBastard
GypsyBastard

Please tell me it works even on HALF LIFE 1 SOURCE please tell me does TT_TT

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JuleRose
JuleRose

Nope, sorry.

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Greenchumtoad
Greenchumtoad

Youtube.com
Testing here and there, thanks for the release though!

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nick0976
nick0976

I need help when i go to the installer and point it to my half life directly the game is still the same

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dooki51
dooki51

You're supposed to open the mod after you install it, not Half-Life. When you open steam, you should see something called "Brutal Half Life" in your list of games.

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dooki51
dooki51

Ok, this is hands-down one of the coolest new mods I have played for half life. I hope this gets finished to be better!

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RaiR-2
RaiR-2

Хм.. Выглядит интересно ;)

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TheDiddyHop
TheDiddyHop

I approve!

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LL187
LL187

Great Job so far... I really like it and it does not feel strange. I will Track your mod of course. Btw would it be possible to do the same for OpFor and BlueShift?

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daltonjones
daltonjones

YESSS YESSS YESSS

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zoonyarts
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