BombingRun for Unreal Tournament 3 - Projectpage: Relicsut.com

What is BombingRun? (From Wikipedia, the free encyclopedia)

Bombing Run (abbreviated BR) is a team-based gametype in the Unreal Tournament first-person shooter series, introduced in Unreal Tournament 2003. It can best be described as Unreal-style American football where the goal of the game is to grab the ball, take it through enemy territory, and score in the opposition's goal. Players can pass the ball to other teammates by launching the ball to them. The ball carrier drops the ball when they are killed. Just like American football's scoring system, if the ball carrier manages to run through the goal or launch the ball into it, the ball carrier's team is awarded with 7 and 3 points respectively. However the major similarity in Bombing Run and American football is the fact that the players of each team wear an excessive amount of armour. The ball carrier regenerates 5 hit points per second (by default) until the traditional health limit (100) is reached, but the ball carrier cannot attack while in possession of the ball.

Overview

Bombing Run, as described by the masters of the genre, is an all-out simulation of a generic team-versus-team ball game. BR-Football is just one map in this genre that simulates American football. It is a symmetrical map with 2 goals on either side of the field. This is not one of the stock maps packaged with the game.

In general, BR maps are geometrically symmetric with a single axial plane of symmetry, although this is not always the case. Bombing Run maps tend to have good open fields to pass, which include clever placement of ledges, platforms, etc. for trickjumping. These maps are usually quite big, which allows players to effectively retreat in order to defend one's own goal. Strategic weapon emplacements are also characteristic for the defenders to have an effective weapon to kill the ball carrier; the shock rifle and rocket launcher are favorites in BR and typically placed near the goal, although the offense may see it as tedious. The standard Bombing Run maps are most often played in the nwBR (normal weapon Bombing Run) version of the gametype, which shows how hard it is to make a balanced Bombing Run map. In the iBR (instagib Bombing Run) version, more custom-made maps are played, and tactics are not as effective because one hit with the super shock rifle (the instagib weapon) will instantly kill.

The same dynamics that are felt by football players, basketball players and other team-versus-team ball game players in their real-life games can be simulated and experienced while playing Bombing Run. However, due to the gametype's relatively high demand of physical and mental capacity, it has not gained much popularity and Epic Games plans to discontinue the gametype in Unreal Tournament 2007. Some people did not seem to appreciate maneuverability demands of the gametype. There have been several attempts to revive BR, with new servers which had better ping than the old school jolt server which was the only BR server for a long time in UT2004. BR is currently under another attempt to revive the gametype's popularity; the jolt BR server is not as popular as it once was, but there is a new BR server titled "UUTF & Friends public BR server".

Ball-handling and point system

There are several options that the player is faced with when they pick up the ball. The most instinctive option is to charge all the way to the enemy goal while attempting to dodge every shot for survival. It is very dangerous, but if the player manages to score this way, they (i.e. only the player) are rewarded 10 or 4 points if they run through the goal or launch the ball through it, respectively. Other teammates do not receive points, but the team's score increases by 7 or 3 (respectively).

The ball can also be passed to a teammate. When this is done and the ball carrier scores, the ball carrier's points are again determined by the system explained above. Half of the ball carrier's awarded points are also added to each teammate who had touched the ball during the possession. Hence, for example, if the ball carrier runs through the goal and receives 10 points, each teammate who touched the ball during the possession receives 5 points. If the ball is given to the opposition, the possession is over.

If the ball carrier is killed by an enemy player, the player receives 3 points for the kill plus 12 adrenaline. A ball carrier also receives 25 adrenaline when scoring a goal. In BR, the typical kill results in 2 adrenaline, as opposed to 5 adrenaline per kill in deathmatch (DM).

BR inculcates several key skills that are not predominant in the other gametypes of UT:

* Ball running
* Ball passing
* Field goal scoring
* Blocking

Projectpage: Relicsut.com
Source Text: En.wikipedia.org

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the community, sign up and you can.

Blog RSS Feed Report abuse Latest News: MSUC Phase 3 Finalists *Updated Some More

24 comments by Henley on Jul 31st, 2009 digg this super bookmark


The Make Something Unreal Contest is a great contest that gets modders all around the globe coming together to put their skills to work for some serious prizes and notoriety, all using the Unreal Engine. Phase 3 is coming to a close and the finalists are being announced, please note that not all the finalists have been decided yet and many will be announced next week at SigGraph 09. Without further ado here are the Phase 3 finalists!

Best Use of Physics Phase 3 Finalists:

Best Use of Physics Phase 3 Honorable Mentions:

Best Machinima Phase 3 Finalists: 

Best Machinima Phase 3 Honorable Mentions:

Best Weapon Set Phase 3 Finalists:

Best Weapon Set Phase 3 Honorable Mentions:

Best Deathmatch and CTF Level Phase 3 Finalists:

  • CTF-Austere
  • CTF-Stratus
  • CTF-Transcendent
  • CTF-Eueus
  • DM-Incapacitate
  • DM-Rothem
  • DM-Chronomancer
  • DM-Foundry
  • DM-Nimius
  • DM-Revelator

Best Deathmatch and CTF Level Phase 3 Honorable Mentions:

  • CTF-TownshipRebellion
  • CTF-Fasader
  • DM-BabylonNight
  • DM-ChronoFactory
  • DM-Conquestor
  • DM-Ember
  • DM-GrandDiablo
  • DM-Haze
  • DM-Quatro2B
  • DM-Propyl
  • DM-Rome

Downloads: CTF Finalists and Honorable Map Pack | DM Finalists and Honorable Map Pack

Best Warfare and VCTF Level Phase 3 Finalists:

  • VCTF-AggressiveAlley(Hot)
  • VCTF-Artemesia
  • VCTF-Refuge
  • VCTF-HangingGardens
  • VCTF-Octopus
  • VCTF-RocketForst
  • WAR-Araja
  • WAR-Industrial
  • WAR-FullWormGarden
  • WAR-Iscariot

Best Warfare and VCTF Level Phase 3 Honorable Mentions:

  • VCTF-Strangelove
  • VCTF-Bay
  • VCTF-HighTides
  • VCTF-InfectionForest
  • VCTF-Silverpoint
  • WAR-AirMars
  • WAR-Bittersands
  • WAR-Imperia
  • WAR-Omikron
  • WAR-OrbitalDebris
  • WAR-Rizer

Downloads: VCTF Finalists and Honorable Map Pack | WAR Finalists and Honorable Map Pack

Best Level for a Mod Phase 3 Finalists:

Best Level for a Mod Phase 3 Honorable Mentions:

  • Ring Puzzle (Cubes of Serenity)
  • Queen Anne's Revenge (Blackbeard's Escape)
  • Chalupa
  • Sacred Trials (Descent into Quixing)
  • Collision Course (Domination)
  • Heart of Darkness (TikiWiki)
  • Trail of Torment (Steam Racers)
  • RoboTestMap (Robofonics)
  • Teotl II (The Ball)
  • Meudeverre (Planetstorm)

Best Character Phase 3 Finalists:

  • Azatoth
  • Rankin
  • Savior
  • Character Pack
  • Goatmen
  • Gob-BA
  • Polar_and_Dumon - Polar Soldiers
  • Polar_and_Dumon - Dumon Soldiers
  • Skaarj
  • Steam
  • Racers Character
  • The Ball Character
  • Death's End Character
  • The Haunted Character

Best Character Phase 3 Honorable Mentions:

Best Graphics in Map Phase 3 Finalists:

Best Graphics in Map Phase 3 Honorable Mentions:

  • CTF-Stratus
  • CTF-TownshipRebellion
  • DM-Incapacitate
  • DM-Conquestor
  • DM-Foundry
  • DM-Rome
  • DM-Cydian
  • DM-Haze
  • WAR-Industrial
  • The Box
  • Steel Halo: Imperial League
  • WAR-RockPaperSpaceCruiserV2
  • The Stronghold (The Haunted)

Best FPS Mod Phase 3 Finalists:

Best FPS Mod Phase 3 Honorable Mentions:

Best non-FPS Mod Phase 3 Finalists:

Best non-FPS Mod Phase 3 Honorable Mentions:

* More content will be added to this page as it comes in, stay tuned!

Comments
relic74
relic74 Aug 4 2009, 2:58am says:

there is a ps3 version of the bombing run mod found on relicsut.com. however it is only cooked for version 1.54 I think. after the final patch problems arose that we have yet to address, so a ps3 version of the final release is not in the works unless a fix is found. hope this helps.

+1 vote     reply to comment
relic74
relic74 Apr 11 2008, 12:35am says:

this is relic, team leader of the br mod. as soon as we have our final release candidate we will cook the maps for porting over to the ps3.

btw the OFFICIAL site for our mod is at www.relicsut.com/ut3br.htm .. not bombingrun.org

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS Feb 4 2008, 1:13pm says:

Bombing Run can be downloaded from this site as followed, Relicsut.com and this is also has a download lick to it as followed,

Utforums.epicgames.com

have fun

stars out!

+1 vote     reply to comment
Talyboy
Talyboy Jan 18 2008, 8:24pm says:

Hi, I was just wondering if you had any info about this mod's release or anything? Whenever it is released, could you guys cook your mod using the tools Epic gave out so that a PS3 owner could also experience this. Thanks alot guys. And good luck.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Unreal Tournament 3 Icon
Platform
PC
Developed By
relic74
Contact
Send Message
Official Page
BombingRun.org
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
Statistics
Rank
3,328 of 10,584
Last Update
3 months ago
Watchers
16 members
News
2