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Are you loading it from the archive because, then you need to always have the archive open when playing. this is because when you drag the mod on top of doom the archive will uncompress the file and store it in temp memory.
@Sanderkiller, you need gzdoom's latest version that suit your computer the best and you have to load zionv7 mod after all the files such as Doom2.wad, Doom.wad, tnt.wad, plutonia.wad are in the file directory as well
I think the blue smoke in the Gauss Cannon is so cartoony & static and look like edited in sai (sorry)
¿Could you add a better one? And remaining dynamic lights in some shoots, beams and pickups
There is posibility to add some kind of brigthmaps? I been played Proyect brutality, so could you
Replace the berserk as and "Demon" rune to turn into a Revenant like in PB
For last, there is already the weapon upgrade system? Triple chaingun, modded shotgun, etc.
It's a joke or what? Why do you need new doom 2016? You just need classic doom, with classic weapons(fists/chainsaw, pistol, shotgun/SSG, chain gun, plasma gun and BIG ************* GUN) but in new design and gore. And it's all, no fatalities, no shity weapon modification or multiplayer weapon.
P.S. Your sprites just amazing, this is best the part of this mod, good job.
BD does classic doom monsters good enough,were bringing doom 4 to doom 2 so that means we need the best sprites from the game and we cant do that with e3 footage sorry. for now im working on a simple file that enables BD compatibility but it will have issues because this is not a BD mod,its a doom mod
Can't wait to see some actual good weapon rips, but I really like this mod! I might make a Deathmatch or TDM for It as well, either It be Included In the Mod or It be a whole thing on It's own.
Thank you so much for this mod.It works perfectly with gzdoom and zdl.What I find really cool is the very fluent and smooth animations and the models look really good.You guys did a great job.Now all we need are the monster models from Doom 4 and we are done. :)
Im haveing problems starting this mod evrytime i start is it says
Script error, "ZIONv07.pk3:decorate" line 6:
"weapon.bobrangex" is an unknown actor property
This mod is great! It adds a whole new feeling to Doom, and runs perfectly! And to all who don't know how to play it or what source engine to use, Zandronium 3.0 is a great one to use.
Hopefully the monsters got fixed. *crosses fingers*
This mod is not working for me.
What happens when you load it?
if you load with zandroum 2.1 dont work, with gzdoom 1.8.10 or more, or zand 3.0
i cant install gzdoom on my linux only zandroum but still 2.1 version i cant get the 3.0 where the hell can i updated t the 3.o version?? please!!!!!
Boi, It's under the Development Builds section. Just scroll down.
When I load it, it just loads vanilla Doom.
Are you loading it from the archive because, then you need to always have the archive open when playing. this is because when you drag the mod on top of doom the archive will uncompress the file and store it in temp memory.
You there?
what source port are you using? what else are you loading with the mod? are you doing it right? plz dont spam
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how do i install the mod
Stupid, stupid stupid. (https://www.youtube.com/watch?v=DZaKe-N0m14)
Hi I'm having this issue:
Orig10.deviantart.net
How can I fix it cause I really wanna play this mod?
Nevermind I figured it out, but is there a way to get this to work with the Brutal Doom mod?
how did you fix it im haveing the same problem
You have to use GZDoom, there's the multiplayer and co-op versions for Zandronum for a reason.
GZDoom is the only engine you can use doom4 mod in best quality because GZDoom is how doom4 mod meant to be played :P
i get this error too plz help how can i fix it
@Sanderkiller, you need gzdoom's latest version that suit your computer the best and you have to load zionv7 mod after all the files such as Doom2.wad, Doom.wad, tnt.wad, plutonia.wad are in the file directory as well
NO. However their is a DOOM 4 weopon mod.
you need zandronum 3.0
I'm using GZDoom, and I'm not loading this mod with any other mods.
gzdoom gave me many problems,try zandronum 3.0
Will you make this compatible with project brutality
how do i install the mod for zandrum
@DOOMArx, this is gzdoom or zdoom mod.. it won't be compatible with zandronum
This Works with Zandronum
I think the blue smoke in the Gauss Cannon is so cartoony & static and look like edited in sai (sorry)
¿Could you add a better one? And remaining dynamic lights in some shoots, beams and pickups
There is posibility to add some kind of brigthmaps? I been played Proyect brutality, so could you
Replace the berserk as and "Demon" rune to turn into a Revenant like in PB
For last, there is already the weapon upgrade system? Triple chaingun, modded shotgun, etc.
It's all cool but when we will see the full support of dismemberment from the Brutal Doom?
when doom 2016 comes out
It's a joke or what? Why do you need new doom 2016? You just need classic doom, with classic weapons(fists/chainsaw, pistol, shotgun/SSG, chain gun, plasma gun and BIG ************* GUN) but in new design and gore. And it's all, no fatalities, no shity weapon modification or multiplayer weapon.
P.S. Your sprites just amazing, this is best the part of this mod, good job.
BD does classic doom monsters good enough,were bringing doom 4 to doom 2 so that means we need the best sprites from the game and we cant do that with e3 footage sorry. for now im working on a simple file that enables BD compatibility but it will have issues because this is not a BD mod,its a doom mod
Hi, can you please fix the hud for 4:3 resolutions? It seems the same hud from 16:9 is used, which causes the corners to be cut
I'm using 800x600 resolution btw
press - and + to find the best hud,i set up the default hud to be 4:3
When i load it i see Script error, "ZIONv07.pk3:decorate" line 6:
"weapon.bobrangex" is an unknown actor property but i use zandorum 3.0
obviously not,make sure you have the latest Zand 3.0 or use Gzdoom
Can't wait to see some actual good weapon rips, but I really like this mod! I might make a Deathmatch or TDM for It as well, either It be Included In the Mod or It be a whole thing on It's own.
i have the latest versions of Gzdoom and Zand and i also get the "ZIONv07.pk3:decorate" line 6:
"weapon.bobrangex" is an unknown actor property
Are you using Zand 3.0? That ran it perfectly for me.
Where can I download Zand 3.0?
demon transformations can't crouch or fit in tight spaces.
Thank you so much for this mod.It works perfectly with gzdoom and zdl.What I find really cool is the very fluent and smooth animations and the models look really good.You guys did a great job.Now all we need are the monster models from Doom 4 and we are done. :)
Im haveing problems starting this mod evrytime i start is it says
Script error, "ZIONv07.pk3:decorate" line 6:
"weapon.bobrangex" is an unknown actor property
can someone help me
Download Zandronium 3.0 from here:
Zandronum.com
This will run it.
Oh yeah doom 4 for low end pc thanks alot!
This mod is great! It adds a whole new feeling to Doom, and runs perfectly! And to all who don't know how to play it or what source engine to use, Zandronium 3.0 is a great one to use.
zand 3.0 is the best :D