Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report content RSS feed V18 confirmed for February 14

Version v18 is confirmed. This is going to be one of the most massive bugfix and feature heavy of all versions.

Posted by Sergeant_Mark_IV on Feb 12th, 2013

Brutal Doom version 18a

The changelog so far:
- New difficulty balance that makes things easier on hard megawads such as Scythe 2 or Speed of Doom. A balance similiar to the one on older versions is avaliable with new dificulty levels.
- Improved fire deaths for zombies.

- Fixed a bug with zombies and imps getting stuck when kicked over a solid object.
- Many new fatalities.

- New Plasma deaths.

- The volume of many sounds have been reduced.

- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.

- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.

- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.

- New and improved blood decals.

- Added an alt attack for imps.

- Fixed a bug allowing players to fire weapons or move while performing a fatality or a curbstomp.

- Added missing beheaded heads for many enemies.

- Lost Soul AI completely remade.

- Fixed some bugs with some terrain surfaces.
- Fixed a bug causing deaths to don't be counted when a player stealth killed a zombie or imp with a necksnap.
- Fixed lack of sounds on Chainsaw pickup, also fixed its idle sound.

- Fixed a bug causing the player to be immune to Demon's attacks when standing on a corner.

- Restored Player's speed to Vanilla Doom's standard.

- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.

- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.

- Improved rifle's reload animation.

- Reduced and improved the trails of some projectiles.

- Mancubus Cannon's fireballs will light the area on fire, damaging any nearby targets over some time.

- Reverted the Nazis's AI back to v016 until I manage to fix it's bugs. God damn sieg heil, why can't they just salute like a normal Nazi.

- Removed bullet splash damage.

- Many minor fixes and new stuff that I forgot to mention.
- Now it's only one file for both sourceports. Still there is a crash after leaving the game on GZDoom, but it's not important.

Post comment Comments
dave_5430 Feb 12 2013 says:

Well, I guess it's that time of the day that any person's only response to waiting with anticipation on this update and finally getting a release date this close is:


That will be all.

+5 votes     reply to comment
zacjor Feb 12 2013 says:

can't wait!

+3 votes     reply to comment
Chezzlor Feb 12 2013 says:

Many more kill moves? YES!

*Runs around in circles flapping his arms about*

+8 votes     reply to comment
JSandman Feb 12 2013 says:

"Barons and Hell Knights can be kicked in the nuts"
I want to do this! =D

+5 votes     reply to comment
CED2011 Feb 12 2013 says:

Can't wait. The changelog seems very promising :)

+3 votes     reply to comment
Carnius Feb 13 2013 says:

Release brutal doom on valentine day is the most metal thing you can do XD
Well done!

+12 votes     reply to comment
DoctorSpanky Feb 13 2013 says:

So much brutal, I'm in love :)

+2 votes     reply to comment
TheUnbeholden Feb 13 2013 says:

hehe valentines day, its like how metal deliberately made fun of Christianity by using the sign of the horns, evil eye, by making it look like they support Satan even though he supposed to be the guy that makes us suffer in fiery hell for all eternity.. its that same irony.

+1 vote     reply to comment
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Noe Feb 13 2013 says:

Killing time :) BTW, Sgt, please do Brutal Doom III :) I play Doom III from time to time and now it seems to me almost pacifistic :) Well, blood and guts are already present. But you have to play a long time before getting the chainsaw - my favorite weapon of all times :) So, an extra chainsaw early and a little more zombies would do the trick. Then - weapons. They just suck. Shotgun is only effective when put into enemy butt. Well it should be as effective from let's say 2 meters. And it should be damn LOUDER! It should make a real bang, not a soft fart! All the weapons sounds (maybe except the chainsaw) in Doom III suck. Effectiveness is almost OK, I think they're balanced. Oh, the pistol. It's next to useless in Doom III, in Brutal Doom III it should be useful again (place more ammo for it, and less for other weapons, but give it some real pistol feel - I mean real pistols do kill with one headshot). And thats all. Optional fatalities would be nice, but the game with improvements I listed would be way more playable.

+4 votes     reply to comment
PeaceMaker1 Feb 13 2013 says:

Yes. It is almost time to brutalize all the ****. :D I hope my Valentine doesn't mind a RIP AND TEAR here and there.

+2 votes     reply to comment
Guest Feb 14 2013 says:

Can we have it can we have it can we have it?

(I actually spent about 3 days remembering what the awesome doom mod was called... Now I remember, and I find out a new major version is coming out in hours... Literally geeking out with happiness)

Also, Sarg, I love your work, and I appreciate that quality takes time... BUT HURRY UP! RIP AND TEAR, RIP AND TEAR, BIG GUTS!

+2 votes     reply to comment
Guest Jul 11 2013 replied:

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Guest Feb 14 2013 says:

Will this work with Rised3d?

+2 votes     reply to comment
CommanderX24 Feb 15 2013 says:

Anyone else notice that if you jump kick an unaware shotgun guy, it does a stealth kill with your hands?

+3 votes     reply to comment
L3d Feb 15 2013 says:

Just imagine waht version IIVV!@#$%#@!!!! would look like !!!!

+2 votes     reply to comment
Guest Feb 15 2013 says:

Loving the new version. I'm a bit confused about difficulty, though, is A Man and a Half equivalent to v17's Ultra-Violence?

+5 votes     reply to comment
MathiasARG Feb 16 2013 says:

where I can download the whole game? not the mod or upgrade, but the game itself

donde puedo descargar el juego entero? no el mod ni la actualizacion, sino el juego en si

+1 vote     reply to comment
zekeSPN Feb 16 2013 says:

how to install

+3 votes     reply to comment
flakpalak Feb 16 2013 says:

Every time i launch V18a in Hardware render, the game crashes with an access violation. Any fix for this?

+2 votes     reply to comment
Bluedrake42 Feb 17 2013 says: Here's the gameplay for .18a

+2 votes     reply to comment
SwarmOfOrphans Feb 17 2013 says:

Someone please answer, every version of brutal doom I have downloaded hasn't worked because apparently, "Script error, map info line 5:
Bad syntax"
This happens on every version including this one. How can I fix this????
I use GZ Doom

+3 votes     reply to comment
AiRsTriKeITA Mar 5 2014 replied:

Do you use a HUD wad? because I get the same error when I try to use a different HUD

Script error, "Visor Alternate HUD-Brutal Doom.pk3:sbarinfo.txt" line 5:
Bad syntax

+1 vote     reply to comment
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ShotokanEditor Feb 18 2013 says:

Maaaaan i just found out for the FACKING FACKING awesome mod!!!
Are you gonna make it support this ???

+2 votes     reply to comment
CLOPPING Feb 20 2013 says:

bloody hell,thats alot of hell :(

-1 votes     reply to comment
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ildamos Feb 24 2013 says:

Has anyone made this work with the BFG Edition?

+1 vote     reply to comment
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