Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report Project Brutality Overhaul
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
PB_Overhaul_Pack_2.03.4.zip
Category
Audio Pack
Licence
Proprietary
Uploader
D3athStalker
Credits
Very long credits list in pk3 file
Added
Updated
Size
48.93mb (51,308,405 bytes)
Downloads
5,551 (1 today)
MD5 Hash
f7b1c04f8ebefa7259bfc82527307d89
Embed Button
Embed Widget
Description

NOTE: This addon is for Project Brutality. Don't expect it to work with Brutal Doom. This addon doesn't work all alone and you need to load it AFTER Project Brutality to make it work. And if you are going to use this with UDV or Starter Pack, you need to load the addon after them, too.

Preview
Project Brutality Overhaul
Comments  (0 - 50 of 330)
MachoMan89
MachoMan89

as long as it fixed that ******* lag bug

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nutter
nutter

when it happens is there an afrit on the map? if so turn the afrit off

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Redead-ITA
Redead-ITA

But where do i Turn off the afrit?

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nutter
nutter

Project Brutality Settings / global settings / advanced monster spawns

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Lateralus10k
Lateralus10k

So what does this exactly add or fix?

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nagibrich
nagibrich

what exactly does?

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⋆Ƅarge™
⋆Ƅarge™

what exactly besides sound does this change to improve PB?

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AschTheConjurer
AschTheConjurer

The main file pretty much just does the sounds, etc, but the addon files that come with it add a few features, like an underbarrel noob tube for the DMR, the ability to find weapon upgrades in Combat Backpacks, some new powerups, and my personal favorite which is a rare "Metroid Prime-esque" reflection of your own face inside your helmet

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pa1nki113r
pa1nki113r

+1 for the preview pic. I am working on a vast amount of improvements for PB, including removing Headshot/Legshot hit boxes all together and allowing ACS to calculated it instead (exponentially increasing performance in the process). I actually have time now to focus on what I want to, so expect a good update in the coming days.

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TheLostSabre
TheLostSabre

Can't wait! Performance updates are always good. Hope to see some other neat features from the coming update.

Speaking of sound, you might have already read my comment earlier but dual-wielding carbines still uses the old sfx instead of the new one.

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AschTheConjurer
AschTheConjurer

Performance updates are like meth for me: I'm still waiting for something that stops the huge framerate loss with "Dynamic visor damage on" (the setting that lets bullet holes/etc. appear and disappear). It's so bad it might as well be called Macro-stutter

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⋆Ƅarge™
⋆Ƅarge™

*whispers* im making my real gore have the same destroyable properties when v20b comes out

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RainboWarrioR
RainboWarrioR

sounds great Barge :D

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Akept
Akept

wait whats ACS?

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TheUnbeholden
TheUnbeholden

Next time include the changes here because most won't download unless they know what it does.

You should increase aggressiveness and damage factor slightly of enemies in Hardcore mode and remove FASTMONSTERS. Since it ends up being more difficult than the next difficulty after it ie Superhuman.

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D3athStalker Author
D3athStalker

This actually adds some sounds and about fixes:
- Some enemies don't give fatality bonus, I optimized them.
- Gave enemies name tags.
- Changed weapon name tags. For example, Railgun name tag says "Rail_Gun" snd I changed it as "Railgun". Some weapons were like this, too.

So, this addon is more like a sound pack. It doesn't really fix major bugs.

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Guest
Guest

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mtencza
mtencza

SSG sounds too quiet, crank the volume.

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sonicteam2k7
sonicteam2k7

how do you know how many HE grenades you have when using the DMR UGL?

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Guest
Guest

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SergeantLawson
SergeantLawson

Under "High Expl." on your ammo counts (if you have UDV). It uses the same ammo as the break-action grenade launcher.

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Valken
Valken

This is pretty good but it changes the sounds of the zombie grunts so how can I undo that? Just delete the zombieman.txt? Because deleting the zombieman sounds does not fix this.

You should just replace the sound files in your pk3 file with the same names and not via decorate so we can keep the fixes and choose the sounds or not.

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D3athStalker Author
D3athStalker

Go to "Sounds > Monsters" and delete the "Zombies" folder.

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Valken
Valken

Didn't work and no need to do that.

I edited the SNDINFO file and deleted all the monster sound references so now have working new menu, items, and weapons sounds.

I load this AFTER Project Brutality but before Fearrrific and its working beautifully with Blood Droplets, Nicewallblood and realgore.

I think you should just make the main mod and divide the SNDINFO file into separate pk3 files from the main assets for Doomguy, Marines, Monsters, Weapons + pickups and Menu sound definitions.

This way it can be customized and eventually used online without mismatched versions.

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D3athStalker Author
D3athStalker

Sounds like a good idea. I'll seperate the features in the next update.

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Dracologist
Dracologist

im just waiting for someone to use the husk and flesh pound sound samples for the cyber barons and knights

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D3athStalker Author
D3athStalker

I've updated the addon, here's all the new stuff added:

- Added missing fatality sounds for Phantasm.
- New firing sound for DMR.
- Up and down sprites for Revolver and Railgun.
- Changed bobbing speed for fists.
- New sprites and sounds for health bonus.
- New pickup message on low health for health bonus.
- Swapped difficulties for Hardcore and Superhuman.
- Refreshed difficulty messages.
- Changed armor picking sounds (Green one is same).

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⋆Ƅarge™
⋆Ƅarge™

awesome! way to keep the fixes comming :)

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Guest
Guest

A couple questions I've been wanting to ask you guys.

First question is, why doesn't the code 'idkfa' work with Project Brutality or Brutal DooMv20, it's kind of annoying. Especially when you released this overhaul, I always need to find the guns even though I just want to hear what they sound like.

Second question is, have you guys thought about doing a hi-res texture pack on the enemies? I think that'd be a really neat thing to do. If there is already one, it'd be nice if you could point me in the right direction.

~Thanks for any kind of reply.

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Shit_Talking_Loudly
Shit_Talking_Loudly

This is my comment by the way. I hadn't logged in in awhile so, I logged in using my Steam account.

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D3athStalker Author
D3athStalker

Err, do you know that you can type "give all" upon console to have all weapons and test them?

There are a few HD sprite packs but none of them are for Project Brutality.

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Shit_Talking_Loudly
Shit_Talking_Loudly

Uh, no, I didn't know you could do that. I don't use the console all that much, because I like playing without it.

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Valken
Valken

I like the new mecha impy sounds. Really good.

One thing I notice was that loading this mod after UDV disables the UDV menu so the user cannot adjust UDV settings. I'm guessing it has to the with your menu updates so can you release a patch or hotfix for this in the next release?

Probably better to release a separate pk3 file for those who will use UDV and keep it as is for those who don't use UDV with PB.

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D3athStalker Author
D3athStalker

Yeah, it changes the menu. I'll release a hotfix update about that.

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D3athStalker Author
D3athStalker

Minor hotfix update: Deleted the menu definion file, you'll be able to adjust other addon settings such as Ultimate doom Visor.

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mtencza
mtencza

What is the name of that program that lets you take certain parts out of a mod?

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mtencza
mtencza

nvm, found it, 7zip.

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Doomer1999
Doomer1999

This may be little more than a sound pack rather than an entire overhaul, but its a damn fine sound mod at that. I also love all of the doom 3 sound effects that have been carried into the game.

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D3athStalker Author
D3athStalker

Actually yes, I actully planed the addon name as "PB Sound Pack" originally, but due to a few minor things I've fixed, I set the addon name as "PB Overhaul Pack".

It writes in desctription already: "This addon is made to add lots of new things (mostly sounds), features and fixing some minor bugs."

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Doomer22
Doomer22

im having a hard time getting the fix to work. im loading it after project brutality in ZDL and im getting some errors with it. any advice?

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D3athStalker Author
D3athStalker

Are there other wads or pk3s you are trying to load with? Cause it works properly on me.

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Doomer22
Doomer22

im just using project brutality and the overhaul. i just tried it again and it work but im getting some errors that keep spamming the console and i cant seem to actually get the chainsaw on the first level of doom 2.

thanks for responding and project brutality is freaking sweet!

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D3athStalker Author
D3athStalker

Can you send me a screenshot? Maybe I can help.

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Doomer22
Doomer22

okay so i just checked and found out that i had an older version of project brutality in zdl. i replaced it and the the overhaul works fine. thank you though!

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D3athStalker Author
D3athStalker

Here is a big update:

- New unique sounds for Carbine
- New pickup sound for Rocket Launcher and Grenade Launcher
- New up sound for Grenade Launcher and Super Grenade Launcher
- New sprites for Rocket Box and HE Grenade Stack
- Found who made MP40 sounds. All credits go to NAVARO.
- New sounds for Revolver (some are changed)
- Cruelty Bonus sound and screen flash
- Made Starter Pack enemies compatible with UDV
- New sprites for mines (Quicker throw)
- New pickup and up sounds for BFG Beam and Black Hole Generator
- Name tag for Sentry Gun.
- Description tags for items
- New ice missile firing sound for Freezer Rifle
- New sound for Combat Backpack
- New spin sounds for Minigun
- Demon Tech magazine will turn into green upon changing firemode into Caustic.
- Tweaked M2 Plasma:
- Tweaked sprites: Added missing UAC icon for some outdated M2 frames.
- Tweaked unloading: New style, compatible and bug-free.
- Tweaked reload sounds: Reload sounds can keep up with Rage Sphere obtained.
- Tweaked dual wield mechanics: Compatible with new reload but slightly slower.

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doomboyspardy
doomboyspardy

i drag this file to the EXE ?
how i got to works weapons mods i just i drag it all to he EXE file ,,, what ima doing wrong ?

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D3athStalker Author
D3athStalker

Use ZDL: Github.com

Load it after Project Brutality and UDV and you are good to go.

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SpartanofApproval
SpartanofApproval

Whenever I use Overhaul for PB I keep getting an unending list of console messages saying things like (P_startscript: unknown script: "zombiemangrenades")(P_startscript: unknown script: "ceilingclimbingimps")and such.

And then there is also the issue of enemies "flickering".

This is what I came across so far.

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D3athStalker Author
D3athStalker

Are there any other wads you are playing with? Or make sure you are not using an outdated GZDoom or PB.

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SpartanofApproval
SpartanofApproval

Issue is fixed(don't know how) but I redownloaded the December 1st PB version and the Overhaul WAD and it's working fine now.

Maybe it was an eff up from a previous download. No clue.

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