Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report RSS V21 is still going to take a while, but it will be worth the wait

Reports on the latest progress of the upcoming release.

Posted by on

I initially had planned a quick release of a version 20c at the beginning of the year, but I kept adding more and more stuff, completely shaping it into a HUGE update, the version 21. This version has been nearly one year in the making and will be the most significant update ever made for Brutal Doom. I am almost finished with adding the new stuff I want, and soon I will release a trailer announcing the release date.

Check out my latest dev diaries, where I explain the new stuff being added in.




Comments
JuleRose
JuleRose

Oh I'm sure this will be worth the wait, I mean when has anything you made or updated not bben worth it?

Anyway I can't wait to play the new Update. :3

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SparkFenix101
SparkFenix101

RIP AND TEAR!!! X3

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Serathis
Serathis

Meanwhile on Project Brutality....

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brunocar
brunocar

project brutality is a mess though, its really fun but really messy

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prime79
prime79

last i checked (i dont actively work with them anymore) they are waiting for v21 to release

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Zodomaniac
Zodomaniac

Awesome) I have one little question though:
Why is the fuel/nukage in the standing barrel yellow? Please make it green again, as the flare on the wall and fuel in the carried barrel is green
Media.giphy.com

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VGames
VGames

Can't wait. Its been a while since an update has come along. And as usual I'm very excited. This looks like a big one.

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IDDQD_1337
IDDQD_1337

Wow, soo nice i'm can't wait.

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nutter
nutter

the combo of this and project brutality will be Epic!

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Guest
Guest

I wonder what is going on for Project Brutality 3.0 on the other hand... I mean, we didn't got any news since the alpha testing version.

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JSandman
JSandman

This will be good, as always! ;)

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Phenixtri
Phenixtri

yea I still think that the grenade launcher function would have been better off on the assault rifle ... given its high ROF I feel players would stick with it over the new MG especially when you duel wield the rifles.

as such since duel wielding on the pistols and smgs makes using the new MG kinda redundant I would have preferred to see the duel wielding function on the new MGs just to compensate for their slower ROF at the expense of chewing through more ammo.

Moving the grenade launcher to the assault rifle would also be alot more logical imho.

just my 2 cents make of it what you will.

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Phenixtri
Phenixtri

also can anyone give me a info. link to the old alpha machine gun as I cant find **** on it and I didn't even know there was such a cut weapon.

It has really peeked my interest in the old doom alphas like the Tei-Tenga Incident concepts as well as this old mod based on the doom bible info.

btw I cant wait to play V21 on this mods maps >:D
Moddb.com

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Executor-64-
Executor-64-

looks awesome, imo the imp sprite up close is too detailed, should keep it low res like the zombie

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