BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.

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ww.dk
ww.dk

can i make a surggestion for the cybran shield?
seeing as there are 2 similar generic shields (UEF and Cybran)
maybe diversify the cybran shield?
my surggestion is to have the cybran shield include an oversized T2 missile defense. ofcourse at the cost of either shieldpoints or bubble size.

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deathtropper
deathtropper

You know, as an alternate suggestion, maybe make the iron curtain interfere with radar, maybe also include a stealth generator, omni scrambler, or radar jammer that comes with the less shield points? Gives a little faction diversity and fits their MO well.

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ww.dk
ww.dk

this sounds a lot better^

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Balthassar Author
Balthassar

What you are describing there is the Darkness. I've given them that as a sperate building already.

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deathtropper
deathtropper

Oh right! The omni disruptor is yours, sorry I run 25+ mods and I sometimes lose track of what comes from what. What about radar jamming, I don't think the cybran have much that could facilitate that.

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Balthassar Author
Balthassar

There's always my Baristas mod if you want labels of what units come from where.

Are you on about jamming as in false radar signals, or jamming as in the old TA name for a stealth field?

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deathtropper
deathtropper

False Radar Signals specifically- and actually I have been using the Baristas mod for that purpose, was a nice little life improver for me

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Balthassar Author
Balthassar

Jamming on buildings doesn't work super well since the radar signals are of the same kind as the unit making them, and the signals are super random, so you end up with a pile of really fake looking buildings, and any human is going to know what it is, unless you go down the route of the jammer crystal from the campaign, but they create untargetable dummy units, which as a player attempting to issue orders against that you end up spedning several minutes trying to find somewhere you can actually click to send units there.

If you think there is any value to a random looking pile of building radar signals I could make a some cheap disposable building for it.

Glad to hear Baristas is being useful.

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deathtropper
deathtropper

Well that's an amusing mental image,but I see your point in its impracticality.

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Description

Comparison of experimental shields added by BrewLAN and the BrewLAN extra shields mod Bubble Tea.

From left to right:

Aeon: Pillar of Prominence

12000 mass
220000 energy
1500 energy per second upkeep
4200 health
180000 shield health

Included in Bubble Tea. Has a tiny shield dome and projects shields onto nearby buildings. Projected bubbles pass damage evenly between the main bubbles of Pillars in range.

UEF: BFS – Stalwart

15000 mass
250000 energy
2000 energy per second upkeep
7000 health
150000 shield health

Included in Bubble Tea. Generic single dome shield.

Cybran: Iron Curtain

12000 mass
200000 energy
2500 energy per second upkeep
6950 health
140000 shield health

Included in BrewLAN. Generic single dome shield. 8 years old next month (Created 2010-06-03).

Seraphim: Iaathan

18000 mass
300000 energy
2500 energy per second upkeep (overall)
8400 health
210000 shield health (per ring)

Included in Bubble Tea. Creates a lattice of shield generator drones which revolve around the central structure. Each ring of drones has 210000 shield health total, as does the cenral structure. Opperational costs are 2020 for the structure, 50 each for the inner ring drones, and 15 each for the outer ring drones. Deactivating and reactivating the shield averages out the current shield health values across the lattice.

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