I'm a programmer, musician, and a gym rat. I love making content, making others laugh, and sharing amazing gaming experiences. Favorite games currently: - Planetside 2 - Brutal Doom - Far Cry 3 - Far Cry 3: Blood Dragon - Unreal Tournament

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Team Brutal

Team Brutal

31 members Fans & Clans

a fan-based team who work, enjoy, and chat about Brutal Doom (summary is a total WIP)

Hardcore Doomers

Hardcore Doomers

24 members Fans & Clans

We are the fans of doom. we played it in 1993, we play it still today. We are the Hardcore Doomers! We played doom, we made wads, we made contributions...

Comments  (0 - 10 of 89)
shotfan
shotfan

Regarding Project Brutality bestiary: can Flesh Wizards spawn more greater demonic essence when killed? Also, is there a way to make Overlords drop it? Both of those monsters are boss-level threats in my opinion, so it would be nice if you got that guaranteed refill of ~30 HP and AP that slain Cyberdemons and Spiderdemons provide.
(BTW: demonic essence spawned amounts could depend on difficulty level, so for example you could get none on Last Man on Earth, similarly like in the Painkiller game you got no souls on Trauma, the highest difficulty there)

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TheLostSabre
TheLostSabre

Hey pa1nki113r, have you tried this new megawad by skillsaw (who also did Valiant) yet?

Doomworld.com

Note to members who happens to see this: Do not ask for compatibility patches there; the authors are not obligated to make one for PB.

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Talic
Talic

PBValianFinalBoss is propably not supposed to spawn randomly with progressive based spawning?

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Talic
Talic

Killing the last version of the Pain Elemental (Multiple arms version) finishes any stage, can you fix it? Project Brutality & Hell on Earth Starter Pack btw.

I have progressive enemies on so it makes playing stages annoying when you have wall of those enemies that you have to avoid killing so you wont miss out on the rest of the map.

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Captain_Xavious
Captain_Xavious

So I'm not real keen on making requests, I know its hard to prioritize other people's ideas over you own, but the melee combo key sort of makes fists and the chainsaw pretty dang obsolete. Is there any chance you could add in a few melee weapons to help keep the slot relevant in late game? Maybe a weapon that has a wide swing arc that uses similar effects to kicking an enemy, only applied to a wider area?

Brutal Doom sort of made the chainsaw less powerful on its own by giving the fists considerably more power/usefulness, and I think that's kind of a shame. Would love to see some viable variety when it comes to melee combat.

I still absolutely love this mod though, you did pretty damn awesome with it. I'm currently rolling up random maps with OBLIGE to make something of a roguelike out of it, the expanded weapon and enemy lists makes it that much more exciting.

Thanks for your time!

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sloanonlinux
sloanonlinux

I want the auto shotgun to shoot slugs and dragon fire shells, the light machine gun to be a seperate gun instead of an upgrade to the carbine (I like the fire modes) and more sights, like a site for the pistol and a sight for the rocket.

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President_Bagel
President_Bagel

Does anyone know how to remove the *Cruelty Bonus* feature?

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Lespectraal
Lespectraal

Project Brutality clearly wins over Brutal Doom any day, in my honest opinion.

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nickael77
nickael77

PAIN-INDUCER !!!

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SlayaKD
SlayaKD

i like cats

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