Brotherhood Rising is a mod detailing the rise of the Brotherhood of Nod. Not from its infancy in the BC times, but in modern times when the Brotherhood was revealed shortly after World War II (Red Alert) and slowly became a force to be reckoned with. The Brotherhood bombed key locations, such as the Grain Trade Center for example. It had the highest stock in Tiberium trade since the first meteor struck near the Tiber River. Tensions grew high around the world and the Free World held its breath as the United Nations' sanctioned Global Defense Initiative and the Brotherhood began clashing in Africa and Estonia, and soon the world was engulfed in what would become the First Tiberium War.

There are many sects within the Brotherhood vying for control and fighting to gain favor of Kane, the Messiah, the one to lead the people into their Tiberium future, into Ascension, and to crush their GDI oppressors. One specific sect, the Followers of Kane, competes with the Black Hand, to get into the spotlight as Kane's favorite and most valuable group to eventually ascend into greatness.

Once the First Tiberium War ended, with Shepard and Solomon celebrating their victory with the supposed death of Kane from the power of GDI's space based, orbital Ion Cannon, the very brutal Reunification War begins soon after as once loyal members such as Hassan becomes a GDI lackey controlled by Solomon, and arch enemy to the forever and fiercely fanatical Anton Slavik, and other supposed Nod leaders wanting to "reunite" the Brotherhood under one banner and proposing prosperity under a web of lies and deceit from their own greed and lust for power.


And this is where this mod is open-ended and open to interpretation by anyone who wants to make missions for it. It's not completed and still under construction and I am going to be making the Arma 3 version soon and converting a lot of this to Arma 3 standards, however I am getting help from *certain famous members of the community* on some things and I think we should be okay on that front. Kane lives! For the technology of peace! Peace through power!

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New Nod Light Tank!

News 1 comment

Just when we thought Macser was done modeling for the mod, mainly from lack of time and concentration in other projects, along with his graphics card going belly up, he came back to me with a new surprise!

Modeled after the M2 Bradley IFV, he made a Brotherhood of Nod specific Bradley for the mod! He got it into game and it just looks marvelous.

M2B Render

M2A2 In-game

M2A2 In-game 2

M2A2 In-game 3

This is going to replace the model I've been using, which is a re-skinned BIS model. I really love this model he made and it looks great in-game! Here's to hoping there are more models in the future (still need a team to help me out).

As always... PEACE. THROUGH. POWER!

Welcome to C&C: Brotherhood Rising!

Welcome to C&C: Brotherhood Rising!

News 1 comment

A basic description of the team, as well as a small introduction to the mod.

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C&C: Brotherhood Rising Beta 4 (v0.4)

C&C: Brotherhood Rising Beta 4 (v0.4)

Full Version 1 comment

This is the Beta 4 release of C&C: Brotherhood Rising. Remove @CNCBR from your main directory before extracting this one.

ORCA Assault Craft version Fix - 2

ORCA Assault Craft version Fix - 2

Patch

This fixes the version to be compatible with Operation Flashpoint 1.96. I changed it from 1.99 (CWA) to simply 1.9 (1.96 and sooner), for those who play...

C&C: Brotherhood Rising Beta 3.1.2

C&C: Brotherhood Rising Beta 3.1.2

Demo

This is considered a demo rather than a "full" release, because it's still in beta.

Post comment Comments  (0 - 10 of 14)
Guest
Guest - - 689,575 comments

I still return to this mod! I hope a Beta 5 will come soon!
I love it so much, and gosh, that Mammoth is awesome!
If I knew how to use triggers and scripts correctly, I would flood the internet with custom skirmish missions with units coming out of the buildings and stuff!
Don't give up! :D

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Warrior002
Warrior002 - - 10 comments

Forgot to login.
I write this sentence, so it won't be an anonymous comment.

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Weenie_
Weenie_ - - 1 comments

My rating of the addon.

Command & Conquer: Brotherhood Rising is an ambitious mod, that clearly is made with much love and creativity. Unfortunately, it lacks what it achieves to accomplish. Command & Conquer: Brotherhood Rising comes with 2 main factions, Nod, and GDI. Both iconic to the RTS franchise. Instead of making custom assets, it uses multiple models from multiple sources. Of course there is no shame in taking inspiration from a source, but one shouldn't brand a model as their own. Respectively, the Command & Conquer: Brotherhood Rising team made this known in the 'readme'files. Enough of that.

Air Vehicles, GDI.
An A10 warthog are used, along with a Chinook helicopter.The Longbow vehicle is either an unskinned vehicle with an Apache helicopter placeholder, or just an Apache helicopter. I'd never know. Other than that, the other vehicles are very fun to use, and the Orcas are badass! Don't change them in any way.

Air Vehicles, NOD.
The air vehicles hold almost the same properties as the GDI vehicles. Some most are reskinned to fit the NOD faction and some are custom vehicles. Again, the custom vehicles are amazing.

Ground Vehicles, GDI.
There aren't many custom vehicles to speak of, and the ones that are custom made are kinda cool at best. Unfortunately these vehicles suffer the same fate as the aerial vehicles. A lot of them aren't custom assets. They are ripped from other mods.

Ground Vehicles, NOD.
-Refer to Ground Vehicles for the NOD faction.

Infantry, NOD.
The NOD models are different, and I've never seen them before. They look nice! There are no new weapons sadly, and are just vanilla Flashpoint weapons.

Infantry, GDI.
The models are taken from WW4 Extended, and thats all I have to say about that.

Summary.

Command & Conquer: Brotherhood Rising is a mod that has a lot of potential, but starts itself clearly on the wrong foot. It is made with a lot of love, and possibly laziness. I can't tell. I cannot judge the mod too harshly due to the mod being in Beta, but what I can say about it is this. Create new models and weapons true to the Command & Conquer universe.

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RevanSithLord03 Creator
RevanSithLord03 - - 229 comments

Thanks for the critical review. Hopefully I can get better at this, because I'm just one guy and there are limitations. I put my heart and soul into this mod and is the only real escape I have with the current virus. It began at first as an infantry demo and then evolved, with some help and permission from other authors, to where it is now. Mind you I never took assets and made them my own, they were given to me - and also WW4 Mod is open source. I wanted it to be as true to the C&C universe as close as I can get it, but also maintain some sort of grounding with reality. The sci-fi elements are there. I'm hoping to get the Ion Cannon and Nukes in at some point, but that'll be later. And I need the rest of the Nod special buildings, which thankfully Macser helped me with. The infantry loadouts were a personal vision of mine, and the Followers of Kane are a cult that eventually makes the backbone of the Black Hand. Red Alert is, in my eyes, a prequel to Tiberian Dawn, thus why I am using the content I am using.

That being said, an example of too much would be the OFP40k mod that uses Dawn of War assets and tons of other things - not to diss the mod, of course, as I play it sometimes.

It's true, I was lazy in some regards, but I'm no less proud of where it ended up. The only other C&C mod out there was by the Tiberian Sun era mod team who have ceased development - as much as I would have loved to get into contact with them about assets for the eventual Tiberian Sun era of this mod. This is primarily Tiberian Dawn (mid-late 90's to 2000). I appreciate your review, but you left out Libya, and the Allies and Soviets.

I am not a 3D artist - I do reskins and configs, that's about it. That's why I had people donate content to the mod and I give proper credit for asset usage.

I'm also not a mission maker, so sadly that'd be a community driven thing. My original intention was bringing C&C related/themed content to OFP/CWA, and at least at the basic level it does this. There was a lot of work put into the configs for the mod. I know it's not a perfect mod, but it's something, and eventually I will get to version 1.0. Again, appreciate the critical review, and I hope I don't sound defensive.

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Guest
Guest - - 689,575 comments

I 100% understand man. Just know do far I've enjoyed the mod. Didn't know that you had permissions, and WW4 was open source. My mistake. Youve clearly got a lot going for yourself when it comes to that mod, and I wholeheartedly say that I cant wait for updates. Cheers.

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RevanSithLord03 Creator
RevanSithLord03 - - 229 comments

To add to my below comment, I plan on actually getting into Blender here and making my own content to compliment the makers who gave me their submissions, and I will also be making Tiberium variants in 1 spore, 3 spore, LARGE spore, medium size spore, etc. :) I will also attempt to make Tiberium "sludge", Tiberium crystal glaciers, etc, to give your scenarios that much more of an alien feel.

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RevanSithLord03 Creator
RevanSithLord03 - - 229 comments

Oh they will come, my friend. Thanks for being understanding, and the support. Reviews help me make a better mod. In all honesty, I'm the only one on the team as of late and looking for help.

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determity
determity - - 136 comments

such a great idea , i always dreamed of someone combining C & C into the arma engine

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Ariaga
Ariaga - - 882 comments

Awesome work! Always a joy seeing C&C related mods for non-RTS games

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RevanSithLord03 Creator
RevanSithLord03 - - 229 comments

Ever since Renegade, even when Renegade was in conceptual stages, I thought an FPS experience in the C&C world would be amazing. I figured this game (and its sequels, eventually) was perfect to utilize for that, because of the massive scale that OFP/CWA presents to the player.

Renegade was good, however was still a bit limited (I do still play it, because....awesomeness...) in the fact that the battles weren't quite as large - primarily because maps were much smaller. C&C has always been a war franchise and I figure why not use a military simulator? The maps/islands are massive, and with mods still look amazing to this day (even WITHOUT mods, it's really fun)!

Note: I never implied that Renegade was inferior, because it was part of my early teenage years.

I assure you, this mod will be the best it can be. I was always disappointed to see other mods fail years ago, like Tiberian Genesis (TibSun era, which they eventually ported to ArmA: Combat Operations/Armed Assault) fall by the wayside. I'm not allowing this mod to die. I'm going to at the very least finish TibDawn era stuff, and hopefully with help from one of my friends, get further down with the Red Alert 1 era.

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