BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.

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Add media Report RSS New splashier graphics for mines (view original)
New splashier graphics for mines
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Antioch@842
Antioch@842 - - 70 comments

Very nice.....I will be watching this mod with great anticipation.

Keep it up.

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Oaks
Oaks - - 2,242 comments

Boom underwaatah. It looks awsome.
With great interest I read your description-all the planned sub-mods and stuff.
Holy valentine, cold-based weaponry with freezing mechanic.
Brewlan is love, Brewlan is life.

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Description

First content post since officially being made redundant.

If any of you are waiting for the time-lapse video of the Longbow, it's technically finished, except after a crash the other day all of my video editing softwares, and also Atom; the text editor I recently swapped to, have stopped working. So I can't currently export it and I've had to swap back to PSPad. But don't let that dissuade you from supporting me over at Patreon.com .

There have been a bunch of things that I have been working on recently that don't really make for good screenshots (or aren't ready for screenshots), and that I also didn't think would make for interesting dev videos. These include a new sub-mod that makes damage numbers appear, an overhaul of the DPS calculation within the Experimental Icons Overhaul sub-mod (which it uses to decide which icon a unit should get), a new sub-mod that logs all units weapon DPS's at the start of the game (has no visible effect if you don't have the dev log open), a new sub-mod which lists each unit's mod of origin as an ability of that unit, new AI control for the Aeon experimental air factory, a new AIx Gantry hax mod for added difficulty in comp-stomps, new balancing for the BrewLAN T3 mobile AA, a buff for the Aeon Decoy Plane; now T2 with double the health but otherwise identical, an overhaul of the mine explosion effects, a new texture for the shield of the UEF anti-artillery shield so it can easily be identified from other shields especially the new Stalwart, and I started work on a new 'freezing' mechanic for weapons with cold-based effects.

An additional aside, I am currently considering enabling the forum feature to make discussion a little easier to keep track of, since I don't get notifications of comments and rarely check past the most recent 4 or 5 images. Your thoughts on this are welcomed.