Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Add addon Report Brutal Doom Ultimate Freedoomer Edition
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
brutalv20b_UFE.zip
Category
Prefabs
Licence
Proprietary
Uploader
LyokoDesura
Credits
Credits in the .pk3
Added
Size
44.87mb (47,050,453 bytes)
Downloads
546 (1 today)
MD5 Hash
499e5eea2071661a8b3f6b4ddbf79730
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Description

A little re-coding to bring Brutal Doom up-to-date with GZDoom 2.3/Zandronum 4.0.

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Brutal Doom Ultimate Freedoomer Edition
Comments
nagibrich
nagibrich

how you have zandronum 4.0?

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LyokoDesura Author
LyokoDesura

You have to ask the developers for a precompiled copy via private message.

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MrRumbleRoses
MrRumbleRoses

how does one do that?

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LyokoDesura Author
LyokoDesura

You need an account on the Zandronum forums. Alternatively, you could use GZDoom 2.3.1.

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RonnieMackenzie
RonnieMackenzie

How come we need an account to get zandronum 4.0 will it eventually have a free release, i'm concerned.

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LyokoDesura Author
LyokoDesura

Because it's a bleeding-edge alpha. I had to contact the developer directly to get a precompiled copy because the alpha download page doesn't have precompiled copies. & you don't need to pay to get an account on the forum.

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RonnieMackenzie
RonnieMackenzie

Oh OK. After I join how do you contact them to ask for a copy. Sounds like it not hard at all. I'll look into it later on when new brutal doom comes for now I'm using 3.0 alpha

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RonnieMackenzie
RonnieMackenzie

How long did it take for the developer to repliy with a copy of it. I've just sent a message to one of the developers and I'm waiting for a reply but I'm not sure if I actually sent it as it went to outbox. It did say sussesfully sent thought

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Dracologist
Dracologist

what does slamfire means gameplay wise? =_o

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LyokoDesura Author
LyokoDesura

If you right click with the shotgun, Doomguy holds the trigger down while racking the pumping slide back-&-forth, turning it into a makeshift semiautomatic weapon. It fires faster, but eats ammo faster.

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Dracologist
Dracologist

so its the same principle like fanning a revolver?

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LyokoDesura Author
LyokoDesura

More-or-less, yes. It was pretty common on older models of pump-action firearm. Trench shotguns are a classic example.

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Nelly01023
Nelly01023

This mod acts extremely strange for me. Whenever I right click with my rifle, it shoots out grenades and prints out the message "You're on grass!". It appears the enemies do not have any form of hitboxes, and have no brutal deaths at all.

And there's no sound either, except for the monster groaning and explosives. I'm using GZDOOM 2.3.2.

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Doomguy5th
Doomguy5th

I've also ran into the same bug while making IB (the one with the "You're on Grass!"). Probably the only time I ROFLed.

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LyokoDesura Author
LyokoDesura

When you get the chance, you think you could look through my Mod's data for me to see why the player sounds aren't working & why some of the brutal deaths aren't working? I'd check myself, but my computer is in the shop.

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LyokoDesura Author
LyokoDesura

I have no idea why the player entity sounds aren't working. The sounds are fully defined in the SNDINFO.

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Nipless
Nipless

Despite the notable bugs I like, being able to play in gzdoom, the variety of options,(especially those of performance among others) keep the good work.

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LyokoDesura Author
LyokoDesura

I have no idea what's causing the "non-functioning brutal deaths" & "no player entity sounds" bugs. I mean, the SNDINFO is fully detailed, so yeah. I do hope to have it fixed when I update it for v21. Not to mention a lot of the changes were to fix the datedness in regards to more recent GZDoom versions.

Reply Good karma+2 votes
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