Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report [V4 FINAL] Merser's Sprites & Enhancements
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
MersersAddonV4Final.rar
Category
Prefabs
Uploader
Merser433
Credits
listed below.
Added
Updated
Size
18.76mb (19,673,185 bytes)
Downloads
7,394 (4 today)
MD5 Hash
2ec2e965b2aee4fd481453aabec95857
Embed Button
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Description

This a gameplay mod for brutal doom that comes with a large pack of sprites for monsters and weapons. It rebalances almost everything in the game, adds more fitting features, and just makes brutal doom better, while still keeping it what it is.

Preview
[V4 FINAL] Merser's Sprites & Enhancements
Comments  (0 - 50 of 330)
David_Jackson
David_Jackson

Looks nice!

Reply Good karma Bad karma+5 votes
Martinoz
Martinoz

Will try it :). It isn't for GZDoom, right?

Reply Good karma Bad karma+3 votes
Merser433 Author
Merser433

It's for both GZDoom and Zandronum.

Reply Good karma+2 votes
xXleykitoXx
xXleykitoXx

I love your mod but as they say everybody needs more sprites but I love and please never do for gzdoom 2.0

Reply Good karma Bad karma+1 vote
anthonyjoshua
anthonyjoshua

it a youtuber
like your vids man

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Blackmore1014
Blackmore1014

Some weapons sprites looks nice. But without reload sprites. Plasma rifle with default reload sprites, without dual-wield sprites. Minigun not have sprites on ground. And other.
What with kicks? I see only my sprites for BFG and SSG. All other weapons without them?

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Merser433 Author
Merser433

Everything's fixed now. C:

Reply Good karma+2 votes
Blackmore1014
Blackmore1014

Very good. Buy I notice Shotgun without reload. And weapons without sprites at ground.

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Merser433 Author
Merser433

I.imgur.com
shotgun does have a reload animation, and it's finished..
And i actually did a shotgun pickup sprite, but forgot to apply it in slade. ithappens. :S

Reply Good karma+3 votes
Blackmore1014
Blackmore1014

oh sorry. Great).
You forget minigun sprite at ground too. In arms black minigun, but standart sprite more white. And Rocket laucncher too).

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wandatokiozo
wandatokiozo

Looking great, but there are some missing srites. I can understand the recoil of the shotguns but the rifle recoil is way too excessive, it's even higher than the minigun recoil.

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Merser433 Author
Merser433

Everything you said is now fixed. C:

Reply Good karma+3 votes
-Ghost-
-Ghost-

Nice sprite work! It's always good to see some more D3 weapons. Will you be using the D3 Rocket Launcher as well? The current one kind of stands out since it's one of the only centered weapons there, same for the BFG.

Thanks for doing a PB compatible version too!

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Doomguy5th
Doomguy5th

If he actially does a reload for the Doom 2.5 rocket launcher (which is Doom 3's RL with an eriance touch and looks spritey), I swear, we will all call him sprite god.

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Merser433 Author
Merser433

I.imgur.com
WIP rocket launcher from this D3 mod Gamebanana.com

Reply Good karma+2 votes
Merser433 Author
Merser433

I.imgur.com
Idle's done.. for now.

Reply Good karma+2 votes
Merser433 Author
Merser433

I.imgur.com
here's your animation done.. i can finally go get some sleep!

Reply Good karma+3 votes
Doomguy5th
Doomguy5th

You sir, are god... TBH the scope kinda looks cartoony, but it still looks good! May I ask what photo editor you use?

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Merser433 Author
Merser433

no, it's bad, i don't want anyone else to use it. :S

Reply Good karma+3 votes
wpninja
wpninja

Is it just me or does the revenant in the 2nd picture look like a monkey?

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patogameplays
patogameplays

for me is blood on the bones

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⋆Ƅarge™
⋆Ƅarge™

Moddb.com this is a lot similar to your mod but the one youve made is more traditional, i love it!

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mtencza
mtencza

Looks good so far. Though I have a few things I'd like to point out.
1) minigun secondary fire doesn't toggle, must be held down to keep spinning.
2) plasma rifle sprites, though I'm aware this was mentioned with the reload sprites.
3) the BFG9000 needs to be stronger. This is more so an issue with V20b itself, but to me the BFG is strong enough if it can one shot a bruiser demon or archvile.

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wpninja
wpninja

I ended up editing the bfg to do 1.5 more damage and have 3 times more range and now it hits like vanilla doom. Kills cyberdemons in 2 pointblank shots again.

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mtencza
mtencza

you used slade for this right? Where do you increase the damage?

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wpninja
wpninja

I actually used 7zip but slade is fine to. In the bfg.txt in the bottom. On that page look near the low part for a line-

Actor SuperBFGBall : BFGBall replaces BFGBall
{
+EXTREMEDEATH
//+DEHEXPLOSION
Damage

And at the damage part change it as you see fit and under that a bit you will notice 2 things called A_Explode, change those numbers as you see fit.

Sorry if this was explained poorly.

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mtencza
mtencza

Perfect!! It worked like a charm! Now I can one shot a bruiser. Many thnx for showing just a little more about modding!

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pa1nki113r
pa1nki113r

I really like that imp... And you did an entire brutal sprite set for it...

That is impressive, I want you on my team for the next update for Project Brutality. I plan on making that a medium-high tier imp variant. Seriously, good job. PM if you're interested.

And that helmet animation... Wow. I've always wanted that but could never find that. Seriously, awesome.

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shibito
shibito

it does not work with project Brutality 2.03

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Merser433 Author
Merser433

brutalv20b_Merser.pk3 file shouldn't be loaded with PB.

Reply Good karma+2 votes
shibito
shibito

I use only brutal v20b_Merser Resources.pk3 with PB but its not working

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Merser433 Author
Merser433

Are you drag-and-dropping? Don't. Use autoload. Or rename project brutality's file to this>"_projectBrutalty.pk3", to make sure my file's being loaded after PB.

Reply Good karma+2 votes
shibito
shibito

I use the gzdoom-USERNAME.ini
like that

[Global.Autoload]
path =
path = DoomMetalPack.wad
path =
path = projectBrutality.pk3
path = brutal v20b_Merser Resources.pk3
path =
path =
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path =
path =
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad

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Merser433 Author
Merser433

ugh, use this.
[Global.Autoload]
path = DoomMetalPack.wad
path = projectBrutality.pk3
path = brutalv20b_Merser_Resources.pk3
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad

Reply Good karma+2 votes
Merser433 Author
Merser433

v2's gonna fix all the problems
I.imgur.com

Reply Good karma+4 votes
FPSNation
FPSNation

Pretty cool. Just add a pistol. =)

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mtencza
mtencza

Yes. Pistol. Do it.

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Skrell
Skrell

So this will be an addon for regular Doom 2....or Brutal Doom ?? I'm confused...I'm not a fan personally of PB as i feel it strays TOO far from the core of Doom so i'm very interested in this. Also the gun sprites look amazing!

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Merser433 Author
Merser433

It's for brutal doom, but it can also be used with any other mod/vanilla doom as just a texture pack.

Reply Good karma+2 votes
Skrell
Skrell

So it's only textures correct...no gameplay changes nor extra gore or anything ?

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Merser433 Author
Merser433

there are gameplay changes...

c'mon, press it! I.imgur.com

Reply Good karma+4 votes
JayJayCutie69
JayJayCutie69

definitely a nice mod. i would like to change the outline of the monsters and fix the bug where the weapons glitch when swapping also. the recoil on some of the guns are a little to extreme and unnecessary aside from that this mod is amazing

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Merser433 Author
Merser433

I made a new secondary fire for the plasma rifle, but i'm not sure if it's good enough to replace the existing one.
I.imgur.com

Reply Good karma+4 votes
mtencza
mtencza

I like it. Why have a plasma shotgun when you have the bfg9000?!

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Doomguy5th
Doomguy5th

That... is glorious

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Doomguy5th
Doomguy5th

Holy **** dude, by the looks of it, those sprites are well done. I will definitely check this out and give it a go, and hope you do some awesome stuff for the next update for PB. Also are you okay if BD sub-modders like me could use these sprites for projects (as long as we give credits)?

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Merser433 Author
Merser433

Sure, why not?..

Reply Good karma+2 votes
Guest
Guest

good sprites keep going u still need a lot of work to do

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wpninja
wpninja

Question, the new imps aren't supposed to have eyes right? When I use brightmaps you can see white eyes slightly. If this isn't intentional is there a way you could remove that?

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Merser433 Author
Merser433

I.imgur.com
fixed in v2, thanks.

Reply Good karma+4 votes
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