Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Upload an addon Report abuse **Updated for BDv20** Ultimate DoomVisor HUD v1.61
Filename
UDV_v1.61_GZDoomOnly.1.zip
Type
HUDs
Licence
Proprietary
Uploader
saegiru
Date
Jun 8th, 2014
Size
27.30mb (28,630,137 bytes)
Downloads
14,762 (26 today)
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Description

**UPDATED 06-21-2015 #2 ** Quick Bugfix for Project Brutality Handgun and Revolver Dual ammo display. See changelog below, also updated Project Brutality add-in! The Ultimate Dynamic DoomVisor HUD. Ammo Counts, Health, Inventory, Damage, Radar, Flashlight, Enemy Health, Enemy Names, and more! All in glorious High Resolution! ** PLEASE READ HOWTOUSE.TXT FOR PROPER LOADING/USAGE **


-- 1.61 CHANGES --

• Removed optional pk3 for low quality flashlight, integrated LQ flashlight into UDV options. Now toggleable on/off.
• Fixed bug with UDV difficulties that was affecting non UDV difficulties.
• Combined UDV AI voice toggle into one option.

Errors such as the ones in the screenshot below ARE NORMAL and DO NOT affect gameplay. They are there because of the MANY mods this HUD is compatible with. I will no longer be answering questions about them in comments.

Normal Errors

** Newest Versions GZDoom Only! Older Zandronum Compatible version available below! **

This is a very graphic intensive HUD. If your system runs on lower specs, use the low res add-in included in the zip.

To access Ultimate DoomVisor HUD Options:

• Options -> Ultimate DoomVisor HUD

The base file will play on most anything, but some advanced features will not be available. You MUST load a "B" type add-in for full functionality in supported mods. See HOWTOUSE.TXT for details on load order.

Currently the following mods are fully supported:

Brutal Doom v20

Project Brutality

BDJ20

Brutal Doom v19

Quaker540

Sperglord Edition

Brutal Doom Patch (v2.4)

Vanilla Doom & Doom II

Also, included is an OPTIONAL add-in version of my Light Amp/Radiation Suit inventory mod. It allows the Light Amp Visor and Radiation Suit to become inventory items that you can carry and toggle on/off! For more information, check the change log.

Zandronum 1.2.2 support available now, requires its own separate pk3 file. It does not support Alpha levels, so things are a bit brighter, and still no ability to toggle stats or mugshot on or off. Load it as the base instead of the GZDoom base file, and you should be good to go! Let me know in the comments of any issues! I don't plan on keeping Zandronum support up to date with every change, so it will stay at version 1.34 for now. Until Zandronum supports some of the more advanced features, I don't want to spend time making it compatible every time. For now 1.34 is working and should continue to work.

Version 1.34 Zandronum 1.2.2 Compatible PK3

-- FEATURES --

• Color reactive Health, Armor, and Ammo levels - Numbers change colors at certain levels.
• Bottom left display pulses orange below 50 Health, flashes red below 25 Health.
• Simulated ECG (think Resident Evil) by health bar, changes at 50, 25, and 0.
• Built-in Flashlight. Lights up dark areas, but alerts enemy to your presence. Use wisely!
• Note: Only for GZDoom. Flashlight will not function with ZDoom.
• Weapon name displays above ammo display.
• If weapon dual wield is available, visor will display "DUAL" underneath Weapon name.
• Weapon list display.
• Toggleable Radar. Show all visible monsters, or all detected movement within your radius.
• Radar will show all lower tier monsters position above or below relative to player.
• Monsters with 1000 or more health will show up as gold.
• Note: Larger maps can cause a performance hit with the radar. If you experience performance issues when using radar, simply toggle it off.
• Ammo display flashes red when reserve ammo is below 20% capacity.
• Ammo display blanks out when using melee attacks.
• Optional Reserve Ammo display on right side of display.
• Audible and On-Screen AI Warnings when Health is Critical, Armor is Zero, Ammo is Critical, and Ammo is Empty.
• Mods that use Hand Grenades will show a Grenade counter on the bottom right display.
• Support for inventory. Will show on Automap screen by default.
• Berserk Strength indicator - UAC logo in bottom left of visor will pulse slowly to indicate you are under the effects of Berserk Strength.
• Reactive armor damage. Helmet shows persistent damage at 80, 60, 40, 20, and 0 armor. Armor above 80 shows a clear visor.
• Mugshot display in bottom left of Visor.
• Mugshot display will show "malfunction" and flicker at 60 armor or below. Shows clear consistent display above 60 armor.
• Mugshot display is "broken" at 10 or lower armor. Shows only static, then completely gone at 0 armor.
• Level Stats display in top left of Visor.
• Engagement Time (level time) in top middle of Visor. (Great for Speedrunners!)
• Combat Recorder (Autosave) mode. Allows user to autosave every 1-10 minutes. Countdown to next autosave in bottom right of Visor. Disabled by default, available in DoomVisor HUD Options.
• Unknown/Unsupported weapons and their ammo will show white in the counter area, and will show "-----" but will not be color reactive.
• Ability to darken the default lighting levels in WAD from UDV Menu. Choose between lite, dark, and pitch black levels. Great with the flashlight!
• Many crosshair choices.
• Custom menu option in Options -> Ultimate DoomVisor HUD.
• Toggle Option for Enemy Health display.
• Toggle Option for Low Quality Flashlight.
• Toggle Option for Minimum Armor to use Flashlight.
• Toggle Option for Armor Damage display.
• Toggle Option for Weapon list display.
• Toggle Option for Reserve Ammo display.
• Toggle Option for Level Stats display.
• Toggle Option for Mugshot display.
• Toggle Option for Mugshot Damage display.
• Toggle Option for Visor Inventory. (Not compatible with 4:3 resolutions)
• Toggle Option for enabling AI Sounds.
• Toggle Option for disabling weapon auto switch on pickup.
• Toggle Option for disabling Visor Messages.
• All Menus and Messages are in DoomVisor font! More immersion means more fun!
• Optional harder difficulty option.
• Optional add-ins included for Light Amplification Goggles and Radiation Suit. Carry two of each and use at any time.
• Allows Light Amp Goggles to be turned on or off at will.
• Allows Radiation Suit to be turned on or off at will.
• Radiation suit now HEV suit and now partially protects against fire, ice, and electricity as well as nullifies acid and poision.
• 2 second delay when toggling the HEV suit, for balance and realism.
• Optional lower resolution pk3 included for faster performance at the cost of a bit of visual prettiness.
• Optional pk3 to remove DoomVisor font in menus.


I am far from a hardcore coder, so it might not be perfect, and without NC Hud for scripting, and 2800fps from reddit with his DoomVisor graphics it would not exist. Hope you like it! Let me know if you have ideas for changing/adding anything.

Thank you to SGT_MARK_IV, Quaker540, PA1NKI113R, 2800fps from reddit, and everyone else who's mod has something to do with this. Without your awesomeness, I wouldn't have made this.

The biggest feature I want to expand on currently is more levels of damage. If anyone has the artistic talent to create more damage I can integrate into the graphics, PLEASE let me know.

Thank you all so much, and Stay Brutal!

Preview Image
**Updated for BDv20** Ultimate DoomVisor HUD v1.61
Post comment Comments  (0 - 50 of 674)
SilentDarkness
SilentDarkness Jun 8 2014, 10:22am says:

Could I get a proper non-widescreen version of this?

+4 votes     reply to comment
saegiru Author
saegiru Jun 8 2014, 11:55am replied:

Yeah, sorry I'll update the description. As this is my first attempt, I had enough trouble just getting it to work in 1920x1080. If anyone has any advice on how to get it to scale properly to other resolutions, I am all for it, but as it stands for right now this is my best effort. I am going to work on other resolutions eventually, but I thought I would make it available for now.

+6 votes   reply to comment
Guest
Guest Jun 19 2015, 4:18am replied:

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Guest
Guest Jul 5 2015, 12:48pm replied:

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saegiru Author
saegiru Jun 8 2014, 5:49pm replied:

Hey, just wanted you to know I updated it with 4:3 support for 1600x1200 resolution. Hopefully that helps!

+8 votes   reply to comment
dave_5430
dave_5430 Jun 15 2015, 1:02pm buried:

(buried)

No.

-5 votes     reply to comment
Doomguy5th
Doomguy5th Jun 8 2014, 12:06pm says:

Okay finally! I was trying to find an HUD like this! This is what I was looking for!

+8 votes     reply to comment
prime79
prime79 Jun 8 2014, 5:18pm says:

****...bad time for me to forget how to remove the face.

+3 votes     reply to comment
saegiru Author
saegiru Jun 8 2014, 5:47pm replied:

Just edit the sbarinfo and remove or comment out the lines that include mugshot, and also DrawImage "G_HBAC01"

That should do it for you. :)

+4 votes   reply to comment
prime79
prime79 Jun 9 2014, 9:40am replied:

oh yeah thats right...thanks bud

+5 votes     reply to comment
Quaker540
Quaker540 Jun 9 2014, 5:46am says:

Since now it has compatibility with Brutal Doom V19, I make a short review of this HUD;

1; It's badass! All of the art is amazing, except the helmet (a bit), the helmet has some leftovers of broken glass around your vision.

2; Works fine! With HD stuff on it, you may have a very very tiny slow down, but overall it's very good!

3; Yes! You can finally see your face! That makes x10 more amazing!

Nicely done saegiru! Keep up the good work!

+5 votes     reply to comment
saegiru Author
saegiru Jun 9 2014, 5:57pm replied:

Thanks for the thoughts.

I was wanting to do something more with the helmet graphics, which I plan on fixing when I can. Basically I am not extremely graphically talented, and can't create a helmet graphic from scratch. This is just a modified version of the DoomVisor graphic, so if anyone has any art skills and wants to help create something better, I am definitely up for looking. It would also help to have someone that could create a base image that would scale better at different resolutions.

I plan on continuing to work on this, and spent all day today dreaming about different things I want to add and making notes, so keep an eye on it. :)

+7 votes   reply to comment
Guest
Guest Jan 29 2015, 6:49pm replied:

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Guest
Guest Jun 9 2014, 6:35am says:

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Quaker540
Quaker540 Jun 9 2014, 6:45am replied:

What engine you are using and are you running anything else with it?

+2 votes     reply to comment
saegiru Author
saegiru Jun 9 2014, 5:52pm replied:

What engine, resolution, and mods are you running with it?

+2 votes   reply to comment
xXleykitoXx
xXleykitoXx Jun 21 2015, 1:13pm replied:

how to use the flaslight which is the key?

+1 vote     reply to comment
xXleykitoXx
xXleykitoXx Jun 21 2015, 1:46pm replied:

I give the letter q only sounds a click

+1 vote     reply to comment
SgtSARS
SgtSARS Jun 10 2014, 6:28pm replied:

I also can't get it working? I was using it with painkiller's sub-mod compilation before it was split into two files and it was fine then, but now when I load both files in the proper order there's just no hud at all.

+3 votes     reply to comment
saegiru Author
saegiru Jun 11 2014, 6:45am replied:

Hmm, I'm not sure what the issue would be then. As long as it is at 1920x1080 or 1600x1200 it works on my side. What other files are you loading with it? Anything other than PA1N's and the HUD?

Of course when it comes down to it, I didn't change any of the actual HUD with the splitting into two files, that was just to make it acceptable in this section so it wasn't for PA1N'S submod only. If the original one worked for you, keep using it for the time being. As it stands, I am still working on it and plan on releasing an updated version soon with some new additions, so you can try it when I release it.

+3 votes   reply to comment
killbotvii
killbotvii Jun 11 2014, 2:48pm replied:

Excited to see that!

+3 votes     reply to comment
GaySteamBath
GaySteamBath Aug 1 2014, 7:53pm replied:

2sexy

+2 votes     reply to comment
manhunt7130
manhunt7130 Apr 18 2015, 1:08am replied:

its not working for me either im also running with the new gzdoom

+2 votes     reply to comment
***Geroj***
***Geroj*** Jun 11 2014, 8:49am says:

2560x1440 will be nice

+2 votes     reply to comment
Fox2503
Fox2503 Jun 11 2014, 7:49pm says:

1280x720 ? :D

+3 votes     reply to comment
ippiki
ippiki Jun 11 2014, 7:59pm says:

Awesome, I have to have a monitor the size of a tv screen just to use this. Was looking forward to this one too...

+3 votes     reply to comment
saegiru Author
saegiru Jun 11 2014, 11:07pm replied:

Sorry man, I'm going to work on it. For the quality I want, it doesn't scale easily. The only ways I know how to make it work for lower resolutions is to either manually scale it down and rework the position of all the HUD parts, or start with one far lower res version and scale it up - which loses quality as it scales. It is very time consuming. My first major thing was to get the code and the functions down. Now that mostly all that is taken care of, I am still going to try to do something for other resolutions, so keep checking back.

+3 votes   reply to comment
keiichiGaming
keiichiGaming Feb 8 2015, 6:58pm replied:

How in a ******* hell I am going to work with this all I want it to do is trying it didn't work on gzdoom

-1 votes     reply to comment
pa1nki113r
pa1nki113r Jun 12 2014, 11:24am says:

I LOVE YOU MAN!!!

+5 votes     reply to comment
saegiru Author
saegiru Jun 12 2014, 2:10pm replied:

Without your compilation, I wouldn't have even attempted it... so the feeling is mutual. :D

+3 votes   reply to comment
killbotvii
killbotvii Jun 12 2014, 11:27am says:

I just want to say that this is the greatest hud I've ever used!

+5 votes     reply to comment
pa1nki113r
pa1nki113r Jun 12 2014, 11:37am replied:

I was just about to type that!! Especially how it dynamically changes (me and saegiru talked about that to see if it was possible) and he pulled it off!

+3 votes     reply to comment
saegiru Author
saegiru Jun 12 2014, 12:39pm replied:

Thanks guys! I definitely want to do more levels of damage. I am hoping for at least every 10%, but preferably more, possibly every 5%. I have the code ready, just need to get some art assets for it that aren't too intrusive. :)

+2 votes   reply to comment
S_Andrew_S
S_Andrew_S Jul 17 2014, 12:23am replied:

Aww yes, at 1 health stain the whole visor with blood and cracks so you can barely see anything at all! This is a awesome visor, especially the health bar!

+1 vote     reply to comment
SilentDarkness
SilentDarkness Jun 12 2014, 11:58am says:

Btw, the grenade counter doesn't show up on here.

+3 votes     reply to comment
killbotvii
killbotvii Jun 12 2014, 12:23pm replied:

worked for me! Are you using both wads along with pa1n's mod?

+4 votes     reply to comment
killbotvii
killbotvii Jun 12 2014, 1:10pm replied:

maybe you didn't download it at all? it's built into the hud, it's always there. There's no way it's just not showing up.

+4 votes     reply to comment
pa1nki113r
pa1nki113r Jun 12 2014, 2:24pm replied:

load order

+3 votes     reply to comment
SilentDarkness
SilentDarkness Jun 12 2014, 3:30pm says:

Here's the load order:

Painkiller Brutal Doom
DoomVisor Hud
Painkiller DoomVisor addon.

Also, it's completely invisible in 16:10 aspect ratio.

+2 votes     reply to comment
Quaker540
Quaker540 Jun 12 2014, 6:16pm replied:

Here's your problem. The second one. Remove it.

+3 votes     reply to comment
SilentDarkness
SilentDarkness Jun 12 2014, 9:37pm replied:

Unsurprisingly...that changed nothing.

By "DoomVisor Hud", I was referring to the base file in the addon. Since now there's two files in this addon.

+3 votes     reply to comment
killbotvii
killbotvii Jun 12 2014, 7:02pm replied:

I'm a little perplexed. What did you think would happen when you ran two completely different huds together? Not trying to be rude, just... interested in knowing why.

+2 votes     reply to comment
SilentDarkness
SilentDarkness Jun 14 2014, 8:06pm replied:

I don't think you quite understand. The two hud files. There's a main file and an addon, right? So therefore, you need to load the vanilla and the Painkiller addon at the same time. e_e

+2 votes     reply to comment
killbotvii
killbotvii Jun 12 2014, 7:05pm replied:

By the way, the description says, in all caps "** CURRENTLY ONLY FULLY WORKS WITH 1920X1080 16:9 RESOLUTION. 1600x1200 4:3 DOES NOT HAVE ADVANCED FUNCTIONS YET, OTHER RESOLUTIONS WILL BE SUPPORTED WHEN I CAN FIND AN EFFICIENT METHOD **" So that's why it's invisible in 16:10.

+3 votes     reply to comment
SilentDarkness
SilentDarkness Jun 12 2014, 9:34pm replied:

Also, most hud mods are nothingness in 16:10. What's up with that? In 4:3 it's simply oversized. What's so broken about 16:10 ratio?

+2 votes     reply to comment
Guest
Guest Jun 12 2014, 4:58pm says:

wait a minute I remember Visor HUD has skull face on the left any way thanks for great addon

+1 vote     reply to comment
Quaker540
Quaker540 Jun 12 2014, 6:17pm says:

Just wanted to tell you that I voted 10/10 on this because this is EXACTLY my ideal HUD. I was about to create one, but I cancelled it, because I'm not really familiar with SBarInfo etc. I know DECORATE and ACS like a talented modder, though.

+7 votes     reply to comment
pa1nki113r
pa1nki113r Jun 12 2014, 10:30pm replied:

I've always wanted a HUD like this for brutal doom. Reminds me of the last mission on halo reach where your screen begins to crack.

+2 votes     reply to comment
S_Andrew_S
S_Andrew_S Jul 17 2014, 12:31am replied:

Hah, same here, I never really worked with SBarInfo (well it involves a lot of art and though my drawing skills are average my shading skills are terrible. I have to say though this IS how I'd imagine THE doom guy's visor would look like.

+2 votes     reply to comment
SgtSARS
SgtSARS Jun 12 2014, 7:25pm says:

Ok so I get that my native resolution (1680x1050, 16:10) isn't supported, that's fine I can wait until it's updated to use it. I'm just curious though, how come it worked fine for me two versions ago? The sides were cut off a little since the hud was technically wider than my screen, but it still showed up fine and none of the info was cut off. If I can't use it now I understand, I'm just curious as to what changed?

+2 votes     reply to comment
saegiru Author
saegiru Jun 12 2014, 11:18pm replied:

Honestly I'm not sure. It really shouldn't have worked at 1680x1050 on any of my versions... my SBARINFO specifically should only have run at 16:9 or 4:3, it's set up that way. Possibly you had another mod running alongside that was overriding the SBARINFO settings in my HUD?

Regardless, I am experimenting with resolution fixes right now - and have made a minor bit of progress. With any luck it will work on all resolutions and ratios relatively soon.

+3 votes   reply to comment
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Sergeant_Mark_IV
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Release Date
Released Feb 2012
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5713fc4f59c0c4244d39d12afdbcc6d9
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